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feat: update ecsact unreal
1 parent e55899e commit 9598d6b

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2 files changed

+5
-14
lines changed

2 files changed

+5
-14
lines changed

MODULE.bazel

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Original file line numberDiff line numberDiff line change
@@ -33,17 +33,6 @@ use_repo(
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"ecsact_unreal_codegen_win64",
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)
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# local_path_override(
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# module_name = "ecsact_unreal_codegen",
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# path = "../ecsact_unreal/Tools/EcsactUnrealCodegen",
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# )
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# git_override(
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# module_name = "ecsact_unreal_codegen",
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# commit = "1a2c65d45a9a697bbbe61c643ff7926ad28243be",
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# remote = "git@github.com:ecsact-dev/ecsact_unreal.git",
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# strip_prefix = "Tools/EcsactUnrealCodegen",
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# )
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bazel_dep(name = "toolchains_llvm", version = "1.2.0", dev_dependency = True)
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bazel_dep(name = "hedron_compile_commands", dev_dependency = True)
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prebuilt-tools.bzl

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Original file line numberDiff line numberDiff line change
@@ -1,18 +1,20 @@
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load("@bazel_tools//tools/build_defs/repo:http.bzl", "http_file")
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ECSACT_UNREAL_VERSION = "0.2.2"
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def _prebuilt_tools(mctx):
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http_file(
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name = "ecsact_unreal_codegen_win64",
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downloaded_file_path = "EcsactUnrealCodegen.exe",
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executable = True,
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url = "https://github.com/ecsact-dev/ecsact_unreal/releases/download/0.2.1/EcsactUnrealCodegen-Win64.exe",
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integrity = "sha256-HIra76wJlgsBAR+Oaj90INFCYLIS3QyPSWDDhvqUFCo=",
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url = "https://github.com/ecsact-dev/ecsact_unreal/releases/download/{}/EcsactUnrealCodegen-Win64.exe".format(ECSACT_UNREAL_VERSION),
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integrity = "sha256-ynFQTRdnN4k7s3t2Z3dJ2fnxoQ8hV/P5y2cvgRMvxSg=",
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)
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http_file(
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name = "ecsact_unreal_codegen_linux",
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downloaded_file_path = "EcsactUnrealCodegen",
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executable = True,
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url = "https://github.com/ecsact-dev/ecsact_unreal/releases/download/0.2.1/EcsactUnrealCodegen-Linux",
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url = "https://github.com/ecsact-dev/ecsact_unreal/releases/download/{}/EcsactUnrealCodegen-Linux".format(ECSACT_UNREAL_VERSION),
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integrity = "sha256-nwcXevEQn1RJrm/7/Nq+HtR3nBLMbhlovfPSgXR923A=",
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)
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