@@ -129,13 +129,13 @@ func _draw():
129129 # Right side
130130 if background_variant == POINTED :
131131 # Top
132- fill_polygon .append (Vector2 (size .x - Constants .POINT_WIDTH , 0.0 ))
132+ fill_polygon .append (Vector2 (size .x - Constants .POINTY_WIDTH , 0.0 ))
133133
134134 # Middle
135135 fill_polygon .append (Vector2 (size .x , size .y / 2.0 ))
136136
137137 # Bottom
138- fill_polygon .append (Vector2 (size .x - Constants .POINT_WIDTH , size .y ))
138+ fill_polygon .append (Vector2 (size .x - Constants .POINTY_WIDTH , size .y ))
139139 else :
140140 fill_polygon .append (Vector2 (size .x , 0.0 ))
141141 fill_polygon .append (Vector2 (size .x , size .y ))
@@ -149,13 +149,13 @@ func _draw():
149149 # Left side
150150 if background_variant == POINTED :
151151 # Bottom
152- fill_polygon .append (Vector2 (Constants .POINT_WIDTH , size .y ))
152+ fill_polygon .append (Vector2 (Constants .POINTY_WIDTH , size .y ))
153153
154154 # Middle
155155 fill_polygon .append (Vector2 (0.0 , size .y / 2.0 ))
156156
157157 # Top
158- fill_polygon .append (Vector2 (Constants .POINT_WIDTH , 0.0 ))
158+ fill_polygon .append (Vector2 (Constants .POINTY_WIDTH , 0.0 ))
159159 else :
160160 fill_polygon .append (Vector2 (0.0 , size .y ))
161161 fill_polygon .append (Vector2 (0.0 , 0.0 ))
@@ -169,7 +169,7 @@ func _draw():
169169
170170 # Top line
171171 if background_variant == POINTED :
172- stroke_polygon .append (Vector2 (shift_top - (0.0 if not shift_top > 0 else outline_middle ) + Constants .POINT_WIDTH , 0.0 ))
172+ stroke_polygon .append (Vector2 (shift_top - (0.0 if not shift_top > 0 else outline_middle ) + Constants .POINTY_WIDTH , 0.0 ))
173173 else :
174174 stroke_polygon .append (Vector2 (shift_top - (0.0 if not shift_top > 0 else outline_middle ), 0.0 ))
175175
@@ -179,13 +179,13 @@ func _draw():
179179 # Right line
180180 if background_variant == POINTED :
181181 # Top
182- stroke_polygon .append (Vector2 (size .x - Constants .POINT_WIDTH , 0.0 ))
182+ stroke_polygon .append (Vector2 (size .x - Constants .POINTY_WIDTH , 0.0 ))
183183
184184 # Middle
185185 stroke_polygon .append (Vector2 (size .x , size .y / 2.0 ))
186186
187187 # Bottom
188- stroke_polygon .append (Vector2 (size .x - Constants .POINT_WIDTH , size .y ))
188+ stroke_polygon .append (Vector2 (size .x - Constants .POINTY_WIDTH , size .y ))
189189 else :
190190 stroke_polygon .append (Vector2 (size .x , 0.0 ))
191191 stroke_polygon .append (Vector2 (size .x , size .y ))
@@ -198,18 +198,18 @@ func _draw():
198198
199199 # Left line
200200 if background_variant == POINTED :
201- stroke_polygon .append (Vector2 (shift_bottom - (outline_middle if shift_bottom > 0 else 0.0 ) + Constants .POINT_WIDTH , size .y ))
202- edge_polygon .append (Vector2 (Constants .POINT_WIDTH + outline_middle , 0.0 ))
201+ stroke_polygon .append (Vector2 (shift_bottom - (outline_middle if shift_bottom > 0 else 0.0 ) + Constants .POINTY_WIDTH , size .y ))
202+ edge_polygon .append (Vector2 (Constants .POINTY_WIDTH + outline_middle , 0.0 ))
203203
204204 # Top
205- edge_polygon .append (Vector2 (Constants .POINT_WIDTH , 0.0 ))
205+ edge_polygon .append (Vector2 (Constants .POINTY_WIDTH , 0.0 ))
206206
207207 # Middle
208208 edge_polygon .append (Vector2 (0.0 , size .y / 2.0 ))
209209
210210 # Bottom
211- edge_polygon .append (Vector2 (Constants .POINT_WIDTH , size .y ))
212- edge_polygon .append (Vector2 (Constants .POINT_WIDTH + outline_middle , size .y ))
211+ edge_polygon .append (Vector2 (Constants .POINTY_WIDTH , size .y ))
212+ edge_polygon .append (Vector2 (Constants .POINTY_WIDTH + outline_middle , size .y ))
213213 else :
214214 stroke_polygon .append (Vector2 (shift_bottom - (outline_middle if shift_bottom > 0 else 0.0 ), size .y ))
215215 edge_polygon .append (Vector2 (0.0 , 0.0 - (0.0 if shift_top > 0 else outline_middle )))
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