From 950aaabfb6f0a79ab9e04d85b70b46a09020e2c1 Mon Sep 17 00:00:00 2001 From: Pravus Date: Mon, 17 Jul 2023 14:36:37 +0200 Subject: [PATCH 01/31] hacked through problems to avoid compilation errors. Still problem with UberPost shader and with building process error --- .../Outliner/OutlineScreenEffectFeature.cs | 12 +-- .../AssetManager/AssetBundles/AB.meta | 2 +- .../AssetBundles/{ => AB}/AB_GameObject.meta | 2 +- .../AssetLibrary_AB_GameObject.cs | 0 .../AssetLibrary_AB_GameObject.cs.meta | 0 .../AssetPromiseKeeper_AB_GameObject.cs | 0 .../AssetPromiseKeeper_AB_GameObject.cs.meta | 0 .../AssetPromise_AB_GameObject.cs | 0 .../AssetPromise_AB_GameObject.cs.meta | 0 .../AB_GameObject/Asset_AB_GameObject.cs | 0 .../AB_GameObject/Asset_AB_GameObject.cs.meta | 0 .../{ => AB}/AB_GameObject/Tests.meta | 0 .../Tests/APK_AB_GameObject_Promise_Should.cs | 0 .../APK_AB_GameObject_Promise_Should.cs.meta | 0 .../Tests/APK_AB_GameObject_ShouldWorkWhen.cs | 0 .../APK_AB_GameObject_ShouldWorkWhen.cs.meta | 0 .../Tests/APK_AB_GameObject_Tests.asmdef | 0 .../Tests/APK_AB_GameObject_Tests.asmdef.meta | 0 .../Tests/BlockedAndMasterPromisesShould.cs | 0 .../BlockedAndMasterPromisesShould.cs.meta | 0 .../AB/Providers/AssetBundleWebLoader.cs | 2 +- .../AssetBundleDepMapLoadHelper.cs.meta | 2 +- .../AssetManager/AssetBundles/SceneAB.meta | 11 ++- .../AssetManager/AssetBundles/TestScene.meta | 2 +- unity-renderer/Packages/manifest.json | 19 ++-- unity-renderer/Packages/packages-lock.json | 88 ++++++++++++------- .../Settings.json | 2 - .../ProjectSettings/ProjectSettings.asset | 64 +++++++++----- .../ProjectSettings/ProjectVersion.txt | 4 +- .../ProjectSettings/URPProjectSettings.asset | 2 +- unity-renderer/ProjectSettings/boot.config | 0 31 files changed, 134 insertions(+), 78 deletions(-) rename unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/{ => AB}/AB_GameObject.meta (77%) rename unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/{ => AB}/AB_GameObject/AssetLibrary_AB_GameObject.cs (100%) rename unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/{ => AB}/AB_GameObject/AssetLibrary_AB_GameObject.cs.meta (100%) rename unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/{ => AB}/AB_GameObject/AssetPromiseKeeper_AB_GameObject.cs (100%) rename unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/{ => AB}/AB_GameObject/AssetPromiseKeeper_AB_GameObject.cs.meta (100%) rename unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/{ => AB}/AB_GameObject/AssetPromise_AB_GameObject.cs (100%) rename unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/{ => AB}/AB_GameObject/AssetPromise_AB_GameObject.cs.meta (100%) rename unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/{ => AB}/AB_GameObject/Asset_AB_GameObject.cs (100%) rename unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/{ => AB}/AB_GameObject/Asset_AB_GameObject.cs.meta (100%) rename unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/{ => AB}/AB_GameObject/Tests.meta (100%) rename unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/{ => AB}/AB_GameObject/Tests/APK_AB_GameObject_Promise_Should.cs (100%) rename unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/{ => AB}/AB_GameObject/Tests/APK_AB_GameObject_Promise_Should.cs.meta (100%) rename unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/{ => AB}/AB_GameObject/Tests/APK_AB_GameObject_ShouldWorkWhen.cs (100%) rename unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/{ => AB}/AB_GameObject/Tests/APK_AB_GameObject_ShouldWorkWhen.cs.meta (100%) rename unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/{ => AB}/AB_GameObject/Tests/APK_AB_GameObject_Tests.asmdef (100%) rename unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/{ => AB}/AB_GameObject/Tests/APK_AB_GameObject_Tests.asmdef.meta (100%) rename unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/{ => AB}/AB_GameObject/Tests/BlockedAndMasterPromisesShould.cs (100%) rename unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/{ => AB}/AB_GameObject/Tests/BlockedAndMasterPromisesShould.cs.meta (100%) delete mode 100644 unity-renderer/ProjectSettings/boot.config diff --git a/unity-renderer/Assets/Rendering/Outliner/OutlineScreenEffectFeature.cs b/unity-renderer/Assets/Rendering/Outliner/OutlineScreenEffectFeature.cs index 1207114b7b..b463d428b8 100644 --- a/unity-renderer/Assets/Rendering/Outliner/OutlineScreenEffectFeature.cs +++ b/unity-renderer/Assets/Rendering/Outliner/OutlineScreenEffectFeature.cs @@ -22,7 +22,7 @@ private class OutlinePass : ScriptableRenderPass private const string PROFILER_TAG = "Outline Screen Effect Pass"; private readonly Material material = null; - private RenderTargetIdentifier source { get; set; } + private ScriptableRenderer renderer { get; set; } private RenderTargetHandle destination { get; set; } private RenderTargetHandle outlineMask { get; set; } @@ -40,9 +40,9 @@ public OutlinePass(OutlineSettings settings) material = CoreUtils.CreateEngineMaterial("DCL/OutlinerEffect"); } - public void Setup(RenderTargetIdentifier source, RenderTargetHandle destination, RenderTargetHandle outlineTexture) + public void Setup(ScriptableRenderer renderer, RenderTargetHandle destination, RenderTargetHandle outlineTexture) { - this.source = source; + this.renderer = renderer; this.destination = destination; this.outlineMask = outlineTexture; } @@ -87,11 +87,11 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData Blit(cmd, outline1.id, outline2.id, material, (int)ShaderPasses.BlurHorizontal); // Apply Vertical blur. Output in outline2 Blit(cmd, outline2.id, outline1.id, material, (int)ShaderPasses.BlurVertical); // Apply Horizontal blur. Output in outline1 - Blit(cmd, source, camera.id); // Get camera in a RT + Blit(cmd, renderer.cameraColorTargetHandle, camera.id); // Get camera in a RT cmd.SetGlobalTexture("_Source", camera.id); // Apply RT as _Source for the material cmd.SetGlobalTexture("_ComposeMask", outlineMask.id); // Set the original outline mask - Blit(cmd, outline1.id, source, material, (int)ShaderPasses.Compose); + Blit(cmd, outline1.id, renderer.cameraColorTargetHandle, material, (int)ShaderPasses.Compose); cmd.ReleaseTemporaryRT(camera.id); cmd.ReleaseTemporaryRT(outline1.id); @@ -138,7 +138,7 @@ public override void Create() public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) { - outlinePass.Setup(renderer.cameraColorTarget, RenderTargetHandle.CameraTarget, outlineTexture); + outlinePass.Setup(renderer, RenderTargetHandle.CameraTarget, outlineTexture); renderer.EnqueuePass(outlinePass); } } diff --git a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB.meta b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB.meta index 52ece0a789..22d9f35079 100644 --- a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB.meta +++ b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: ec9604701ca68dd40819f572d76999f5 +guid: 1d630fab791c14ec68cf1da7c5ede073 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject.meta b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject.meta similarity index 77% rename from unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject.meta rename to unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject.meta index c7c957447e..07cea0f11c 100644 --- a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject.meta +++ b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: eba843bea5b9b214cb7303696e950e9d +guid: 087033f09c1a94c209afc385e1c9d9c0 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/AssetLibrary_AB_GameObject.cs b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/AssetLibrary_AB_GameObject.cs similarity index 100% rename from unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/AssetLibrary_AB_GameObject.cs rename to unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/AssetLibrary_AB_GameObject.cs diff --git a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/AssetLibrary_AB_GameObject.cs.meta b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/AssetLibrary_AB_GameObject.cs.meta similarity index 100% rename from unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/AssetLibrary_AB_GameObject.cs.meta rename to unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/AssetLibrary_AB_GameObject.cs.meta diff --git a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/AssetPromiseKeeper_AB_GameObject.cs b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/AssetPromiseKeeper_AB_GameObject.cs similarity index 100% rename from unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/AssetPromiseKeeper_AB_GameObject.cs rename to unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/AssetPromiseKeeper_AB_GameObject.cs diff --git a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/AssetPromiseKeeper_AB_GameObject.cs.meta b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/AssetPromiseKeeper_AB_GameObject.cs.meta similarity index 100% rename from unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/AssetPromiseKeeper_AB_GameObject.cs.meta rename to unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/AssetPromiseKeeper_AB_GameObject.cs.meta diff --git a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/AssetPromise_AB_GameObject.cs b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/AssetPromise_AB_GameObject.cs similarity index 100% rename from unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/AssetPromise_AB_GameObject.cs rename to unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/AssetPromise_AB_GameObject.cs diff --git a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/AssetPromise_AB_GameObject.cs.meta b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/AssetPromise_AB_GameObject.cs.meta similarity index 100% rename from unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/AssetPromise_AB_GameObject.cs.meta rename to unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/AssetPromise_AB_GameObject.cs.meta diff --git a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/Asset_AB_GameObject.cs b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/Asset_AB_GameObject.cs similarity index 100% rename from unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/Asset_AB_GameObject.cs rename to unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/Asset_AB_GameObject.cs diff --git a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/Asset_AB_GameObject.cs.meta b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/Asset_AB_GameObject.cs.meta similarity index 100% rename from unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/Asset_AB_GameObject.cs.meta rename to unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/Asset_AB_GameObject.cs.meta diff --git a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/Tests.meta b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/Tests.meta similarity index 100% rename from unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/Tests.meta rename to unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/Tests.meta diff --git a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/Tests/APK_AB_GameObject_Promise_Should.cs b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/Tests/APK_AB_GameObject_Promise_Should.cs similarity index 100% rename from unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/Tests/APK_AB_GameObject_Promise_Should.cs rename to unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/Tests/APK_AB_GameObject_Promise_Should.cs diff --git a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/Tests/APK_AB_GameObject_Promise_Should.cs.meta b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/Tests/APK_AB_GameObject_Promise_Should.cs.meta similarity index 100% rename from unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/Tests/APK_AB_GameObject_Promise_Should.cs.meta rename to unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/Tests/APK_AB_GameObject_Promise_Should.cs.meta diff --git a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/Tests/APK_AB_GameObject_ShouldWorkWhen.cs b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/Tests/APK_AB_GameObject_ShouldWorkWhen.cs similarity index 100% rename from unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/Tests/APK_AB_GameObject_ShouldWorkWhen.cs rename to unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/Tests/APK_AB_GameObject_ShouldWorkWhen.cs diff --git a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/Tests/APK_AB_GameObject_ShouldWorkWhen.cs.meta b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/Tests/APK_AB_GameObject_ShouldWorkWhen.cs.meta similarity index 100% rename from unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/Tests/APK_AB_GameObject_ShouldWorkWhen.cs.meta rename to unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/Tests/APK_AB_GameObject_ShouldWorkWhen.cs.meta diff --git a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/Tests/APK_AB_GameObject_Tests.asmdef b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/Tests/APK_AB_GameObject_Tests.asmdef similarity index 100% rename from unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/Tests/APK_AB_GameObject_Tests.asmdef rename to unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/Tests/APK_AB_GameObject_Tests.asmdef diff --git a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/Tests/APK_AB_GameObject_Tests.asmdef.meta b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/Tests/APK_AB_GameObject_Tests.asmdef.meta similarity index 100% rename from unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/Tests/APK_AB_GameObject_Tests.asmdef.meta rename to unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/Tests/APK_AB_GameObject_Tests.asmdef.meta diff --git a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/Tests/BlockedAndMasterPromisesShould.cs b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/Tests/BlockedAndMasterPromisesShould.cs similarity index 100% rename from unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/Tests/BlockedAndMasterPromisesShould.cs rename to unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/Tests/BlockedAndMasterPromisesShould.cs diff --git a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/Tests/BlockedAndMasterPromisesShould.cs.meta b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/Tests/BlockedAndMasterPromisesShould.cs.meta similarity index 100% rename from unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/Tests/BlockedAndMasterPromisesShould.cs.meta rename to unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/AB_GameObject/Tests/BlockedAndMasterPromisesShould.cs.meta diff --git a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/Providers/AssetBundleWebLoader.cs b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/Providers/AssetBundleWebLoader.cs index 27d1ecc7d2..a279acc04f 100644 --- a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/Providers/AssetBundleWebLoader.cs +++ b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB/Providers/AssetBundleWebLoader.cs @@ -36,7 +36,7 @@ public async UniTask GetAssetBundleAsync(string contentUrl, string var hash128 = ComputeHash(contentUrl, hash); if (cachingEnabled) - AssetResolverLogger.LogVerbose(featureFlags, LogType.Log, $"Asset Bundle {hash} is cached: {Caching.IsVersionCached(url, hash128)}"); + AssetResolverLogger.LogVerbose(featureFlags, LogType.Log, $"Asset Bundle {hash} is cached..."); using var webRequest = cachingEnabled ? webRequestController.Ref.GetAssetBundle(url, hash: hash128, disposeOnCompleted: false) diff --git a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AssetBundleDepMapLoadHelper.cs.meta b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AssetBundleDepMapLoadHelper.cs.meta index 8b06813646..cc65c81020 100644 --- a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AssetBundleDepMapLoadHelper.cs.meta +++ b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AssetBundleDepMapLoadHelper.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 3424a5e07e1ed00499e915df1474e842 +guid: a95327c353a6b497e9584428757a7226 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/SceneAB.meta b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/SceneAB.meta index f46fa207e6..1ad3db42b1 100644 --- a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/SceneAB.meta +++ b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/SceneAB.meta @@ -1,3 +1,8 @@ -fileFormatVersion: 2 -guid: cf9e293f2e3a4cf49fddb3268e2915ae -timeCreated: 1675701853 \ No newline at end of file +fileFormatVersion: 2 +guid: b4720f2f570a243baba71f1ff3b70447 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/TestScene.meta b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/TestScene.meta index 18c166c964..32f8873d97 100644 --- a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/TestScene.meta +++ b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/TestScene.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 1cbbc1c5f86077e4d84f5b5f2959af6f +guid: 153e1723390d14975b55e0b3476a2638 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/unity-renderer/Packages/manifest.json b/unity-renderer/Packages/manifest.json index 111029f2ef..09a09cd011 100644 --- a/unity-renderer/Packages/manifest.json +++ b/unity-renderer/Packages/manifest.json @@ -12,24 +12,25 @@ "com.madsbangh.easybuttons": "1.3.0", "com.unity.2d.sprite": "1.0.0", "com.unity.2d.tilemap": "1.0.0", - "com.unity.addressables": "1.19.19", + "com.unity.addressables": "1.21.12", + "com.unity.ai.navigation": "1.1.4", "com.unity.build-report-inspector": "https://github.com/needle-mirror/com.unity.build-report-inspector.git", - "com.unity.cinemachine": "2.8.9", + "com.unity.cinemachine": "2.9.5", "com.unity.ide.rider": "3.0.24", - "com.unity.ide.visualstudio": "2.0.17", + "com.unity.ide.visualstudio": "2.0.18", "com.unity.ide.vscode": "1.2.5", - "com.unity.memoryprofiler": "0.7.1-preview.1", + "com.unity.memoryprofiler": "1.0.0", "com.unity.performance.profile-analyzer": "1.2.2", "com.unity.postprocessing": "3.2.2", "com.unity.profiling.core": "1.0.2", - "com.unity.render-pipelines.universal": "12.1.10", - "com.unity.scriptablebuildpipeline": "1.20.1", - "com.unity.shadergraph": "12.1.10", + "com.unity.render-pipelines.universal": "14.0.8", + "com.unity.scriptablebuildpipeline": "1.21.5", + "com.unity.shadergraph": "14.0.8", "com.unity.test-framework": "2.0.1-pre.18", "com.unity.test-framework.performance": "2.8.1-preview", - "com.unity.testtools.codecoverage": "1.2.2", + "com.unity.testtools.codecoverage": "1.2.4", "com.unity.textmeshpro": "3.2.0-pre.3", - "com.unity.timeline": "1.6.4", + "com.unity.timeline": "1.7.4", "com.unity.ugui": "1.0.0", "com.unity.xr.legacyinputhelpers": "2.1.10", "io.sentry.unity": "https://github.com/getsentry/unity.git#0.28.0", diff --git a/unity-renderer/Packages/packages-lock.json b/unity-renderer/Packages/packages-lock.json index 160dc972fb..4f7bfb1cdf 100644 --- a/unity-renderer/Packages/packages-lock.json +++ b/unity-renderer/Packages/packages-lock.json @@ -87,14 +87,17 @@ "version": "1.0.0", "depth": 0, "source": "builtin", - "dependencies": {} + "dependencies": { + "com.unity.modules.tilemap": "1.0.0", + "com.unity.modules.uielements": "1.0.0" + } }, "com.unity.addressables": { - "version": "1.19.19", + "version": "1.21.12", "depth": 0, "source": "registry", "dependencies": { - "com.unity.scriptablebuildpipeline": "1.19.6", + "com.unity.scriptablebuildpipeline": "1.21.5", "com.unity.modules.assetbundle": "1.0.0", "com.unity.modules.imageconversion": "1.0.0", "com.unity.modules.jsonserialize": "1.0.0", @@ -103,6 +106,15 @@ }, "url": "https://packages.unity.com" }, + "com.unity.ai.navigation": { + "version": "1.1.4", + "depth": 0, + "source": "registry", + "dependencies": { + "com.unity.modules.ai": "1.0.0" + }, + "url": "https://packages.unity.com" + }, "com.unity.build-report-inspector": { "version": "https://github.com/needle-mirror/com.unity.build-report-inspector.git", "depth": 0, @@ -111,7 +123,7 @@ "hash": "b538913dd9e0656b1363db3ffc12a723563242d9" }, "com.unity.burst": { - "version": "1.8.2", + "version": "1.8.7", "depth": 1, "source": "registry", "dependencies": { @@ -120,7 +132,7 @@ "url": "https://packages.unity.com" }, "com.unity.cinemachine": { - "version": "2.8.9", + "version": "2.9.5", "depth": 0, "source": "registry", "dependencies": { @@ -152,7 +164,7 @@ "url": "https://packages.unity.com" }, "com.unity.ide.visualstudio": { - "version": "2.0.17", + "version": "2.0.18", "depth": 0, "source": "registry", "dependencies": { @@ -175,7 +187,7 @@ "url": "https://packages.unity.com" }, "com.unity.memoryprofiler": { - "version": "0.7.1-preview.1", + "version": "1.0.0", "depth": 0, "source": "registry", "dependencies": { @@ -207,54 +219,55 @@ "url": "https://packages.unity.com" }, "com.unity.render-pipelines.core": { - "version": "12.1.10", + "version": "14.0.8", "depth": 1, "source": "builtin", "dependencies": { "com.unity.ugui": "1.0.0", "com.unity.modules.physics": "1.0.0", + "com.unity.modules.terrain": "1.0.0", "com.unity.modules.jsonserialize": "1.0.0" } }, "com.unity.render-pipelines.universal": { - "version": "12.1.10", + "version": "14.0.8", "depth": 0, "source": "builtin", "dependencies": { "com.unity.mathematics": "1.2.1", - "com.unity.burst": "1.8.2", - "com.unity.render-pipelines.core": "12.1.10", - "com.unity.shadergraph": "12.1.10" + "com.unity.burst": "1.8.4", + "com.unity.render-pipelines.core": "14.0.8", + "com.unity.shadergraph": "14.0.8" } }, "com.unity.scriptablebuildpipeline": { - "version": "1.20.1", + "version": "1.21.5", "depth": 0, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.unity.searcher": { - "version": "4.9.1", + "version": "4.9.2", "depth": 1, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.unity.settings-manager": { - "version": "1.0.3", + "version": "2.0.1", "depth": 1, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.unity.shadergraph": { - "version": "12.1.10", + "version": "14.0.8", "depth": 0, "source": "builtin", "dependencies": { - "com.unity.render-pipelines.core": "12.1.10", - "com.unity.searcher": "4.9.1" + "com.unity.render-pipelines.core": "14.0.8", + "com.unity.searcher": "4.9.2" } }, "com.unity.test-framework": { @@ -279,7 +292,7 @@ "url": "https://packages.unity.com" }, "com.unity.testtools.codecoverage": { - "version": "1.2.2", + "version": "1.2.4", "depth": 0, "source": "registry", "dependencies": { @@ -298,7 +311,7 @@ "url": "https://packages.unity.com" }, "com.unity.timeline": { - "version": "1.6.4", + "version": "1.7.4", "depth": 0, "source": "registry", "dependencies": { @@ -349,6 +362,12 @@ "dependencies": {}, "hash": "10864e9fd9b15f6342e9d5326d417b98e0e13e9e" }, + "com.unity.modules.ai": { + "version": "1.0.0", + "depth": 1, + "source": "builtin", + "dependencies": {} + }, "com.unity.modules.animation": { "version": "1.0.0", "depth": 0, @@ -406,6 +425,12 @@ "source": "builtin", "dependencies": {} }, + "com.unity.modules.physics2d": { + "version": "1.0.0", + "depth": 2, + "source": "builtin", + "dependencies": {} + }, "com.unity.modules.screencapture": { "version": "1.0.0", "depth": 0, @@ -422,26 +447,29 @@ "com.unity.modules.jsonserialize": "1.0.0" } }, - "com.unity.modules.ui": { + "com.unity.modules.terrain": { "version": "1.0.0", - "depth": 0, + "depth": 2, "source": "builtin", "dependencies": {} }, - "com.unity.modules.uielements": { + "com.unity.modules.tilemap": { "version": "1.0.0", - "depth": 0, + "depth": 1, "source": "builtin", "dependencies": { - "com.unity.modules.ui": "1.0.0", - "com.unity.modules.imgui": "1.0.0", - "com.unity.modules.jsonserialize": "1.0.0", - "com.unity.modules.uielementsnative": "1.0.0" + "com.unity.modules.physics2d": "1.0.0" } }, - "com.unity.modules.uielementsnative": { + "com.unity.modules.ui": { "version": "1.0.0", - "depth": 1, + "depth": 0, + "source": "builtin", + "dependencies": {} + }, + "com.unity.modules.uielements": { + "version": "1.0.0", + "depth": 0, "source": "builtin", "dependencies": { "com.unity.modules.ui": "1.0.0", diff --git a/unity-renderer/ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json b/unity-renderer/ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json index ad11087f42..3c7b4c18bb 100644 --- a/unity-renderer/ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json +++ b/unity-renderer/ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json @@ -1,6 +1,4 @@ { - "m_Name": "Settings", - "m_Path": "ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json", "m_Dictionary": { "m_DictionaryValues": [] } diff --git a/unity-renderer/ProjectSettings/ProjectSettings.asset b/unity-renderer/ProjectSettings/ProjectSettings.asset index 5b6ca61ea6..0c5cea7c0d 100644 --- a/unity-renderer/ProjectSettings/ProjectSettings.asset +++ b/unity-renderer/ProjectSettings/ProjectSettings.asset @@ -3,7 +3,7 @@ --- !u!129 &1 PlayerSettings: m_ObjectHideFlags: 0 - serializedVersion: 24 + serializedVersion: 26 productGUID: ba694a7606b27db49bcb086b36d520cc AndroidProfiler: 0 AndroidFilterTouchesWhenObscured: 0 @@ -17,7 +17,7 @@ PlayerSettings: defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} m_SplashScreenBackgroundColor: {r: 1, g: 1, b: 1, a: 1} - m_ShowUnitySplashScreen: 0 + m_ShowUnitySplashScreen: 1 m_ShowUnitySplashLogo: 1 m_SplashScreenOverlayOpacity: 1 m_SplashScreenAnimation: 1 @@ -48,14 +48,15 @@ PlayerSettings: defaultScreenHeightWeb: 600 m_StereoRenderingPath: 0 m_ActiveColorSpace: 1 + m_SpriteBatchVertexThreshold: 300 m_MTRendering: 1 mipStripping: 0 numberOfMipsStripped: 0 + numberOfMipsStrippedPerMipmapLimitGroup: {} m_StackTraceTypes: 010000000100000001000000010000000100000001000000 iosShowActivityIndicatorOnLoading: -1 androidShowActivityIndicatorOnLoading: -1 iosUseCustomAppBackgroundBehavior: 0 - iosAllowHTTPDownload: 1 allowedAutorotateToPortrait: 1 allowedAutorotateToPortraitUpsideDown: 1 allowedAutorotateToLandscapeRight: 1 @@ -119,8 +120,11 @@ PlayerSettings: switchNVNShaderPoolsGranularity: 33554432 switchNVNDefaultPoolsGranularity: 16777216 switchNVNOtherPoolsGranularity: 16777216 + switchGpuScratchPoolGranularity: 2097152 + switchAllowGpuScratchShrinking: 0 switchNVNMaxPublicTextureIDCount: 0 switchNVNMaxPublicSamplerIDCount: 0 + switchNVNGraphicsFirmwareMemory: 32 stadiaPresentMode: 0 stadiaTargetFramerate: 0 vulkanNumSwapchainBuffers: 3 @@ -128,12 +132,7 @@ PlayerSettings: vulkanEnablePreTransform: 0 vulkanEnableLateAcquireNextImage: 0 vulkanEnableCommandBufferRecycling: 1 - m_SupportedAspectRatios: - 4:3: 1 - 5:4: 1 - 16:10: 1 - 16:9: 1 - Others: 1 + loadStoreDebugModeEnabled: 0 bundleVersion: 0.1 preloadedAssets: [] metroInputSource: 0 @@ -147,7 +146,7 @@ PlayerSettings: enableFrameTimingStats: 0 enableOpenGLProfilerGPURecorders: 1 useHDRDisplay: 0 - D3DHDRBitDepth: 0 + hdrBitDepth: 0 m_ColorGamuts: 00000000 targetPixelDensity: 30 resolutionScalingMode: 0 @@ -157,6 +156,7 @@ PlayerSettings: applicationIdentifier: Standalone: com.Decentraland.Decentraland buildNumber: + Bratwurst: 0 Standalone: 0 iPhone: 0 tvOS: 0 @@ -175,12 +175,15 @@ PlayerSettings: APKExpansionFiles: 0 keepLoadedShadersAlive: 1 StripUnusedMeshComponents: 0 + strictShaderVariantMatching: 0 VertexChannelCompressionMask: 4054 iPhoneSdkVersion: 988 - iOSTargetOSVersionString: 11.0 + iOSTargetOSVersionString: 12.0 tvOSSdkVersion: 0 tvOSRequireExtendedGameController: 0 - tvOSTargetOSVersionString: 11.0 + tvOSTargetOSVersionString: 12.0 + bratwurstSdkVersion: 0 + bratwurstTargetOSVersionString: 16.4 uIPrerenderedIcon: 0 uIRequiresPersistentWiFi: 0 uIRequiresFullScreen: 1 @@ -228,8 +231,10 @@ PlayerSettings: appleDeveloperTeamID: iOSManualSigningProvisioningProfileID: tvOSManualSigningProvisioningProfileID: + bratwurstManualSigningProvisioningProfileID: iOSManualSigningProvisioningProfileType: 0 tvOSManualSigningProvisioningProfileType: 0 + bratwurstManualSigningProvisioningProfileType: 0 appleEnableAutomaticSigning: 0 iOSRequireARKit: 0 iOSAutomaticallyDetectAndAddCapabilities: 1 @@ -244,6 +249,7 @@ PlayerSettings: useCustomLauncherGradleManifest: 0 useCustomBaseGradleTemplate: 0 useCustomGradlePropertiesTemplate: 0 + useCustomGradleSettingsTemplate: 0 useCustomProguardFile: 0 AndroidTargetArchitectures: 5 AndroidTargetDevices: 0 @@ -251,6 +257,7 @@ PlayerSettings: androidSplashScreen: {fileID: 0} AndroidKeystoreName: '{inproject}: ' AndroidKeyaliasName: + AndroidEnableArmv9SecurityFeatures: 0 AndroidBuildApkPerCpuArchitecture: 0 AndroidTVCompatibility: 1 AndroidIsGame: 1 @@ -264,7 +271,6 @@ PlayerSettings: banner: {fileID: 0} androidGamepadSupportLevel: 0 chromeosInputEmulation: 1 - AndroidMinifyWithR8: 0 AndroidMinifyRelease: 0 AndroidMinifyDebug: 0 AndroidValidateAppBundleSize: 1 @@ -499,10 +505,12 @@ PlayerSettings: iPhone: 1 tvOS: 1 m_BuildTargetGroupLightmapEncodingQuality: [] + m_BuildTargetGroupHDRCubemapEncodingQuality: [] m_BuildTargetGroupLightmapSettings: - m_BuildTarget: WebGL m_TextureStreamingEnabled: 0 m_TextureStreamingPriority: 0 + m_BuildTargetGroupLoadStoreDebugModeSettings: [] m_BuildTargetNormalMapEncoding: [] m_BuildTargetDefaultTextureCompressionFormat: [] playModeTestRunnerEnabled: 0 @@ -515,6 +523,7 @@ PlayerSettings: locationUsageDescription: microphoneUsageDescription: bluetoothUsageDescription: + macOSTargetOSVersion: 10.13.0 switchNMETAOverride: switchNetLibKey: switchSocketMemoryPoolSize: 6144 @@ -526,6 +535,7 @@ PlayerSettings: switchLTOSetting: 0 switchApplicationID: 0x01004b9000490000 switchNSODependencies: + switchCompilerFlags: switchTitleNames_0: switchTitleNames_1: switchTitleNames_2: @@ -741,9 +751,11 @@ PlayerSettings: webGLMemorySize: 512 webGLExceptionSupport: 1 webGLNameFilesAsHashes: 0 + webGLShowDiagnostics: 0 webGLDataCaching: 0 webGLDebugSymbols: 1 - webGLEmscriptenArgs: ' --profiling-funcs ' + webGLEmscriptenArgs: ' --profiling-funcs -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB + -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB ' webGLModulesDirectory: webGLTemplate: PROJECT:decentraland webGLAnalyzeBuildSize: 1 @@ -753,10 +765,17 @@ PlayerSettings: webGLLinkerTarget: 1 webGLThreadsSupport: 0 webGLDecompressionFallback: 0 + webGLInitialMemorySize: 32 + webGLMaximumMemorySize: 2048 + webGLMemoryGrowthMode: 2 + webGLMemoryLinearGrowthStep: 16 + webGLMemoryGeometricGrowthStep: 0.2 + webGLMemoryGeometricGrowthCap: 96 webGLPowerPreference: 2 scriptingDefineSymbols: : UNITY_POST_PROCESSING_STACK_V2;GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE;GLTFAST_SAFE Android: UNITY_POST_PROCESSING_STACK_V2 + Bratwurst: UNITY_POST_PROCESSING_STACK_V2 CloudRendering: UNITY_POST_PROCESSING_STACK_V2 EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2 GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2 @@ -764,6 +783,7 @@ PlayerSettings: Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2 PS4: UNITY_POST_PROCESSING_STACK_V2 PS5: UNITY_POST_PROCESSING_STACK_V2 + QNX: UNITY_POST_PROCESSING_STACK_V2 Stadia: UNITY_POST_PROCESSING_STACK_V2 Standalone: UNITY_POST_PROCESSING_STACK_V2;GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE;GLTFAST_SAFE;UNITASK_DOTWEEN_SUPPORT WebGL: UNITY_POST_PROCESSING_STACK_V2;GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE;GLTFAST_SAFE;UNITASK_DOTWEEN_SUPPORT @@ -776,17 +796,15 @@ PlayerSettings: Standalone: 0 il2cppCompilerConfiguration: WebGL: 2 + il2cppCodeGeneration: {} managedStrippingLevel: {} incrementalIl2cppBuild: {} suppressCommonWarnings: 1 allowUnsafeCode: 1 useDeterministicCompilation: 1 - enableRoslynAnalyzers: 1 - selectedPlatform: 0 - additionalIl2CppArgs: + additionalIl2CppArgs: ' --emit-source-mapping' scriptingRuntimeVersion: 1 gcIncremental: 1 - assemblyVersionValidation: 1 gcWBarrierValidation: 0 apiCompatibilityLevelPerPlatform: Standalone: 3 @@ -862,6 +880,11 @@ PlayerSettings: luminVersion: m_VersionCode: 1 m_VersionName: + hmiPlayerDataPath: + hmiForceSRGBBlit: 1 + embeddedLinuxEnableGamepadInput: 1 + hmiLogStartupTiming: 0 + hmiCpuConfiguration: apiCompatibilityLevel: 6 activeInputHandler: 0 windowsGamepadBackendHint: 0 @@ -872,6 +895,7 @@ PlayerSettings: organizationId: cloudEnabled: 0 legacyClampBlendShapeWeights: 0 - playerDataPath: - forceSRGBBlit: 1 + hmiLoadingImage: {fileID: 0} + platformRequiresReadableAssets: 0 virtualTexturingSupportEnabled: 0 + insecureHttpOption: 0 diff --git a/unity-renderer/ProjectSettings/ProjectVersion.txt b/unity-renderer/ProjectSettings/ProjectVersion.txt index f8251a7aff..e7e2f19822 100644 --- a/unity-renderer/ProjectSettings/ProjectVersion.txt +++ b/unity-renderer/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2021.3.22f1 -m_EditorVersionWithRevision: 2021.3.22f1 (b6c551784ba3) +m_EditorVersion: 2022.3.4f1 +m_EditorVersionWithRevision: 2022.3.4f1 (35713cd46cd7) diff --git a/unity-renderer/ProjectSettings/URPProjectSettings.asset b/unity-renderer/ProjectSettings/URPProjectSettings.asset index c1f118ad3f..cd7fd8c61b 100644 --- a/unity-renderer/ProjectSettings/URPProjectSettings.asset +++ b/unity-renderer/ProjectSettings/URPProjectSettings.asset @@ -12,4 +12,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3} m_Name: m_EditorClassIdentifier: - m_LastMaterialVersion: 5 + m_LastMaterialVersion: 7 diff --git a/unity-renderer/ProjectSettings/boot.config b/unity-renderer/ProjectSettings/boot.config deleted file mode 100644 index e69de29bb2..0000000000 From a2cd7d09e5795dfb57c43d0cde88778fe4089fd0 Mon Sep 17 00:00:00 2001 From: Pravus Date: Mon, 24 Jul 2023 13:26:39 +0200 Subject: [PATCH 02/31] fixed emscripten building process --- unity-renderer/Assets/Scripts/Editor/PreBuildProcessing.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/unity-renderer/Assets/Scripts/Editor/PreBuildProcessing.cs b/unity-renderer/Assets/Scripts/Editor/PreBuildProcessing.cs index 4776d0ece4..36506baa7a 100644 --- a/unity-renderer/Assets/Scripts/Editor/PreBuildProcessing.cs +++ b/unity-renderer/Assets/Scripts/Editor/PreBuildProcessing.cs @@ -6,7 +6,7 @@ // Emscripten build toolchain for WebGL builds on Unity 2020.3 depends on Python 2.7 or later. [WebGL builds on Unity 2021.2 and later require Python 3]. // Solution for building locally for WebGL on macOS: // 1. Download Python 3+ at https://www.python.org/downloads/release/python-3105/ -// 2. Have this PreBuildProcessing script in place to re-map Python path when building. +// 2. Have this PreBuildProcessing script in place to re-map Python path when building. // https://forum.unity.com/threads/case-1412113-builderror-osx-12-3-and-unity-2020-3-constant-build-errors.1255419/#post-7993017 // https://answers.unity.com/questions/1893841/unity-2020328f1-webgl-build-failed-on-macos-monter.html @@ -18,10 +18,10 @@ public void OnPreprocessBuild(BuildReport report) #if UNITY_EDITOR && UNITY_EDITOR_OSX System.Environment.SetEnvironmentVariable("EMSDK_PYTHON", "/Library/Frameworks/Python.framework/Versions/3.10/bin/python3"); #endif - + #if UNITY_WEBGL // Tip: ' --memoryprofiler ' argument can be added to log every memory enlargement in the console but it makes the app super slow - PlayerSettings.WebGL.emscriptenArgs += "-s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB "; + PlayerSettings.WebGL.emscriptenArgs += "-s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s ERROR_ON_UNDEFINED_SYMBOLS=0 "; #endif } } From 371920bdeb21041c659bccb2d8fbc031e192e4d2 Mon Sep 17 00:00:00 2001 From: Pravus Date: Mon, 24 Jul 2023 13:27:34 +0200 Subject: [PATCH 03/31] temporarily removed UberPost shader due to compilation errors --- .../Rendering/Shaders/URP/UberPost.shader | 260 ------------------ .../Shaders/URP/UberPost.shader.meta | 10 - 2 files changed, 270 deletions(-) delete mode 100644 unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader delete mode 100644 unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader.meta diff --git a/unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader b/unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader deleted file mode 100644 index c7105124fe..0000000000 --- a/unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader +++ /dev/null @@ -1,260 +0,0 @@ -Shader "DCL/Universal Render Pipeline/UberPost" -{ - HLSLINCLUDE - #pragma exclude_renderers gles - #pragma multi_compile_local_fragment _ _DISTORTION - #pragma multi_compile_local_fragment _ _CHROMATIC_ABERRATION - #pragma multi_compile_local_fragment _ _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT - #pragma multi_compile_local_fragment _ _HDR_GRADING _TONEMAP_ACES _TONEMAP_NEUTRAL - #pragma multi_compile_local_fragment _ _FILM_GRAIN - #pragma multi_compile_local_fragment _ _DITHERING - #pragma multi_compile_local_fragment _ _GAMMA_20 _LINEAR_TO_SRGB_CONVERSION - #pragma multi_compile_local_fragment _ _USE_FAST_SRGB_LINEAR_CONVERSION - #pragma multi_compile _ _USE_DRAW_PROCEDURAL - #pragma multi_compile_fragment _ DEBUG_DISPLAY - - #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" - #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Filtering.hlsl" - #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" - #include "Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Common.hlsl" - #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/DebuggingFullscreen.hlsl" - - // Hardcoded dependencies to reduce the number of variants - #if _BLOOM_LQ || _BLOOM_HQ || _BLOOM_LQ_DIRT || _BLOOM_HQ_DIRT - #define BLOOM - #if _BLOOM_LQ_DIRT || _BLOOM_HQ_DIRT - #define BLOOM_DIRT - #endif - #endif - - TEXTURE2D_X(_SourceTex); - TEXTURE2D_X(_Bloom_Texture); - TEXTURE2D(_LensDirt_Texture); - TEXTURE2D(_Grain_Texture); - TEXTURE2D(_InternalLut); - TEXTURE2D(_UserLut); - TEXTURE2D(_BlueNoise_Texture); - - float4 _Lut_Params; - float4 _UserLut_Params; - float4 _Bloom_Params; - float _Bloom_RGBM; - float4 _LensDirt_Params; - float _LensDirt_Intensity; - float4 _Distortion_Params1; - float4 _Distortion_Params2; - float _Chroma_Params; - half4 _Vignette_Params1; - float4 _Vignette_Params2; - float2 _Grain_Params; - float4 _Grain_TilingParams; - float4 _Bloom_Texture_TexelSize; - float4 _Dithering_Params; - - #define DistCenter _Distortion_Params1.xy - #define DistAxis _Distortion_Params1.zw - #define DistTheta _Distortion_Params2.x - #define DistSigma _Distortion_Params2.y - #define DistScale _Distortion_Params2.z - #define DistIntensity _Distortion_Params2.w - - #define ChromaAmount _Chroma_Params.x - - #define BloomIntensity _Bloom_Params.x - #define BloomTint _Bloom_Params.yzw - #define BloomRGBM _Bloom_RGBM.x - #define LensDirtScale _LensDirt_Params.xy - #define LensDirtOffset _LensDirt_Params.zw - #define LensDirtIntensity _LensDirt_Intensity.x - - #define VignetteColor _Vignette_Params1.xyz - #define VignetteCenter _Vignette_Params2.xy - #define VignetteIntensity _Vignette_Params2.z - #define VignetteSmoothness _Vignette_Params2.w - #define VignetteRoundness _Vignette_Params1.w - - #define LutParams _Lut_Params.xyz - #define PostExposure _Lut_Params.w - #define UserLutParams _UserLut_Params.xyz - #define UserLutContribution _UserLut_Params.w - - #define GrainIntensity _Grain_Params.x - #define GrainResponse _Grain_Params.y - #define GrainScale _Grain_TilingParams.xy - #define GrainOffset _Grain_TilingParams.zw - - #define DitheringScale _Dithering_Params.xy - #define DitheringOffset _Dithering_Params.zw - - float2 DistortUV(float2 uv) - { - // Note: this variant should never be set with XR - #if _DISTORTION - { - uv = (uv - 0.5) * DistScale + 0.5; - float2 ruv = DistAxis * (uv - 0.5 - DistCenter); - float ru = length(float2(ruv)); - - UNITY_BRANCH - if (DistIntensity > 0.0) - { - float wu = ru * DistTheta; - ru = tan(wu) * (rcp(ru * DistSigma)); - uv = uv + ruv * (ru - 1.0); - } - else - { - ru = rcp(ru) * DistTheta * atan(ru * DistSigma); - uv = uv + ruv * (ru - 1.0); - } - } - #endif - - return uv; - } - - half4 Frag(Varyings input) : SV_Target - { - UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input); - - float2 uv = UnityStereoTransformScreenSpaceTex(input.uv); - float2 uvDistorted = DistortUV(uv); - - half3 color = (0.0).xxx; - - #if _CHROMATIC_ABERRATION - { - // Very fast version of chromatic aberration from HDRP using 3 samples and hardcoded - // spectral lut. Performs significantly better on lower end GPUs. - float2 coords = 2.0 * uv - 1.0; - float2 end = uv - coords * dot(coords, coords) * ChromaAmount; - float2 delta = (end - uv) / 3.0; - - half r = SAMPLE_TEXTURE2D_X(_SourceTex, sampler_LinearClamp, uvDistorted ).x; - half g = SAMPLE_TEXTURE2D_X(_SourceTex, sampler_LinearClamp, DistortUV(delta + uv) ).y; - half b = SAMPLE_TEXTURE2D_X(_SourceTex, sampler_LinearClamp, DistortUV(delta * 2.0 + uv)).z; - - color = half3(r, g, b); - } - #else - { - color = SAMPLE_TEXTURE2D_X(_SourceTex, sampler_LinearClamp, uvDistorted).xyz; - } - #endif - - // Gamma space... Just do the rest of Uber in linear and convert back to sRGB at the end - #if UNITY_COLORSPACE_GAMMA - { - color = GetSRGBToLinear(color); - } - #endif - - #if defined(BLOOM) - { - #if _BLOOM_HQ && !defined(SHADER_API_GLES) - half4 bloom = SampleTexture2DBicubic(TEXTURE2D_X_ARGS(_Bloom_Texture, sampler_LinearClamp), uvDistorted, _Bloom_Texture_TexelSize.zwxy, (1.0).xx, unity_StereoEyeIndex); - #else - half4 bloom = SAMPLE_TEXTURE2D_X(_Bloom_Texture, sampler_LinearClamp, uvDistorted); - #endif - - #if UNITY_COLORSPACE_GAMMA - bloom.xyz *= bloom.xyz; // γ to linear - #endif - - UNITY_BRANCH - if (BloomRGBM > 0) - { - bloom.xyz = DecodeRGBM(bloom); - } - - bloom.xyz *= BloomIntensity; - color += bloom.xyz * BloomTint; - - #if defined(BLOOM_DIRT) - { - // UVs for the dirt texture should be DistortUV(uv * DirtScale + DirtOffset) but - // considering we use a cover-style scale on the dirt texture the difference - // isn't massive so we chose to save a few ALUs here instead in case lens - // distortion is active. - half3 dirt = SAMPLE_TEXTURE2D(_LensDirt_Texture, sampler_LinearClamp, uvDistorted * LensDirtScale + LensDirtOffset).xyz; - dirt *= LensDirtIntensity; - color += dirt * bloom.xyz; - } - #endif - } - #endif - - // To save on variants we'll use an uniform branch for vignette. Lower end platforms - // don't like these but if we're running Uber it means we're running more expensive - // effects anyway. Lower-end devices would limit themselves to on-tile compatible effect - // and thus this shouldn't too much of a problem (famous last words). - UNITY_BRANCH - if (VignetteIntensity > 0) - { - color = ApplyVignette(color, uvDistorted, VignetteCenter, VignetteIntensity, VignetteRoundness, VignetteSmoothness, VignetteColor); - } - - // Color grading is always enabled when post-processing/uber is active - { - color = ApplyColorGrading(color, PostExposure, TEXTURE2D_ARGS(_InternalLut, sampler_LinearClamp), LutParams, TEXTURE2D_ARGS(_UserLut, sampler_LinearClamp), UserLutParams, UserLutContribution); - } - - #if _FILM_GRAIN - { - color = ApplyGrain(color, uv, TEXTURE2D_ARGS(_Grain_Texture, sampler_LinearRepeat), GrainIntensity, GrainResponse, GrainScale, GrainOffset); - } - #endif - - // When Unity is configured to use gamma color encoding, we ignore the request to convert to gamma 2.0 and instead fall back to sRGB encoding - #if _GAMMA_20 && !UNITY_COLORSPACE_GAMMA - { - color = LinearToGamma20(color); - } - // Back to sRGB - #elif UNITY_COLORSPACE_GAMMA || _LINEAR_TO_SRGB_CONVERSION - { - color = GetLinearToSRGB(color); - } - #endif - - #if _DITHERING - { - color = ApplyDithering(color, uv, TEXTURE2D_ARGS(_BlueNoise_Texture, sampler_PointRepeat), DitheringScale, DitheringOffset); - // Assume color > 0 and prevent 0 - ditherNoise. - // Negative colors can cause problems if fed back to the postprocess via render to FP16 texture. - color = max(color, 0); - } - #endif - - #if defined(DEBUG_DISPLAY) - half4 debugColor = 0; - - if(CanDebugOverrideOutputColor(half4(color, 1), uv, debugColor)) - { - return debugColor; - } - #endif - - half alpha = SAMPLE_TEXTURE2D_X(_SourceTex, sampler_LinearClamp, uvDistorted).w; - return half4(color, alpha); - } - - ENDHLSL - - SubShader - { - Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline"} - LOD 100 - ZTest Always ZWrite Off Cull Off - - Pass - { - Name "UberPost" - - HLSLPROGRAM - #pragma vertex FullscreenVert - #pragma fragment Frag - ENDHLSL - } - } -} diff --git a/unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader.meta b/unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader.meta deleted file mode 100644 index 8ffd667512..0000000000 --- a/unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: 84b0f0f6534d12f408714410ae176b61 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - preprocessorOverride: 0 - userData: - assetBundleName: - assetBundleVariant: From 24e6172c26f3f746816d9a326007bceada7db00a Mon Sep 17 00:00:00 2001 From: Pravus Date: Thu, 27 Jul 2023 00:33:39 +0200 Subject: [PATCH 04/31] re-disabled splash screen setting --- .../ProjectSettings/ProjectSettings.asset | 1802 ++++++++--------- 1 file changed, 901 insertions(+), 901 deletions(-) diff --git a/unity-renderer/ProjectSettings/ProjectSettings.asset 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metroSplashScreenUseBackgroundColor: 0 + platformCapabilities: {} + metroTargetDeviceFamilies: {} + metroFTAName: + metroFTAFileTypes: [] + metroProtocolName: + vcxProjDefaultLanguage: + XboxOneProductId: + XboxOneUpdateKey: + XboxOneSandboxId: + XboxOneContentId: + XboxOneTitleId: + XboxOneSCId: + XboxOneGameOsOverridePath: + XboxOnePackagingOverridePath: + XboxOneAppManifestOverridePath: + XboxOneVersion: 1.0.0.0 + XboxOnePackageEncryption: 0 + XboxOnePackageUpdateGranularity: 2 + XboxOneDescription: + XboxOneLanguage: + - enus + XboxOneCapability: [] + XboxOneGameRating: {} + XboxOneIsContentPackage: 0 + XboxOneEnhancedXboxCompatibilityMode: 0 + XboxOneEnableGPUVariability: 0 + XboxOneSockets: {} + XboxOneSplashScreen: {fileID: 0} + XboxOneAllowedProductIds: [] + XboxOnePersistentLocalStorageSize: 0 + XboxOneXTitleMemory: 8 + XboxOneOverrideIdentityName: + XboxOneOverrideIdentityPublisher: + vrEditorSettings: {} + cloudServicesEnabled: + UNet: 1 + luminIcon: + m_Name: + m_ModelFolderPath: + m_PortalFolderPath: + luminCert: + m_CertPath: + m_SignPackage: 1 + luminIsChannelApp: 0 + luminVersion: + m_VersionCode: 1 + m_VersionName: + hmiPlayerDataPath: + hmiForceSRGBBlit: 1 + embeddedLinuxEnableGamepadInput: 1 + hmiLogStartupTiming: 0 + hmiCpuConfiguration: + apiCompatibilityLevel: 6 + activeInputHandler: 0 + windowsGamepadBackendHint: 0 + cloudProjectId: + framebufferDepthMemorylessMode: 0 + qualitySettingsNames: [] + projectName: + organizationId: + cloudEnabled: 0 + legacyClampBlendShapeWeights: 0 + hmiLoadingImage: {fileID: 0} + platformRequiresReadableAssets: 0 + virtualTexturingSupportEnabled: 0 + insecureHttpOption: 0 From bf1792a6afa372558d3eb58dc8ba243ce059ccc7 Mon Sep 17 00:00:00 2001 From: Pravus Date: Thu, 27 Jul 2023 01:48:55 +0200 Subject: [PATCH 05/31] Unity auto-updated files --- .../Materials/GizmosMaterialInWorld.mat | 8 +- .../Assets/Materials/ParcelMinimapIcon.mat | 8 +- .../Assets/Materials/TileGround.mat | 9 +- .../InfiniteFloor/SG_InfiniteFloor_1_7F.mat | 5 +- .../M_SG_InfToSkyBlenderv2.mat | 5 +- .../M_SG_RoundEdgesInterpolator.mat | 6 +- .../M_SG_TestInfiniteFloor.mat | 28 ++++- .../CrossSection/M_AvatarRevealParticle.mat | 8 +- .../CrossSection/M_FinalGhost.mat | 5 +- .../ShaderProceduralSkybox/M_Skybox02.mat | 13 ++- .../M_Skybox02Cubemap 1.mat | 14 ++- .../M_Skybox02_Original_Settings.mat | 16 ++- .../Meshes/CloudS/CloudShader.mat | 5 +- .../Meshes/CloudS/M_MeshClouds.mat | 5 +- .../Meshes/Dome/M_AudioBand.mat | 7 +- .../Meshes/Dome/M_DomeCubemap.mat | 9 +- .../Meshes/Dome/M_DomeParticles.mat | 11 +- .../Meshes/Dome/M_DomePlannar.mat | 7 +- .../Meshes/Dome/M_DomeSatellite.mat | 9 +- .../Meshes/Dome/M_DomeSkybox 1.mat | 9 +- .../Meshes/Dome/M_DomeSkybox 2.mat | 11 +- .../Meshes/Dome/M_DomeSkybox.mat | 9 +- .../Meshes/New Material 1.mat | 8 +- .../Meshes/ShootingStar/M_Sparkles.mat | 8 +- .../Meshes/ShootingStar/M_StarTrail.mat | 5 +- .../ToolProceduralSkybox/M_3DSatellite.mat | 5 +- .../Prefabs/Satellite.mat | 6 +- .../Rendering/UI/Blur/M_GaussianBlur.mat | 110 ++++++++++-------- .../Resources/Materials/AssetLoading.mat | 9 +- .../Assets/Resources/Materials/Default.mat | 9 +- .../Resources/Materials/DefaultPlane.mat | 9 +- .../Avatar/Materials/Light Material.mat | 9 +- .../Particle Expression Clap Material.mat | 8 +- .../Particle Expression Confetti Material.mat | 8 +- .../Particle Expression Cry Material.mat | 8 +- .../Particle Expression Heart Material.mat | 8 +- .../Particle Expression Ho Material.mat | 8 +- .../Particle Expression Money Material.mat | 8 +- ...Particle Expression Snowflake Material.mat | 8 +- 39 files changed, 355 insertions(+), 86 deletions(-) diff --git a/unity-renderer/Assets/Materials/GizmosMaterialInWorld.mat b/unity-renderer/Assets/Materials/GizmosMaterialInWorld.mat index 88ebe39715..1373ddff31 100644 --- a/unity-renderer/Assets/Materials/GizmosMaterialInWorld.mat +++ b/unity-renderer/Assets/Materials/GizmosMaterialInWorld.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 5 + version: 7 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -22,6 +22,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: GizmosMaterialInWorld m_Shader: {fileID: 4800000, guid: 650dd9526735d5b46b79224bc6e94025, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 @@ -31,6 +33,7 @@ Material: stringTagMap: RenderType: Opaque disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -93,6 +96,7 @@ Material: m_Ints: [] m_Floats: - _AlphaClip: 0 + - _AlphaToMask: 0 - _BaseMapUVs: 0 - _Blend: 0 - _BlendOp: 0 @@ -102,6 +106,7 @@ Material: - _CullYPlane: 0.5 - _Cutoff: 0.5 - _DstBlend: 0 + - _DstBlendAlpha: 0 - _EmissiveMapUVs: 0 - _EnvironmentReflections: 1 - _FadeDirection: 0 @@ -124,6 +129,7 @@ Material: - _SpecSource: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 - _Stencil: 0 - _StencilComp: 8 - _StencilOp: 0 diff --git a/unity-renderer/Assets/Materials/ParcelMinimapIcon.mat b/unity-renderer/Assets/Materials/ParcelMinimapIcon.mat index 4eae7c39cd..cba8d8a57a 100644 --- a/unity-renderer/Assets/Materials/ParcelMinimapIcon.mat +++ b/unity-renderer/Assets/Materials/ParcelMinimapIcon.mat @@ -9,6 +9,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: ParcelMinimapIcon m_Shader: {fileID: 4800000, guid: 650dd9526735d5b46b79224bc6e94025, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 @@ -18,6 +20,7 @@ Material: stringTagMap: RenderType: Opaque disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -52,12 +55,14 @@ Material: m_Ints: [] m_Floats: - _AlphaClip: 0 + - _AlphaToMask: 0 - _Blend: 0 - _BlendOp: 0 - _BumpScale: 1 - _Cull: 2 - _Cutoff: 0.5 - _DstBlend: 0 + - _DstBlendAlpha: 0 - _EnvironmentReflections: 1 - _GlossMapScale: 0 - _Glossiness: 0 @@ -71,6 +76,7 @@ Material: - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 - _Surface: 0 - _WorkflowMode: 1 - _ZWrite: 1 @@ -92,4 +98,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 5 + version: 7 diff --git a/unity-renderer/Assets/Materials/TileGround.mat b/unity-renderer/Assets/Materials/TileGround.mat index ccf75f8833..574972fd9b 100644 --- a/unity-renderer/Assets/Materials/TileGround.mat +++ b/unity-renderer/Assets/Materials/TileGround.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 5 + version: 7 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -22,6 +22,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: TileGround m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 @@ -31,6 +33,7 @@ Material: stringTagMap: RenderType: Opaque disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -93,12 +96,15 @@ Material: m_Ints: [] m_Floats: - _AlphaClip: 0 + - _AlphaToMask: 0 - _Blend: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 - _Cull: 2 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossinessSource: 0 @@ -116,6 +122,7 @@ Material: - _SpecSource: 1 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 - _Surface: 0 - _UVSec: 0 - _ZWrite: 1 diff --git a/unity-renderer/Assets/Rendering/InfiniteFloor/SG_InfiniteFloor_1_7F.mat b/unity-renderer/Assets/Rendering/InfiniteFloor/SG_InfiniteFloor_1_7F.mat index 644495509f..e2b5938d0c 100644 --- a/unity-renderer/Assets/Rendering/InfiniteFloor/SG_InfiniteFloor_1_7F.mat +++ b/unity-renderer/Assets/Rendering/InfiniteFloor/SG_InfiniteFloor_1_7F.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 5 + version: 7 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -23,6 +23,8 @@ Material: m_Name: SG_InfiniteFloor_1_7F m_Shader: {fileID: -6465566751694194690, guid: 78fdb6c129c9868428bf992ebd3f156d, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 @@ -31,6 +33,7 @@ Material: m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: diff --git a/unity-renderer/Assets/Rendering/InfiniteFloor/SG_TestingMaterials/M_SG_InfToSkyBlenderv2.mat 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stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -115,6 +118,7 @@ Material: - _OcclusionStrength: 1 - _OpacityFade: 0.883 - _Parallax: 0.005 + - _QueueControl: 0 - _QueueOffset: 0 - _RadialScale: 0.404 - _ReceiveShadows: 1 diff --git a/unity-renderer/Assets/Rendering/InfiniteFloor/SG_TestingMaterials/M_SG_TestInfiniteFloor.mat b/unity-renderer/Assets/Rendering/InfiniteFloor/SG_TestingMaterials/M_SG_TestInfiniteFloor.mat index 073360f9ac..d6b509dadb 100644 --- a/unity-renderer/Assets/Rendering/InfiniteFloor/SG_TestingMaterials/M_SG_TestInfiniteFloor.mat +++ b/unity-renderer/Assets/Rendering/InfiniteFloor/SG_TestingMaterials/M_SG_TestInfiniteFloor.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 5 + version: 7 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -23,6 +23,8 @@ Material: m_Name: 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b/unity-renderer/Assets/Rendering/LoadingAvatar/CrossSection/M_AvatarRevealParticle.mat @@ -9,6 +9,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: M_AvatarRevealParticle m_Shader: {fileID: 4800000, guid: 0406db5a14f94604a8c57ccfbc9f3b46, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _SURFACE_TYPE_TRANSPARENT m_InvalidKeywords: @@ -22,6 +24,7 @@ Material: disabledShaderPasses: - SHADOWCASTER - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -84,6 +87,7 @@ Material: m_Ints: [] m_Floats: - _AlphaClip: 0 + - _AlphaToMask: 0 - _Blend: 2 - _BlendOp: 0 - _BumpScale: 1 @@ -102,6 +106,7 @@ Material: - _DistortionStrength: 1 - _DistortionStrengthScaled: 0.1 - _DstBlend: 1 + - _DstBlendAlpha: 1 - _EnvironmentReflections: 1 - _FlipbookBlending: 0 - _FlipbookMode: 0 @@ -121,6 +126,7 @@ Material: - _SoftParticlesNearFadeDistance: 0 - _SpecularHighlights: 1 - _SrcBlend: 5 + - _SrcBlendAlpha: 1 - _Surface: 1 - 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m_TexEnvs: @@ -49,6 +52,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SGLayerParticles_1c423f4cd0624eca9ef3b77eef2eb8d3_Texture2D696c52219a64421abfac24088c8c2d3e_3259457213_Texture2D: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _SGLayerParticles_1c423f4cd0624eca9ef3b77eef2eb8d3_Texture2Dfc450b2db7f54977a54b88410e0e641d_756302754: m_Texture: {fileID: 2800000, guid: 42cc058140f798e46bde1006aab6fa8b, type: 3} m_Scale: {x: 1, y: 1} @@ -85,6 +92,10 @@ Material: m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SGSingleParticle_9b74e1d945554c5ea87d3306f4178581_Texture2Dbd5b8ce37ff545e1be8d418c193ee500_3418281140_Texture2D: + m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _SampleCubemap_2dfc65137af0478d9f46ac612f60a309_Cube_1: m_Texture: {fileID: 8900000, guid: 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_SGSingleParticle_9b74e1d945554c5ea87d3306f4178581_Texture2Dbd5b8ce37ff545e1be8d418c193ee500_3418281140_Texture2D: + m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _SGSingleParticle_a39111a06c1d4ae09c0c14f4f23c3ba1_Texture2Dbd5b8ce37ff545e1be8d418c193ee500_3418281140: m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0} m_Scale: {x: 1, y: 1} @@ -356,6 +367,7 @@ Material: - Vector1_ee4830b881524b7d911e938223ed7a1f: 0 - Vector1_ee4830b881524b7d911e938223ed7a1f_1: 0 - Vector1_ee4830b881524b7d911e938223ed7a1f_2: 0 + - _HorizonGroundAlpha: 1 - _LAYERTYPE_0: 0 - _QueueControl: 1 - _QueueOffset: 0 diff --git a/unity-renderer/Assets/Rendering/ProceduralSkybox/ShaderProceduralSkybox/M_Skybox02_Original_Settings.mat b/unity-renderer/Assets/Rendering/ProceduralSkybox/ShaderProceduralSkybox/M_Skybox02_Original_Settings.mat index 8fb43fc1c5..88cf3d36fa 100644 --- 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m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 @@ -18,6 +20,7 @@ Material: m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -193,4 +196,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 5 + version: 7 diff --git a/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/CloudS/M_MeshClouds.mat b/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/CloudS/M_MeshClouds.mat index e330a852ae..71bac7883e 100644 --- a/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/CloudS/M_MeshClouds.mat +++ b/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/CloudS/M_MeshClouds.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 5 + version: 7 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -23,6 +23,8 @@ Material: m_Name: M_MeshClouds m_Shader: {fileID: -6465566751694194690, guid: ad52eeb3245f406418b86fd1218d49d0, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 @@ -31,6 +33,7 @@ Material: m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: diff --git a/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_AudioBand.mat b/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_AudioBand.mat index efac7130a2..65b61d7ddc 100644 --- a/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_AudioBand.mat +++ b/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_AudioBand.mat @@ -10,6 +10,8 @@ Material: m_Name: M_AudioBand m_Shader: {fileID: -6465566751694194690, guid: 6617fd24827ba4b4694ec4bfb9ed3d6e, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 @@ -18,6 +20,7 @@ Material: m_CustomRenderQueue: 3000 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -40,6 +43,8 @@ Material: - Vector1_8cfa2558b0544919a883bf984d585a57: 0.05 - Vector1_9ac13bba089f4b4683bfcd790de4d478: 10 - Vector1_fde1b72eafaf437284f61c99cd74bce7: 13.39 + - _QueueControl: 1 + - _QueueOffset: 0 m_Colors: - Color_adef2a0a87fc4068b2229a34debbc412: {r: 1, g: 0.73474693, b: 0, a: 1} - Color_cfd4464ddd6a4fab9a32eb623c28f7fe: {r: 0.972549, g: 0, b: 0.35625085, a: 1} @@ -56,4 +61,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 5 + version: 7 diff --git a/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_DomeCubemap.mat b/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_DomeCubemap.mat index 25268e678e..bd0b00d060 100644 --- a/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_DomeCubemap.mat +++ b/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_DomeCubemap.mat @@ -10,6 +10,8 @@ Material: m_Name: M_DomeCubemap m_Shader: {fileID: -6465566751694194690, guid: 9953ca6188c290e47b7950de04ea51db, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 @@ -18,6 +20,7 @@ Material: m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -38,7 +41,9 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] - m_Floats: [] + m_Floats: + - _QueueControl: 0 + - _QueueOffset: 0 m_Colors: - Color_edf3be6a71f8493ea565de15f9d016af: {r: 1, g: 1, b: 1, a: 1} - Vector3_1385d89751df4f35aa7cf2468529f045: {r: 0, g: 0, b: 0, a: 0} @@ -56,4 +61,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 5 + version: 7 diff --git a/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_DomeParticles.mat b/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_DomeParticles.mat index e71aab7595..fd17c5995c 100644 --- a/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_DomeParticles.mat +++ b/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_DomeParticles.mat @@ -10,6 +10,8 @@ Material: m_Name: M_DomeParticles m_Shader: {fileID: -6465566751694194690, guid: 9d173fd60591b4f49b7bd8632f33ffba, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 @@ -18,6 +20,7 @@ Material: m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -29,6 +32,10 @@ Material: m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SGSingleParticle_9b74e1d945554c5ea87d3306f4178581_Texture2Dbd5b8ce37ff545e1be8d418c193ee500_3418281140_Texture2D: + m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _SGSingleParticle_f056e0ba78284dcaac3e44afd38165b5_Texture2Dbd5b8ce37ff545e1be8d418c193ee500_3418281140: m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0} m_Scale: {x: 1, y: 1} @@ -49,6 +56,8 @@ Material: m_Floats: - Vector1_1d966b932eb6445a9dbcef876a02880f: 1 - Vector1_a3c0b1510b8c44c1a545c4fc2a851241: 70 + - _QueueControl: 0 + - _QueueOffset: 0 m_Colors: - Color_de8e10a7a2c94f0e954513f70c401c91: {r: 0.112608574, g: 1.5000585, b: 1.5363034, a: 1} @@ -71,4 +80,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 5 + version: 7 diff --git a/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_DomePlannar.mat b/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_DomePlannar.mat index 9678c89180..39adea4391 100644 --- a/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_DomePlannar.mat +++ b/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_DomePlannar.mat @@ -10,6 +10,8 @@ Material: m_Name: M_DomePlannar m_Shader: {fileID: -6465566751694194690, guid: 1bff7ad8dd4528f41bc5db8778692edb, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 @@ -18,6 +20,7 @@ Material: m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -50,6 +53,8 @@ Material: - Vector1_0c3661af4be04e80af52f7a9ba1b3a27: 45 - Vector1_111fbed745a84242a1ed47d238936cf2: 1 - Vector1_48bdbb7e2e794a97919c03a0641826f6: 1.36 + - _QueueControl: 0 + - _QueueOffset: 0 m_Colors: - Color_b3bbdc72bdc5482b8411626a2cf7db84: {r: 1, g: 1, b: 1, a: 1} - Vector2_8c3c66c149bf47a6808ce2a34403d766: {r: 0.01, g: -0.05, b: 0, a: 0} @@ -69,4 +74,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 5 + version: 7 diff --git a/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_DomeSatellite.mat b/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_DomeSatellite.mat index ecefc9a931..07780252ff 100644 --- a/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_DomeSatellite.mat +++ b/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_DomeSatellite.mat @@ -10,6 +10,8 @@ Material: m_Name: M_DomeSatellite m_Shader: {fileID: -6465566751694194690, guid: cabeb4230bec9c44d895427a117c1f3e, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 @@ -18,6 +20,7 @@ Material: m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -38,7 +41,9 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] - m_Floats: [] + m_Floats: + - _QueueControl: 0 + - _QueueOffset: 0 m_Colors: - Color_82e255b243584f61a52955831559e287: {r: 1.4700983, g: 2.7137256, b: 0.17254896, a: 0.5686275} @@ -60,4 +65,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 5 + version: 7 diff --git a/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_DomeSkybox 1.mat b/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_DomeSkybox 1.mat index f4cd4e91ce..436d87a9cd 100644 --- a/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_DomeSkybox 1.mat +++ b/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_DomeSkybox 1.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 5 + version: 7 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -23,6 +23,8 @@ Material: m_Name: M_DomeSkybox 1 m_Shader: {fileID: -6465566751694194690, guid: ab8c8d3251a70d541abcb13509438eea, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 @@ -31,6 +33,7 @@ Material: m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -50,6 +53,10 @@ Material: m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SGSingleParticle_9b74e1d945554c5ea87d3306f4178581_Texture2Dbd5b8ce37ff545e1be8d418c193ee500_3418281140_Texture2D: + m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _cubemap_0: m_Texture: {fileID: 8900000, guid: 2a1f2c34a6bb71040aad59820a39f105, type: 3} m_Scale: {x: 1, y: 1} diff --git a/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_DomeSkybox 2.mat b/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_DomeSkybox 2.mat index 5803f6f2aa..1be762f090 100644 --- a/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_DomeSkybox 2.mat +++ b/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_DomeSkybox 2.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 5 + version: 7 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -23,6 +23,8 @@ Material: m_Name: M_DomeSkybox 2 m_Shader: {fileID: -6465566751694194690, guid: ab8c8d3251a70d541abcb13509438eea, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 @@ -31,6 +33,7 @@ Material: m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -50,6 +53,10 @@ Material: m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SGSingleParticle_9b74e1d945554c5ea87d3306f4178581_Texture2Dbd5b8ce37ff545e1be8d418c193ee500_3418281140_Texture2D: + m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _cubemap_0: m_Texture: {fileID: 8900000, guid: 2a1f2c34a6bb71040aad59820a39f105, type: 3} m_Scale: {x: 1, y: 1} @@ -82,6 +89,8 @@ Material: m_Floats: - Vector1_0df2ab10152b42e8bc1ff3769855795f: 0 - Vector1_1e1d6744b98b44e6a58172cca5720d78: 0 + - _QueueControl: 0 + - _QueueOffset: 0 - _RenderDistance_0: 3 - _dayTime: 0 - _fadeTime_0: 1 diff --git a/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_DomeSkybox.mat b/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_DomeSkybox.mat index fbb79dc7cd..3590116b94 100644 --- a/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_DomeSkybox.mat +++ b/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/Dome/M_DomeSkybox.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 5 + version: 7 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -23,6 +23,8 @@ Material: m_Name: M_DomeSkybox m_Shader: {fileID: -6465566751694194690, guid: ab8c8d3251a70d541abcb13509438eea, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 @@ -31,6 +33,7 @@ Material: m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -50,6 +53,10 @@ Material: m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SGSingleParticle_9b74e1d945554c5ea87d3306f4178581_Texture2Dbd5b8ce37ff545e1be8d418c193ee500_3418281140_Texture2D: + m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _cubemap_0: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} diff --git a/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/New Material 1.mat b/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/New Material 1.mat index 2e3f24b57f..de7c3ff22a 100644 --- a/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/New Material 1.mat +++ b/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/New Material 1.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 5 + version: 7 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -22,6 +22,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: New Material 1 m_Shader: {fileID: 4800000, guid: 0406db5a14f94604a8c57ccfbc9f3b46, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _SURFACE_TYPE_TRANSPARENT m_InvalidKeywords: @@ -35,6 +37,7 @@ Material: disabledShaderPasses: - SHADOWCASTER - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -97,6 +100,7 @@ Material: m_Ints: [] m_Floats: - _AlphaClip: 0 + - _AlphaToMask: 0 - _Blend: 0 - _BlendOp: 0 - _BumpScale: 1 @@ -115,6 +119,7 @@ Material: - _DistortionStrength: 1 - _DistortionStrengthScaled: 0.1 - _DstBlend: 10 + - _DstBlendAlpha: 10 - _EnvironmentReflections: 1 - _FlipbookBlending: 0 - _FlipbookMode: 0 @@ -134,6 +139,7 @@ Material: - _SoftParticlesNearFadeDistance: 0 - _SpecularHighlights: 1 - _SrcBlend: 5 + - _SrcBlendAlpha: 1 - _Surface: 1 - _WorkflowMode: 1 - _ZWrite: 0 diff --git a/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/ShootingStar/M_Sparkles.mat b/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/ShootingStar/M_Sparkles.mat index a407c983db..0532dfc691 100644 --- a/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/ShootingStar/M_Sparkles.mat +++ b/unity-renderer/Assets/Rendering/ProceduralSkybox/SkyboxAddressables/ProceduralSkyboxAssets/Meshes/ShootingStar/M_Sparkles.mat @@ -9,6 +9,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: M_Sparkles m_Shader: {fileID: 4800000, guid: 0406db5a14f94604a8c57ccfbc9f3b46, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _EMISSION - _SURFACE_TYPE_TRANSPARENT @@ -23,6 +25,7 @@ Material: disabledShaderPasses: - SHADOWCASTER - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -85,6 +88,7 @@ Material: m_Ints: [] m_Floats: - _AlphaClip: 0 + - _AlphaToMask: 0 - _Blend: 2 - _BlendOp: 0 - _BumpScale: 1 @@ -103,6 +107,7 @@ Material: - _DistortionStrength: 1 - _DistortionStrengthScaled: 0.1 - _DstBlend: 1 + - _DstBlendAlpha: 1 - _EnvironmentReflections: 1 - _FlipbookBlending: 0 - _FlipbookMode: 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d97d3b0921..a5364c0c34 100644 --- a/unity-renderer/Assets/Scripts/MainScripts/DCL/Components/Avatar/Materials/Particle Expression/Particle Expression Ho Material.mat +++ b/unity-renderer/Assets/Scripts/MainScripts/DCL/Components/Avatar/Materials/Particle Expression/Particle Expression Ho Material.mat @@ -9,6 +9,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Particle Expression Ho Material m_Shader: {fileID: 4800000, guid: 0406db5a14f94604a8c57ccfbc9f3b46, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _SURFACE_TYPE_TRANSPARENT m_InvalidKeywords: @@ -22,6 +24,7 @@ Material: disabledShaderPasses: - SHADOWCASTER - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -161,6 +164,7 @@ Material: m_Floats: - PixelSnap: 0 - _AlphaClip: 0 + - _AlphaToMask: 0 - _Blend: 0 - _BlendOp: 0 - _BumpScale: 1 @@ -179,6 +183,7 @@ Material: - _DistortionStrengthScaled: 0.1 - _DitherFade: 0 - _DstBlend: 10 + - _DstBlendAlpha: 10 - _EmissionEnabled: 0 - _EnableExternalAlpha: 0 - _FadeDirection: -0.04 @@ -204,6 +209,7 @@ Material: - _SoftParticlesNearFadeDistance: 0 - _SpecularHighlights: 1 - _SrcBlend: 5 + - _SrcBlendAlpha: 1 - _Stencil: 0 - _StencilComp: 8 - _StencilOp: 0 @@ -246,4 +252,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 5 + version: 7 diff --git a/unity-renderer/Assets/Scripts/MainScripts/DCL/Components/Avatar/Materials/Particle Expression/Particle Expression Money Material.mat b/unity-renderer/Assets/Scripts/MainScripts/DCL/Components/Avatar/Materials/Particle Expression/Particle Expression Money Material.mat index 376b7d7824..646514d7e3 100644 --- a/unity-renderer/Assets/Scripts/MainScripts/DCL/Components/Avatar/Materials/Particle Expression/Particle Expression Money Material.mat +++ b/unity-renderer/Assets/Scripts/MainScripts/DCL/Components/Avatar/Materials/Particle Expression/Particle Expression Money Material.mat @@ -9,6 +9,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Particle Expression Money Material m_Shader: {fileID: 4800000, guid: 0406db5a14f94604a8c57ccfbc9f3b46, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _SURFACE_TYPE_TRANSPARENT m_InvalidKeywords: @@ -22,6 +24,7 @@ Material: disabledShaderPasses: - SHADOWCASTER - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -161,6 +164,7 @@ Material: m_Floats: - PixelSnap: 0 - _AlphaClip: 0 + - _AlphaToMask: 0 - _Blend: 0 - _BlendOp: 0 - _BumpScale: 1 @@ -179,6 +183,7 @@ Material: - _DistortionStrengthScaled: 0.1 - _DitherFade: 0 - _DstBlend: 10 + - _DstBlendAlpha: 10 - _EmissionEnabled: 0 - _EnableExternalAlpha: 0 - _FadeDirection: -0.04 @@ -204,6 +209,7 @@ Material: - _SoftParticlesNearFadeDistance: 0 - _SpecularHighlights: 1 - _SrcBlend: 5 + - _SrcBlendAlpha: 1 - _Stencil: 0 - _StencilComp: 8 - _StencilOp: 0 @@ -246,4 +252,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 5 + version: 7 diff --git a/unity-renderer/Assets/Scripts/MainScripts/DCL/Components/Avatar/Materials/Particle Expression/Particle Expression Snowflake Material.mat b/unity-renderer/Assets/Scripts/MainScripts/DCL/Components/Avatar/Materials/Particle Expression/Particle Expression Snowflake Material.mat index f82d6914d3..d9ae7af720 100644 --- a/unity-renderer/Assets/Scripts/MainScripts/DCL/Components/Avatar/Materials/Particle Expression/Particle Expression Snowflake Material.mat +++ b/unity-renderer/Assets/Scripts/MainScripts/DCL/Components/Avatar/Materials/Particle Expression/Particle Expression Snowflake Material.mat @@ -9,6 +9,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Particle Expression Snowflake Material m_Shader: {fileID: 4800000, guid: 0406db5a14f94604a8c57ccfbc9f3b46, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _SURFACE_TYPE_TRANSPARENT m_InvalidKeywords: @@ -22,6 +24,7 @@ Material: disabledShaderPasses: - SHADOWCASTER - DepthOnly + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -161,6 +164,7 @@ Material: m_Floats: - PixelSnap: 0 - _AlphaClip: 0 + - _AlphaToMask: 0 - _Blend: 0 - _BlendOp: 0 - _BumpScale: 1 @@ -179,6 +183,7 @@ Material: - _DistortionStrengthScaled: 0.1 - _DitherFade: 0 - _DstBlend: 10 + - _DstBlendAlpha: 10 - _EmissionEnabled: 0 - _EnableExternalAlpha: 0 - _FadeDirection: -0.04 @@ -204,6 +209,7 @@ Material: - _SoftParticlesNearFadeDistance: 0 - _SpecularHighlights: 1 - _SrcBlend: 5 + - _SrcBlendAlpha: 1 - _Stencil: 0 - _StencilComp: 8 - _StencilOp: 0 @@ -246,4 +252,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 5 + version: 7 From 4cb8ae7cc450a5f940901f50ed6a0ab17f00fb66 Mon Sep 17 00:00:00 2001 From: Pravus Date: Wed, 2 Aug 2023 13:17:45 +0200 Subject: [PATCH 06/31] re-added ubepost shader with fixes --- .../Rendering/Shaders/URP/UberPost.shader | 273 ++++++++++++++++++ .../Shaders/URP/UberPost.shader.meta | 10 + 2 files changed, 283 insertions(+) create mode 100644 unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader create mode 100644 unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader.meta diff --git a/unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader b/unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader new file mode 100644 index 0000000000..907758ea80 --- /dev/null +++ b/unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader @@ -0,0 +1,273 @@ +Shader "DCL/Universal Render Pipeline/UberPost" +{ + HLSLINCLUDE + #pragma exclude_renderers gles + #pragma multi_compile_local_fragment _ _DISTORTION + #pragma multi_compile_local_fragment _ _CHROMATIC_ABERRATION + #pragma multi_compile_local_fragment _ _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT + #pragma multi_compile_local_fragment _ _HDR_GRADING _TONEMAP_ACES _TONEMAP_NEUTRAL + #pragma multi_compile_local_fragment _ _FILM_GRAIN + #pragma multi_compile_local_fragment _ _DITHERING + #pragma multi_compile_local_fragment _ _GAMMA_20 _LINEAR_TO_SRGB_CONVERSION + #pragma multi_compile_local_fragment _ _USE_FAST_SRGB_LINEAR_CONVERSION + #pragma multi_compile_fragment _ DEBUG_DISPLAY + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Filtering.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Common.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/DebuggingFullscreen.hlsl" + + // Hardcoded dependencies to reduce the number of variants + #if _BLOOM_LQ || _BLOOM_HQ || _BLOOM_LQ_DIRT || _BLOOM_HQ_DIRT + #define BLOOM + #if _BLOOM_LQ_DIRT || _BLOOM_HQ_DIRT + #define BLOOM_DIRT + #endif + #endif + + TEXTURE2D_X(_SourceTex); + TEXTURE2D_X(_Bloom_Texture); + TEXTURE2D(_LensDirt_Texture); + TEXTURE2D(_Grain_Texture); + TEXTURE2D(_InternalLut); + TEXTURE2D(_UserLut); + TEXTURE2D(_BlueNoise_Texture); + + float4 _Lut_Params; + float4 _UserLut_Params; + float4 _Bloom_Params; + float _Bloom_RGBM; + float4 _LensDirt_Params; + float _LensDirt_Intensity; + float4 _Distortion_Params1; + float4 _Distortion_Params2; + float _Chroma_Params; + half4 _Vignette_Params1; + float4 _Vignette_Params2; + #ifdef USING_STEREO_MATRICES + float4 _Vignette_ParamsXR; + #endif + float2 _Grain_Params; + float4 _Grain_TilingParams; + float4 _Bloom_Texture_TexelSize; + float4 _Dithering_Params; + + #define DistCenter _Distortion_Params1.xy + #define DistAxis _Distortion_Params1.zw + #define DistTheta _Distortion_Params2.x + #define DistSigma _Distortion_Params2.y + #define DistScale _Distortion_Params2.z + #define DistIntensity _Distortion_Params2.w + + #define ChromaAmount _Chroma_Params.x + + #define BloomIntensity _Bloom_Params.x + #define BloomTint _Bloom_Params.yzw + #define BloomRGBM _Bloom_RGBM.x + #define LensDirtScale _LensDirt_Params.xy + #define LensDirtOffset _LensDirt_Params.zw + #define LensDirtIntensity _LensDirt_Intensity.x + + #define VignetteColor _Vignette_Params1.xyz + #ifdef USING_STEREO_MATRICES + #define VignetteCenterEye0 _Vignette_ParamsXR.xy + #define VignetteCenterEye1 _Vignette_ParamsXR.zw + #else + #define VignetteCenter _Vignette_Params2.xy + #endif + #define VignetteIntensity _Vignette_Params2.z + #define VignetteSmoothness _Vignette_Params2.w + #define VignetteRoundness _Vignette_Params1.w + + #define LutParams _Lut_Params.xyz + #define PostExposure _Lut_Params.w + #define UserLutParams _UserLut_Params.xyz + #define UserLutContribution _UserLut_Params.w + + #define GrainIntensity _Grain_Params.x + #define GrainResponse _Grain_Params.y + #define GrainScale _Grain_TilingParams.xy + #define GrainOffset _Grain_TilingParams.zw + + #define DitheringScale _Dithering_Params.xy + #define DitheringOffset _Dithering_Params.zw + + float2 DistortUV(float2 uv) + { + // Note: this variant should never be set with XR + #if _DISTORTION + { + uv = (uv - 0.5) * DistScale + 0.5; + float2 ruv = DistAxis * (uv - 0.5 - DistCenter); + float ru = length(float2(ruv)); + + UNITY_BRANCH + if (DistIntensity > 0.0) + { + float wu = ru * DistTheta; + ru = tan(wu) * (rcp(ru * DistSigma)); + uv = uv + ruv * (ru - 1.0); + } + else + { + ru = rcp(ru) * DistTheta * atan(ru * DistSigma); + uv = uv + ruv * (ru - 1.0); + } + } + #endif + + return uv; + } + + half4 Frag(Varyings input) : SV_Target + { + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input); + + float2 uv = UnityStereoTransformScreenSpaceTex(input.texcoord); + float2 uvDistorted = DistortUV(uv); + + half3 color = (0.0).xxx; + + #if _CHROMATIC_ABERRATION + { + // Very fast version of chromatic aberration from HDRP using 3 samples and hardcoded + // spectral lut. Performs significantly better on lower end GPUs. + float2 coords = 2.0 * uv - 1.0; + float2 end = uv - coords * dot(coords, coords) * ChromaAmount; + float2 delta = (end - uv) / 3.0; + + half r = SAMPLE_TEXTURE2D_X(_BlitTexture, sampler_LinearClamp, uvDistorted ).x; + half g = SAMPLE_TEXTURE2D_X(_BlitTexture, sampler_LinearClamp, DistortUV(delta + uv) ).y; + half b = SAMPLE_TEXTURE2D_X(_BlitTexture, sampler_LinearClamp, DistortUV(delta * 2.0 + uv)).z; + + color = half3(r, g, b); + } + #else + { + color = SAMPLE_TEXTURE2D_X(_BlitTexture, sampler_LinearClamp, uvDistorted).xyz; + } + #endif + + // Gamma space... Just do the rest of Uber in linear and convert back to sRGB at the end + #if UNITY_COLORSPACE_GAMMA + { + color = GetSRGBToLinear(color); + } + #endif + + #if defined(BLOOM) + { + #if _BLOOM_HQ && !defined(SHADER_API_GLES) + half4 bloom = SampleTexture2DBicubic(TEXTURE2D_X_ARGS(_Bloom_Texture, sampler_LinearClamp), uvDistorted, _Bloom_Texture_TexelSize.zwxy, (1.0).xx, unity_StereoEyeIndex); + #else + half4 bloom = SAMPLE_TEXTURE2D_X(_Bloom_Texture, sampler_LinearClamp, uvDistorted); + #endif + + #if UNITY_COLORSPACE_GAMMA + bloom.xyz *= bloom.xyz; // γ to linear + #endif + + UNITY_BRANCH + if (BloomRGBM > 0) + { + bloom.xyz = DecodeRGBM(bloom); + } + + bloom.xyz *= BloomIntensity; + color += bloom.xyz * BloomTint; + + #if defined(BLOOM_DIRT) + { + // UVs for the dirt texture should be DistortUV(uv * DirtScale + DirtOffset) but + // considering we use a cover-style scale on the dirt texture the difference + // isn't massive so we chose to save a few ALUs here instead in case lens + // distortion is active. + half3 dirt = SAMPLE_TEXTURE2D(_LensDirt_Texture, sampler_LinearClamp, uvDistorted * LensDirtScale + LensDirtOffset).xyz; + dirt *= LensDirtIntensity; + color += dirt * bloom.xyz; + } + #endif + } + #endif + + // To save on variants we'll use an uniform branch for vignette. Lower end platforms + // don't like these but if we're running Uber it means we're running more expensive + // effects anyway. Lower-end devices would limit themselves to on-tile compatible effect + // and thus this shouldn't too much of a problem (famous last words). + UNITY_BRANCH + if (VignetteIntensity > 0) + { + #ifdef USING_STEREO_MATRICES + // With XR, the views can use asymmetric FOV which will have the center of each + // view be at a different location. + const float2 VignetteCenter = unity_StereoEyeIndex == 0 ? VignetteCenterEye0 : VignetteCenterEye1; + #endif + + color = ApplyVignette(color, uvDistorted, VignetteCenter, VignetteIntensity, VignetteRoundness, VignetteSmoothness, VignetteColor); + } + + // Color grading is always enabled when post-processing/uber is active + { + color = ApplyColorGrading(color, PostExposure, TEXTURE2D_ARGS(_InternalLut, sampler_LinearClamp), LutParams, TEXTURE2D_ARGS(_UserLut, sampler_LinearClamp), UserLutParams, UserLutContribution); + } + + #if _FILM_GRAIN + { + color = ApplyGrain(color, uv, TEXTURE2D_ARGS(_Grain_Texture, sampler_LinearRepeat), GrainIntensity, GrainResponse, GrainScale, GrainOffset); + } + #endif + + // When Unity is configured to use gamma color encoding, we ignore the request to convert to gamma 2.0 and instead fall back to sRGB encoding + #if _GAMMA_20 && !UNITY_COLORSPACE_GAMMA + { + color = LinearToGamma20(color); + } + // Back to sRGB + #elif UNITY_COLORSPACE_GAMMA || _LINEAR_TO_SRGB_CONVERSION + { + color = GetLinearToSRGB(color); + } + #endif + + #if _DITHERING + { + color = ApplyDithering(color, uv, TEXTURE2D_ARGS(_BlueNoise_Texture, sampler_PointRepeat), DitheringScale, DitheringOffset); + // Assume color > 0 and prevent 0 - ditherNoise. + // Negative colors can cause problems if fed back to the postprocess via render to FP16 texture. + color = max(color, 0); + } + #endif + + #if defined(DEBUG_DISPLAY) + half4 debugColor = 0; + + if(CanDebugOverrideOutputColor(half4(color, 1), uv, debugColor)) + { + return debugColor; + } + #endif + + half alpha = SAMPLE_TEXTURE2D_X(_SourceTex, sampler_LinearClamp, uvDistorted).w; + return half4(color, alpha); + } + + ENDHLSL + + SubShader + { + Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline"} + LOD 100 + ZTest Always ZWrite Off Cull Off + + Pass + { + Name "UberPost" + + HLSLPROGRAM + #pragma vertex Vert + #pragma fragment Frag + ENDHLSL + } + } +} \ No newline at end of file diff --git a/unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader.meta b/unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader.meta new file mode 100644 index 0000000000..8ffd667512 --- /dev/null +++ b/unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 84b0f0f6534d12f408714410ae176b61 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: From 14fb066a54c3aa77b1b0d97c9412ac238bc7c0c3 Mon Sep 17 00:00:00 2001 From: Pravus Date: Wed, 2 Aug 2023 15:56:53 +0200 Subject: [PATCH 07/31] added another fix for uberpost shader --- unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader b/unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader index f4ccee97ac..23bfe0dade 100644 --- a/unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader +++ b/unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader @@ -109,6 +109,7 @@ Shader "DCL/Universal Render Pipeline/UberPost" #define MinNits _HDROutputLuminanceParams.x #define MaxNits _HDROutputLuminanceParams.y #define PaperWhite _HDROutputLuminanceParams.z + #define OneOverPaperWhite _HDROutputLuminanceParams.w float2 DistortUV(float2 uv) { @@ -236,7 +237,7 @@ Shader "DCL/Universal Render Pipeline/UberPost" #if _FILM_GRAIN { - color = ApplyGrain(color, uv, TEXTURE2D_ARGS(_Grain_Texture, sampler_LinearRepeat), GrainIntensity, GrainResponse, GrainScale, GrainOffset); + color = ApplyGrain(color, uv, TEXTURE2D_ARGS(_Grain_Texture, sampler_LinearRepeat), GrainIntensity, GrainResponse, GrainScale, GrainOffset, OneOverPaperWhite); } #endif @@ -254,7 +255,7 @@ Shader "DCL/Universal Render Pipeline/UberPost" #if _DITHERING { - color = ApplyDithering(color, uv, TEXTURE2D_ARGS(_BlueNoise_Texture, sampler_PointRepeat), DitheringScale, DitheringOffset); + color = ApplyDithering(color, uv, TEXTURE2D_ARGS(_BlueNoise_Texture, sampler_PointRepeat), DitheringScale, DitheringOffset, OneOverPaperWhite); // Assume color > 0 and prevent 0 - ditherNoise. // Negative colors can cause problems if fed back to the postprocess via render to FP16 texture. color = max(color, 0); From 2338ec5ddb83fbdfcc9a5eaa427151d7c7dd2719 Mon Sep 17 00:00:00 2001 From: Pravus Date: Wed, 2 Aug 2023 16:20:22 +0200 Subject: [PATCH 08/31] added another fix for uberpost shader --- unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader b/unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader index 23bfe0dade..018484f88f 100644 --- a/unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader +++ b/unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader @@ -255,7 +255,7 @@ Shader "DCL/Universal Render Pipeline/UberPost" #if _DITHERING { - color = ApplyDithering(color, uv, TEXTURE2D_ARGS(_BlueNoise_Texture, sampler_PointRepeat), DitheringScale, DitheringOffset, OneOverPaperWhite); + color = ApplyDithering(color, uv, TEXTURE2D_ARGS(_BlueNoise_Texture, sampler_PointRepeat), DitheringScale, DitheringOffset, PaperWhite, OneOverPaperWhite); // Assume color > 0 and prevent 0 - ditherNoise. // Negative colors can cause problems if fed back to the postprocess via render to FP16 texture. color = max(color, 0); From b5e4aaaece0081bccfd74b5df040f71b9d11a90e Mon Sep 17 00:00:00 2001 From: Pravus Date: Thu, 3 Aug 2023 19:43:43 +0200 Subject: [PATCH 09/31] updated minor version to 2022.3.6f1 --- unity-renderer/Packages/manifest.json | 2 +- unity-renderer/Packages/packages-lock.json | 2 +- unity-renderer/ProjectSettings/ProjectVersion.txt | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/unity-renderer/Packages/manifest.json b/unity-renderer/Packages/manifest.json index d528260ad4..ed5172abfc 100644 --- a/unity-renderer/Packages/manifest.json +++ b/unity-renderer/Packages/manifest.json @@ -30,7 +30,7 @@ "com.unity.test-framework.performance": "2.8.1-preview", "com.unity.testtools.codecoverage": "1.2.4", "com.unity.textmeshpro": "3.2.0-pre.3", - "com.unity.timeline": "1.7.4", + "com.unity.timeline": "1.7.5", "com.unity.ugui": "1.0.0", "com.unity.xr.legacyinputhelpers": "2.1.10", "com.vrmc.gltf": "https://github.com/decentraland/UniVRM.git?path=/Assets/UniGLTF#master", diff --git a/unity-renderer/Packages/packages-lock.json b/unity-renderer/Packages/packages-lock.json index 9fdf3d56f3..405b13a0b7 100644 --- a/unity-renderer/Packages/packages-lock.json +++ b/unity-renderer/Packages/packages-lock.json @@ -311,7 +311,7 @@ "url": "https://packages.unity.com" }, "com.unity.timeline": { - "version": "1.7.4", + "version": "1.7.5", "depth": 0, "source": "registry", "dependencies": { diff --git a/unity-renderer/ProjectSettings/ProjectVersion.txt b/unity-renderer/ProjectSettings/ProjectVersion.txt index e7e2f19822..105db72a53 100644 --- a/unity-renderer/ProjectSettings/ProjectVersion.txt +++ b/unity-renderer/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2022.3.4f1 -m_EditorVersionWithRevision: 2022.3.4f1 (35713cd46cd7) +m_EditorVersion: 2022.3.6f1 +m_EditorVersionWithRevision: 2022.3.6f1 (b9e6e7e9fa2d) From 5f8000223172bfe4b8f032a413d51e69ef7b9944 Mon Sep 17 00:00:00 2001 From: Pravus Date: Thu, 3 Aug 2023 19:51:47 +0200 Subject: [PATCH 10/31] updated CI yaml file to run Unity 2022.3.6f1 in CI --- .circleci/config.yml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/.circleci/config.yml b/.circleci/config.yml index a95504ac76..7a92e4f83e 100644 --- a/.circleci/config.yml +++ b/.circleci/config.yml @@ -12,7 +12,7 @@ references: at: *working_directory .unity_linux_image: &unity_linux_image - - image: unityci/editor:ubuntu-2021.3.22f1-linux-il2cpp-1.0.1 + - image: unityci/editor:ubuntu-2022.3.6f1-linux-il2cpp-1.1.2 environment: DCL_OUTPUT_NAME: linux PROJECT_PATH: /tmp/workspace/unity-renderer/unity-renderer @@ -23,7 +23,7 @@ references: # ~~~~~~~~~~~~~~~~~~~~ <- folder name .unity_mac_image: &unity_mac_image - - image: unityci/editor:ubuntu-2021.3.22f1-mac-mono-1.0.1 + - image: unityci/editor:ubuntu-2022.3.6f1-mac-mono-1.1.2 environment: DCL_OUTPUT_NAME: mac PROJECT_PATH: /tmp/workspace/unity-renderer/unity-renderer @@ -34,7 +34,7 @@ references: # ~~~~~~~~~~~~~~~~~~ <- folder name .unity_windows_image: &unity_windows_image - - image: unityci/editor:ubuntu-2021.3.22f1-windows-mono-1.0.1 + - image: unityci/editor:ubuntu-2022.3.6f1-windows-mono-1.1.2 environment: DCL_OUTPUT_NAME: windows PROJECT_PATH: /tmp/workspace/unity-renderer/unity-renderer @@ -45,7 +45,7 @@ references: # ~~~~~~~~~~~~~~~~~~~~~~ <- folder name .unity_webgl_image: &unity_webgl_image - - image: unityci/editor:2021.3.22f1-webgl-1 + - image: unityci/editor:2022.3.6f1-webgl-1 environment: DCL_OUTPUT_NAME: webgl PROJECT_PATH: /tmp/workspace/unity-renderer/unity-renderer From 562eede66156aff7b4d1ba2b61a24af25f321afd Mon Sep 17 00:00:00 2001 From: Pravus Date: Thu, 3 Aug 2023 20:59:36 +0200 Subject: [PATCH 11/31] updated unity loader js file in kernel with one from a local build from unity 2022.3.6f1 --- browser-interface/static/unity.loader.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/browser-interface/static/unity.loader.js b/browser-interface/static/unity.loader.js index 118321ebaa..8e80bd88a9 100644 --- a/browser-interface/static/unity.loader.js +++ b/browser-interface/static/unity.loader.js @@ -1 +1 @@ -function createUnityInstance(r,n,l){function s(e,r){if(!s.aborted&&n.showBanner)return"error"==r&&(s.aborted=!0),n.showBanner(e,r);switch(r){case"error":console.error(e);break;case"warning":console.warn(e);break;default:console.log(e)}}function t(e){var r=e.reason||e.error,n=r?r.toString():e.message||e.reason||"",t=r&&r.stack?r.stack.toString():"";(n+="\n"+(t=t.startsWith(n)?t.substring(n.length):t).trim())&&c.stackTraceRegExp&&c.stackTraceRegExp.test(n)&&p(n,e.filename||r&&(r.fileName||r.sourceURL)||"",e.lineno||r&&(r.lineNumber||r.line)||0)}function e(e,r,n){var t=e[r];void 0!==t&&t||(console.warn('Config option "'+r+'" is missing or empty. Falling back to default value: "'+n+'". Consider updating your WebGL template to include the missing config option.'),e[r]=n)}l=l||function(){};var o,c={canvas:r,webglContextAttributes:{preserveDrawingBuffer:!1,powerPreference:2},streamingAssetsUrl:"StreamingAssets",downloadProgress:{},deinitializers:[],intervals:{},setInterval:function(e,r){e=window.setInterval(e,r);return this.intervals[e]=!0,e},clearInterval:function(e){delete this.intervals[e],window.clearInterval(e)},preRun:[],postRun:[],print:function(e){console.log(e)},printErr:function(e){console.error(e),"string"==typeof e&&-1!=e.indexOf("wasm streaming compile failed")&&(-1!=e.toLowerCase().indexOf("mime")?s('HTTP Response Header "Content-Type" configured incorrectly on the server for file '+c.codeUrl+' , should be "application/wasm". Startup time performance will suffer.',"warning"):s('WebAssembly streaming compilation failed! This can happen for example if "Content-Encoding" HTTP header is incorrectly enabled on the server for file '+c.codeUrl+", but the file is not pre-compressed on disk (or vice versa). Check the Network tab in browser Devtools to debug server header configuration.","warning"))},locateFile:function(e){return"build.wasm"==e?this.codeUrl:e},disabledCanvasEvents:["contextmenu","dragstart"]};for(o in e(n,"companyName","Unity"),e(n,"productName","WebGL Player"),e(n,"productVersion","1.0"),n)c[o]=n[o];c.streamingAssetsUrl=new URL(c.streamingAssetsUrl,document.URL).href;var i=c.disabledCanvasEvents.slice();function a(e){e.preventDefault()}i.forEach(function(e){r.addEventListener(e,a)}),window.addEventListener("error",t),window.addEventListener("unhandledrejection",t),c.deinitializers.push(function(){for(var e in c.disableAccessToMediaDevices(),i.forEach(function(e){r.removeEventListener(e,a)}),window.removeEventListener("error",t),window.removeEventListener("unhandledrejection",t),c.intervals)window.clearInterval(e);c.intervals={}}),c.QuitCleanup=function(){for(var e=0;eIf using custom web server, verify that web server is sending .br files with HTTP Response Header "Content-Encoding: br". Brotli compression may not be supported in Firefox over HTTP connections. '+t+' See https://bugzilla.mozilla.org/show_bug.cgi?id=1670675 for more information.':"Unable to parse "+c.frameworkUrl+'!
If using custom web server, verify that web server is sending .br files with HTTP Response Header "Content-Encoding: br". Brotli compression may not be supported over HTTP connections. Migrate your server to use HTTPS.'),void s(n,"error"))}s("Unable to parse "+c.frameworkUrl+"! The file is corrupt, or compression was misconfigured? (check Content-Encoding HTTP Response Header on web server)","error")}var o=unityFramework;unityFramework=null,a.onload=null,i(o)},a.onerror=function(e){s("Unable to load file "+c.frameworkUrl+"! Check that the file exists on the remote server. (also check browser Console and Devtools Network tab to debug)","error")},document.body.appendChild(a),c.deinitializers.push(function(){document.body.removeChild(a)})}).then(function(e){e(c)});var e=b("dataUrl");c.preRun.push(function(){c.addRunDependency("dataUrl"),e.then(function(e){var r=new DataView(e.buffer,e.byteOffset,e.byteLength),n=0,t="UnityWebData1.0\0";if(!String.fromCharCode.apply(null,e.subarray(n,n+t.length))==t)throw"unknown data format";var o=r.getUint32(n+=t.length,!0);for(n+=4;n>2],usedWASMHeapSize:c.HEAPU32[1+(e>>2)],totalJSHeapSize:c.HEAPF64[1+(e>>3)],usedJSHeapSize:c.HEAPF64[2+(e>>3)]}}};function g(e,r,n){-1==e.indexOf("fullscreen error")&&(c.startupErrorHandler?c.startupErrorHandler(e,r,n):c.errorHandler&&c.errorHandler(e,r,n)||(console.log("Invoking error handler due to\n"+e),"function"==typeof dump&&dump("Invoking error handler due to\n"+e),g.didShowErrorMessage||(-1!=(e="An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:\n"+e).indexOf("DISABLE_EXCEPTION_CATCHING")?e="An exception has occurred, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project WebGL player settings to be able to catch the exception or see the stack trace.":-1!=e.indexOf("Cannot enlarge memory arrays")?e="Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings.":-1==e.indexOf("Invalid array buffer length")&&-1==e.indexOf("Invalid typed array length")&&-1==e.indexOf("out of memory")&&-1==e.indexOf("could not allocate memory")||(e="The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."),alert(e),g.didShowErrorMessage=!0)))}function p(e,r){var n="(wasm-function\\[)(\\d+)(\\])",t=new RegExp(n);return e.replace(new RegExp(n,"g"),function(e){e=e.match(t);return e[1]+(r[e[2]]?r[e[2]]+"@":"")+e[2]+e[3]})}function m(t,o,a){c.symbols?g(p(t,c.symbols),o,a):c.symbolsUrl?v("symbolsUrl").then(function(e){for(var r="",n=0;nIf using custom web server, verify that web server is sending .br files with HTTP Response Header "Content-Encoding: br". Brotli compression may not be supported in Firefox over HTTP connections. '+t+' See https://bugzilla.mozilla.org/show_bug.cgi?id=1670675 for more information.':"Unable to parse "+c.frameworkUrl+'!
If using custom web server, verify that web server is sending .br files with HTTP Response Header "Content-Encoding: br". Brotli compression may not be supported over HTTP connections. Migrate your server to use HTTPS.'),void s(n,"error"))}s("Unable to parse "+c.frameworkUrl+"! The file is corrupt, or compression was misconfigured? (check Content-Encoding HTTP Response Header on web server)","error")}var o=unityFramework;unityFramework=null,i.onload=null,a(o)},i.onerror=function(e){s("Unable to load file "+c.frameworkUrl+"! Check that the file exists on the remote server. (also check browser Console and Devtools Network tab to debug)","error")},document.body.appendChild(i),c.deinitializers.push(function(){document.body.removeChild(i)})}).then(function(e){e(c)});var e=v("dataUrl");c.preRun.push(function(){c.addRunDependency("dataUrl"),e.then(function(e){var r=new DataView(e.buffer,e.byteOffset,e.byteLength),n=0,t="UnityWebData1.0\0";if(!String.fromCharCode.apply(null,e.subarray(n,n+t.length))==t)throw"unknown data format";var o=r.getUint32(n+=t.length,!0);for(n+=4;n Date: Sat, 5 Aug 2023 03:54:58 +0200 Subject: [PATCH 12/31] removed emscripten 'MAXIMUM_MEMORY' linker flag; updated unity loader file --- browser-interface/static/unity.loader.js | 662 +++++++++++++++++- .../Scripts/Editor/PreBuildProcessing.cs | 2 +- 2 files changed, 662 insertions(+), 2 deletions(-) diff --git a/browser-interface/static/unity.loader.js b/browser-interface/static/unity.loader.js index 8e80bd88a9..1c1cfe5b36 100644 --- a/browser-interface/static/unity.loader.js +++ b/browser-interface/static/unity.loader.js @@ -1 +1,661 @@ -function createUnityInstance(r,n,l){function s(e,r){if(!s.aborted&&n.showBanner)return"error"==r&&(s.aborted=!0),n.showBanner(e,r);switch(r){case"error":console.error(e);break;case"warning":console.warn(e);break;default:console.log(e)}}function t(e){var r=e.reason||e.error,n=r?r.toString():e.message||e.reason||"",t=r&&r.stack?r.stack.toString():"";(n+="\n"+(t=t.startsWith(n)?t.substring(n.length):t).trim())&&c.stackTraceRegExp&&c.stackTraceRegExp.test(n)&&m(n,e.filename||r&&(r.fileName||r.sourceURL)||"",e.lineno||r&&(r.lineNumber||r.line)||0)}function e(e,r,n){var t=e[r];void 0!==t&&t||(console.warn('Config option "'+r+'" is missing or empty. Falling back to default value: "'+n+'". Consider updating your WebGL template to include the missing config option.'),e[r]=n)}l=l||function(){};var o,c={canvas:r,webglContextAttributes:{preserveDrawingBuffer:!1,powerPreference:2},streamingAssetsUrl:"StreamingAssets",downloadProgress:{},deinitializers:[],intervals:{},setInterval:function(e,r){e=window.setInterval(e,r);return this.intervals[e]=!0,e},clearInterval:function(e){delete this.intervals[e],window.clearInterval(e)},preRun:[],postRun:[],print:function(e){console.log(e)},printErr:function(e){console.error(e),"string"==typeof e&&-1!=e.indexOf("wasm streaming compile failed")&&(-1!=e.toLowerCase().indexOf("mime")?s('HTTP Response Header "Content-Type" configured incorrectly on the server for file '+c.codeUrl+' , should be "application/wasm". Startup time performance will suffer.',"warning"):s('WebAssembly streaming compilation failed! This can happen for example if "Content-Encoding" HTTP header is incorrectly enabled on the server for file '+c.codeUrl+", but the file is not pre-compressed on disk (or vice versa). Check the Network tab in browser Devtools to debug server header configuration.","warning"))},locateFile:function(e){return"build.wasm"==e?this.codeUrl:e},disabledCanvasEvents:["contextmenu","dragstart"]};for(o in e(n,"companyName","Unity"),e(n,"productName","WebGL Player"),e(n,"productVersion","1.0"),n)c[o]=n[o];c.streamingAssetsUrl=new URL(c.streamingAssetsUrl,document.URL).href;var a=c.disabledCanvasEvents.slice();function i(e){e.preventDefault()}a.forEach(function(e){r.addEventListener(e,i)}),window.addEventListener("error",t),window.addEventListener("unhandledrejection",t);var d="",u="";function f(e){document.webkitCurrentFullScreenElement===r?r.style.width&&(d=r.style.width,u=r.style.height,r.style.width="100%",r.style.height="100%"):d&&(r.style.width=d,r.style.height=u,u=d="")}document.addEventListener("webkitfullscreenchange",f),c.deinitializers.push(function(){for(var e in c.disableAccessToMediaDevices(),a.forEach(function(e){r.removeEventListener(e,i)}),window.removeEventListener("error",t),window.removeEventListener("unhandledrejection",t),document.removeEventListener("webkitfullscreenchange",f),c.intervals)window.clearInterval(e);c.intervals={}}),c.QuitCleanup=function(){for(var e=0;e>2],usedWASMHeapSize:c.HEAPU32[1+(e>>2)],totalJSHeapSize:c.HEAPF64[1+(e>>3)],usedJSHeapSize:c.HEAPF64[2+(e>>3)]}}};function g(e,r,n){-1==e.indexOf("fullscreen error")&&(c.startupErrorHandler?c.startupErrorHandler(e,r,n):c.errorHandler&&c.errorHandler(e,r,n)||(console.log("Invoking error handler due to\n"+e),"function"==typeof dump&&dump("Invoking error handler due to\n"+e),g.didShowErrorMessage||(-1!=(e="An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:\n"+e).indexOf("DISABLE_EXCEPTION_CATCHING")?e="An exception has occurred, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project WebGL player settings to be able to catch the exception or see the stack trace.":-1!=e.indexOf("Cannot enlarge memory arrays")?e="Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings.":-1==e.indexOf("Invalid array buffer length")&&-1==e.indexOf("Invalid typed array length")&&-1==e.indexOf("out of memory")&&-1==e.indexOf("could not allocate memory")||(e="The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."),alert(e),g.didShowErrorMessage=!0)))}function p(e,r){var n="(wasm-function\\[)(\\d+)(\\])",t=new RegExp(n);return e.replace(new RegExp(n,"g"),function(e){e=e.match(t);return e[1]+(r[e[2]]?r[e[2]]+"@":"")+e[2]+e[3]})}function m(t,o,a){c.symbols?g(p(t,c.symbols),o,a):c.symbolsUrl?v("symbolsUrl").then(function(e){for(var r="",n=0;nIf using custom web server, verify that web server is sending .br files with HTTP Response Header "Content-Encoding: br". Brotli compression may not be supported in Firefox over HTTP connections. '+t+' See https://bugzilla.mozilla.org/show_bug.cgi?id=1670675 for more information.':"Unable to parse "+c.frameworkUrl+'!
If using custom web server, verify that web server is sending .br files with HTTP Response Header "Content-Encoding: br". Brotli compression may not be supported over HTTP connections. Migrate your server to use HTTPS.'),void s(n,"error"))}s("Unable to parse "+c.frameworkUrl+"! The file is corrupt, or compression was misconfigured? (check Content-Encoding HTTP Response Header on web server)","error")}var o=unityFramework;unityFramework=null,i.onload=null,a(o)},i.onerror=function(e){s("Unable to load file "+c.frameworkUrl+"! Check that the file exists on the remote server. (also check browser Console and Devtools Network tab to debug)","error")},document.body.appendChild(i),c.deinitializers.push(function(){document.body.removeChild(i)})}).then(function(e){e(c)});var e=v("dataUrl");c.preRun.push(function(){c.addRunDependency("dataUrl"),e.then(function(e){var r=new DataView(e.buffer,e.byteOffset,e.byteLength),n=0,t="UnityWebData1.0\0";if(!String.fromCharCode.apply(null,e.subarray(n,n+t.length))==t)throw"unknown data format";var o=r.getUint32(n+=t.length,!0);for(n+=4;nIf using custom web server, verify that web server is sending .br files with HTTP Response Header "Content-Encoding: br". Brotli compression may not be supported in Firefox over HTTP connections. ' + migrationHelp + ' See https://bugzilla.mozilla.org/show_bug.cgi?id=1670675 for more information.'; + else error = 'Unable to parse ' + Module.frameworkUrl + '!
If using custom web server, verify that web server is sending .br files with HTTP Response Header "Content-Encoding: br". Brotli compression may not be supported over HTTP connections. Migrate your server to use HTTPS.'; + } + } + showBanner(error, 'error'); + return; + } + }; + showBanner('Unable to parse ' + Module.frameworkUrl + '! The file is corrupt, or compression was misconfigured? (check Content-Encoding HTTP Response Header on web server)', 'error'); + } + + // Capture the variable to local scope and clear it from global + // scope so that JS garbage collection can take place on + // application quit. + var fw = unityFramework; + unityFramework = null; + // Also ensure this function will not hold any JS scope + // references to prevent JS garbage collection. + script.onload = null; + resolve(fw); + } + script.onerror = function(e) { + showBanner('Unable to load file ' + Module.frameworkUrl + '! Check that the file exists on the remote server. (also check browser Console and Devtools Network tab to debug)', 'error'); + } + document.body.appendChild(script); + Module.deinitializers.push(function() { + document.body.removeChild(script); + }); + }); + } + + function loadBuild() { + downloadFramework().then(function (unityFramework) { + unityFramework(Module); + }); + + var dataPromise = downloadBinary("dataUrl"); + Module.preRun.push(function () { + Module.addRunDependency("dataUrl"); + dataPromise.then(function (data) { + var view = new DataView(data.buffer, data.byteOffset, data.byteLength); + var pos = 0; + var prefix = "UnityWebData1.0\0"; + if (!String.fromCharCode.apply(null, data.subarray(pos, pos + prefix.length)) == prefix) + throw "unknown data format"; + pos += prefix.length; + var headerSize = view.getUint32(pos, true); pos += 4; + while (pos < headerSize) { + var offset = view.getUint32(pos, true); pos += 4; + var size = view.getUint32(pos, true); pos += 4; + var pathLength = view.getUint32(pos, true); pos += 4; + var path = String.fromCharCode.apply(null, data.subarray(pos, pos + pathLength)); pos += pathLength; + for (var folder = 0, folderNext = path.indexOf("/", folder) + 1 ; folderNext > 0; folder = folderNext, folderNext = path.indexOf("/", folder) + 1) + Module.FS_createPath(path.substring(0, folder), path.substring(folder, folderNext - 1), true, true); + Module.FS_createDataFile(path, null, data.subarray(offset, offset + size), true, true, true); + } + Module.removeRunDependency("dataUrl"); + }); + }); + } + + return new Promise(function (resolve, reject) { + if (!Module.SystemInfo.hasWebGL) { + reject("Your browser does not support WebGL."); + } else if (Module.SystemInfo.hasWebGL == 1) { + reject("Your browser does not support graphics API \"WebGL 2\" which is required for this content."); + } else if (!Module.SystemInfo.hasWasm) { + reject("Your browser does not support WebAssembly."); + } else { + if (Module.SystemInfo.hasWebGL == 1) + Module.print("Warning: Your browser does not support \"WebGL 2\" Graphics API, switching to \"WebGL 1\""); + Module.startupErrorHandler = reject; + onProgress(0); + Module.postRun.push(function () { + onProgress(1); + delete Module.startupErrorHandler; + resolve(unityInstance); + }); + loadBuild(); + } + }); +} diff --git a/unity-renderer/Assets/Scripts/Editor/PreBuildProcessing.cs b/unity-renderer/Assets/Scripts/Editor/PreBuildProcessing.cs index 36506baa7a..4fffa08b47 100644 --- a/unity-renderer/Assets/Scripts/Editor/PreBuildProcessing.cs +++ b/unity-renderer/Assets/Scripts/Editor/PreBuildProcessing.cs @@ -21,7 +21,7 @@ public void OnPreprocessBuild(BuildReport report) #if UNITY_WEBGL // Tip: ' --memoryprofiler ' argument can be added to log every memory enlargement in the console but it makes the app super slow - PlayerSettings.WebGL.emscriptenArgs += "-s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s ERROR_ON_UNDEFINED_SYMBOLS=0 "; + PlayerSettings.WebGL.emscriptenArgs += "-s ALLOW_MEMORY_GROWTH=1 -s ERROR_ON_UNDEFINED_SYMBOLS=0 "; #endif } } From 483f85ff6e7b08c69c9f11a631c57840c950e31a Mon Sep 17 00:00:00 2001 From: Pravus Date: Sat, 5 Aug 2023 04:41:55 +0200 Subject: [PATCH 13/31] updated unity loader file again --- browser-interface/static/unity.loader.js | 662 +---------------------- 1 file changed, 1 insertion(+), 661 deletions(-) diff --git a/browser-interface/static/unity.loader.js b/browser-interface/static/unity.loader.js index 1c1cfe5b36..8e80bd88a9 100644 --- a/browser-interface/static/unity.loader.js +++ b/browser-interface/static/unity.loader.js @@ -1,661 +1 @@ -function createUnityInstance(canvas, config, onProgress) { - onProgress = onProgress || function () {}; - - - function showBanner(msg, type) { - // Only ever show one error at most - other banner messages after that should get ignored - // to avoid noise. - if (!showBanner.aborted && config.showBanner) { - if (type == 'error') showBanner.aborted = true; - return config.showBanner(msg, type); - } - - // Fallback to console logging if visible banners have been suppressed - // from the main page. - switch(type) { - case 'error': console.error(msg); break; - case 'warning': console.warn(msg); break; - default: console.log(msg); break; - } - } - - function errorListener(e) { - var error = e.reason || e.error; - var message = error ? error.toString() : (e.message || e.reason || ''); - var stack = (error && error.stack) ? error.stack.toString() : ''; - - // Do not repeat the error message if it's present in the stack trace. - if (stack.startsWith(message)) { - stack = stack.substring(message.length); - } - - message += '\n' + stack.trim(); - - if (!message || !Module.stackTraceRegExp || !Module.stackTraceRegExp.test(message)) - return; - - var filename = e.filename || (error && (error.fileName || error.sourceURL)) || ''; - var lineno = e.lineno || (error && (error.lineNumber || error.line)) || 0; - - errorHandler(message, filename, lineno); - } - - function fallbackToDefaultConfigWithWarning(config, key, defaultValue) { - var value = config[key]; - - if (typeof value === "undefined" || !value) { - console.warn("Config option \"" + key + "\" is missing or empty. Falling back to default value: \"" + defaultValue + "\". Consider updating your WebGL template to include the missing config option."); - config[key] = defaultValue; - } - } - - var Module = { - canvas: canvas, - webglContextAttributes: { - preserveDrawingBuffer: false, - powerPreference: 2, - }, - streamingAssetsUrl: "StreamingAssets", - downloadProgress: {}, - deinitializers: [], - intervals: {}, - setInterval: function (func, ms) { - var id = window.setInterval(func, ms); - this.intervals[id] = true; - return id; - }, - clearInterval: function(id) { - delete this.intervals[id]; - window.clearInterval(id); - }, - preRun: [], - postRun: [], - print: function (message) { - console.log(message); - }, - printErr: function (message) { - console.error(message); - - if (typeof message === 'string' && message.indexOf('wasm streaming compile failed') != -1) { - if (message.toLowerCase().indexOf('mime') != -1) { - showBanner('HTTP Response Header "Content-Type" configured incorrectly on the server for file ' + Module.codeUrl + ' , should be "application/wasm". Startup time performance will suffer.', 'warning'); - } else { - showBanner('WebAssembly streaming compilation failed! This can happen for example if "Content-Encoding" HTTP header is incorrectly enabled on the server for file ' + Module.codeUrl + ', but the file is not pre-compressed on disk (or vice versa). Check the Network tab in browser Devtools to debug server header configuration.', 'warning'); - } - } - }, - locateFile: function (url) { - return ( - url == "build.wasm" ? this.codeUrl : - url - ); - }, - disabledCanvasEvents: [ - "contextmenu", - "dragstart", - ], - }; - - // Add fallback values for companyName, productName and productVersion to ensure that the UnityCache is working. - fallbackToDefaultConfigWithWarning(config, "companyName", "Unity"); - fallbackToDefaultConfigWithWarning(config, "productName", "WebGL Player"); - fallbackToDefaultConfigWithWarning(config, "productVersion", "1.0"); - - for (var parameter in config) - Module[parameter] = config[parameter]; - - Module.streamingAssetsUrl = new URL(Module.streamingAssetsUrl, document.URL).href; - - // Operate on a clone of Module.disabledCanvasEvents field so that at Quit time - // we will ensure we'll remove the events that we created (in case user has - // modified/cleared Module.disabledCanvasEvents in between) - var disabledCanvasEvents = Module.disabledCanvasEvents.slice(); - - function preventDefault(e) { - e.preventDefault(); - } - - disabledCanvasEvents.forEach(function (disabledCanvasEvent) { - canvas.addEventListener(disabledCanvasEvent, preventDefault); - }); - - window.addEventListener("error", errorListener); - window.addEventListener("unhandledrejection", errorListener); - - // Clear the event handlers we added above when the app quits, so that the event handler - // functions will not hold references to this JS function scope after - // exit, to allow JS garbage collection to take place. - Module.deinitializers.push(function() { - Module['disableAccessToMediaDevices'](); - disabledCanvasEvents.forEach(function (disabledCanvasEvent) { - canvas.removeEventListener(disabledCanvasEvent, preventDefault); - }); - window.removeEventListener("error", errorListener); - window.removeEventListener("unhandledrejection", errorListener); - - for (var id in Module.intervals) - { - window.clearInterval(id); - } - Module.intervals = {}; - }); - - Module.QuitCleanup = function () { - for (var i = 0; i < Module.deinitializers.length; i++) { - Module.deinitializers[i](); - } - Module.deinitializers = []; - // After all deinitializer callbacks are called, notify user code that the Unity game instance has now shut down. - if (typeof Module.onQuit == "function") - Module.onQuit(); - }; - - // Safari does not automatically stretch the fullscreen element to fill the screen. - // The CSS width/height of the canvas causes it to remain the same size in the full screen - // window on Safari, resulting in it being a small canvas with black borders filling the - // rest of the screen. - var _savedElementWidth = ""; - var _savedElementHeight = ""; - // Safari uses webkitfullscreenchange event and not fullscreenchange - document.addEventListener("webkitfullscreenchange", function(e) { - // Safari uses webkitCurrentFullScreenElement and not fullscreenElement. - var fullscreenElement = document.webkitCurrentFullScreenElement; - if (fullscreenElement === canvas) { - if (canvas.style.width) { - _savedElementWidth = canvas.style.width; - _savedElementHeight = canvas.style.height; - canvas.style.width = "100%"; - canvas.style.height = "100%"; - } - } else { - if (_savedElementWidth) { - canvas.style.width = _savedElementWidth; - canvas.style.height = _savedElementHeight; - _savedElementWidth = ""; - _savedElementHeight = ""; - } - } - }); - - var unityInstance = { - Module: Module, - SetFullscreen: function () { - if (Module.SetFullscreen) - return Module.SetFullscreen.apply(Module, arguments); - Module.print("Failed to set Fullscreen mode: Player not loaded yet."); - }, - SendMessage: function () { - if (Module.SendMessage) - return Module.SendMessage.apply(Module, arguments); - Module.print("Failed to execute SendMessage: Player not loaded yet."); - }, - Quit: function () { - return new Promise(function (resolve, reject) { - Module.shouldQuit = true; - Module.onQuit = resolve; - }); - }, - }; - - - Module.SystemInfo = (function () { - - var browser, browserVersion, os, osVersion, canvas, gpu; - - var ua = navigator.userAgent + ' '; - var browsers = [ - ['Firefox', 'Firefox'], - ['OPR', 'Opera'], - ['Edg', 'Edge'], - ['SamsungBrowser', 'Samsung Browser'], - ['Trident', 'Internet Explorer'], - ['MSIE', 'Internet Explorer'], - ['Chrome', 'Chrome'], - ['CriOS', 'Chrome on iOS Safari'], - ['FxiOS', 'Firefox on iOS Safari'], - ['Safari', 'Safari'], - ]; - - function extractRe(re, str, idx) { - re = RegExp(re, 'i').exec(str); - return re && re[idx]; - } - for(var b = 0; b < browsers.length; ++b) { - browserVersion = extractRe(browsers[b][0] + '[\/ ](.*?)[ \\)]', ua, 1); - if (browserVersion) { - browser = browsers[b][1]; - break; - } - } - if (browser == 'Safari') browserVersion = extractRe('Version\/(.*?) ', ua, 1); - if (browser == 'Internet Explorer') browserVersion = extractRe('rv:(.*?)\\)? ', ua, 1) || browserVersion; - - // These OS strings need to match the ones in Runtime/Misc/SystemInfo.cpp::GetOperatingSystemFamily() - var oses = [ - ['Windows (.*?)[;\)]', 'Windows'], - ['Android ([0-9_\.]+)', 'Android'], - ['iPhone OS ([0-9_\.]+)', 'iPhoneOS'], - ['iPad.*? OS ([0-9_\.]+)', 'iPadOS'], - ['FreeBSD( )', 'FreeBSD'], - ['OpenBSD( )', 'OpenBSD'], - ['Linux|X11()', 'Linux'], - ['Mac OS X ([0-9_\.]+)', 'MacOS'], - ['bot|google|baidu|bing|msn|teoma|slurp|yandex', 'Search Bot'] - ]; - for(var o = 0; o < oses.length; ++o) { - osVersion = extractRe(oses[o][0], ua, 1); - if (osVersion) { - os = oses[o][1]; - osVersion = osVersion.replace(/_/g, '.'); - break; - } - } - var versionMappings = { - 'NT 5.0': '2000', - 'NT 5.1': 'XP', - 'NT 5.2': 'Server 2003', - 'NT 6.0': 'Vista', - 'NT 6.1': '7', - 'NT 6.2': '8', - 'NT 6.3': '8.1', - 'NT 10.0': '10' - }; - osVersion = versionMappings[osVersion] || osVersion; - - // TODO: Add mobile device identifier, e.g. SM-G960U - - canvas = document.createElement("canvas"); - if (canvas) { - gl = canvas.getContext("webgl2"); - glVersion = gl ? 2 : 0; - if (!gl) { - if (gl = canvas && canvas.getContext("webgl")) glVersion = 1; - } - - if (gl) { - gpu = (gl.getExtension("WEBGL_debug_renderer_info") && gl.getParameter(0x9246 /*debugRendererInfo.UNMASKED_RENDERER_WEBGL*/)) || gl.getParameter(0x1F01 /*gl.RENDERER*/); - } - } - - var hasThreads = typeof SharedArrayBuffer !== 'undefined'; - var hasWasm = typeof WebAssembly === "object" && typeof WebAssembly.compile === "function"; - return { - width: screen.width, - height: screen.height, - userAgent: ua.trim(), - browser: browser || 'Unknown browser', - browserVersion: browserVersion || 'Unknown version', - mobile: /Mobile|Android|iP(ad|hone)/.test(navigator.appVersion), - os: os || 'Unknown OS', - osVersion: osVersion || 'Unknown OS Version', - gpu: gpu || 'Unknown GPU', - language: navigator.userLanguage || navigator.language, - hasWebGL: glVersion, - hasCursorLock: !!document.body.requestPointerLock, - hasFullscreen: !!document.body.requestFullscreen || !!document.body.webkitRequestFullscreen, // Safari still uses the webkit prefixed version - hasThreads: hasThreads, - hasWasm: hasWasm, - // This should be updated when we re-enable wasm threads. Previously it checked for WASM thread - // support with: var wasmMemory = hasWasm && hasThreads && new WebAssembly.Memory({"initial": 1, "maximum": 1, "shared": true}); - // which caused Chrome to have a warning that SharedArrayBuffer requires cross origin isolation. - hasWasmThreads: false, - }; - })(); - - function errorHandler(message, filename, lineno) { - // Unity needs to rely on Emscripten deferred fullscreen requests, so these will make their way to error handler - if (message.indexOf('fullscreen error') != -1) - return; - - if (Module.startupErrorHandler) { - Module.startupErrorHandler(message, filename, lineno); - return; - } - if (Module.errorHandler && Module.errorHandler(message, filename, lineno)) - return; - console.log("Invoking error handler due to\n" + message); - - // Support Firefox window.dump functionality. - if (typeof dump == "function") - dump("Invoking error handler due to\n" + message); - - if (errorHandler.didShowErrorMessage) - return; - var message = "An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:\n" + message; - if (message.indexOf("DISABLE_EXCEPTION_CATCHING") != -1) { - message = "An exception has occurred, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project WebGL player settings to be able to catch the exception or see the stack trace."; - } else if (message.indexOf("Cannot enlarge memory arrays") != -1) { - message = "Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings."; - } else if (message.indexOf("Invalid array buffer length") != -1 || message.indexOf("Invalid typed array length") != -1 || message.indexOf("out of memory") != -1 || message.indexOf("could not allocate memory") != -1) { - message = "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."; - } - alert(message); - errorHandler.didShowErrorMessage = true; - } - - - Module.abortHandler = function (message) { - errorHandler(message, "", 0); - return true; - }; - - Error.stackTraceLimit = Math.max(Error.stackTraceLimit || 0, 50); - - function progressUpdate(id, e) { - if (id == "symbolsUrl") - return; - var progress = Module.downloadProgress[id]; - if (!progress) - progress = Module.downloadProgress[id] = { - started: false, - finished: false, - lengthComputable: false, - total: 0, - loaded: 0, - }; - if (typeof e == "object" && (e.type == "progress" || e.type == "load")) { - if (!progress.started) { - progress.started = true; - progress.lengthComputable = e.lengthComputable; - } - progress.total = e.total; - progress.loaded = e.loaded; - if (e.type == "load") - progress.finished = true; - } - var loaded = 0, total = 0, started = 0, computable = 0, unfinishedNonComputable = 0; - for (var id in Module.downloadProgress) { - var progress = Module.downloadProgress[id]; - if (!progress.started) - return 0; - started++; - if (progress.lengthComputable) { - loaded += progress.loaded; - total += progress.total; - computable++; - } else if (!progress.finished) { - unfinishedNonComputable++; - } - } - var totalProgress = started ? (started - unfinishedNonComputable - (total ? computable * (total - loaded) / total : 0)) / started : 0; - onProgress(0.9 * totalProgress); - } - -Module.readBodyWithProgress = function() { - /** - * Estimate length of uncompressed content by taking average compression ratios - * of compression type into account. - * @param {Response} response A Fetch API response object - * @param {boolean} lengthComputable Return wether content length was given in header. - * @returns {number} - */ - function estimateContentLength(response, lengthComputable) { - if (!lengthComputable) { - // No content length available - return 0; - } - - var compression = response.headers.get("Content-Encoding"); - var contentLength = parseInt(response.headers.get("Content-Length")); - - switch (compression) { - case "br": - return Math.round(contentLength * 5); - case "gzip": - return Math.round(contentLength * 4); - default: - return contentLength; - } - } - - function readBodyWithProgress(response, onProgress, enableStreaming) { - var reader = response.body ? response.body.getReader() : undefined; - var lengthComputable = typeof response.headers.get('Content-Length') !== "undefined"; - var estimatedContentLength = estimateContentLength(response, lengthComputable); - var body = new Uint8Array(estimatedContentLength); - var trailingChunks = []; - var receivedLength = 0; - var trailingChunksStart = 0; - - if (!lengthComputable) { - console.warn("[UnityCache] Response is served without Content-Length header. Please reconfigure server to include valid Content-Length for better download performance."); - } - - function readBody() { - if (typeof reader === "undefined") { - // Browser does not support streaming reader API - // Fallback to Respone.arrayBuffer() - return response.arrayBuffer().then(function (buffer) { - var body = new Uint8Array(buffer); - onProgress({ - type: "progress", - response: response, - total: buffer.length, - loaded: 0, - lengthComputable: lengthComputable, - chunk: enableStreaming ? body : null - }); - - return body; - }); - } - - // Start reading memory chunks - return reader.read().then(function (result) { - if (result.done) { - return concatenateTrailingChunks(); - } - - if ((receivedLength + result.value.length) <= body.length) { - // Directly append chunk to body if enough memory was allocated - body.set(result.value, receivedLength); - trailingChunksStart = receivedLength + result.value.length; - } else { - // Store additional chunks in array to append later - trailingChunks.push(result.value); - } - - receivedLength += result.value.length; - onProgress({ - type: "progress", - response: response, - total: Math.max(estimatedContentLength, receivedLength), - loaded: receivedLength, - lengthComputable: lengthComputable, - chunk: enableStreaming ? result.value : null - }); - - return readBody(); - }); - } - - function concatenateTrailingChunks() { - if (receivedLength === estimatedContentLength) { - return body; - } - - if (receivedLength < estimatedContentLength) { - // Less data received than estimated, shrink body - return body.slice(0, receivedLength); - } - - // More data received than estimated, create new larger body to prepend all additional chunks to the body - var newBody = new Uint8Array(receivedLength); - newBody.set(body, 0); - var position = trailingChunksStart; - for (var i = 0; i < trailingChunks.length; ++i) { - newBody.set(trailingChunks[i], position); - position += trailingChunks[i].length; - } - - return newBody; - } - - return readBody().then(function (parsedBody) { - onProgress({ - type: "load", - response: response, - total: parsedBody.length, - loaded: parsedBody.length, - lengthComputable: lengthComputable, - chunk: null - }); - - response.parsedBody = parsedBody; - return response; - }); - } - - return readBodyWithProgress; -}(); - -Module.fetchWithProgress = function () { - function fetchWithProgress(resource, init) { - var onProgress = function () { }; - if (init && init.onProgress) { - onProgress = init.onProgress; - } - - return fetch(resource, init).then(function (response) { - return Module.readBodyWithProgress(response, onProgress, init.enableStreamingDownload); - }); - } - - return fetchWithProgress; -}(); - - - function downloadBinary(urlId) { - progressUpdate(urlId); - var cacheControl = "no-store"; - var fetchImpl = Module.fetchWithProgress; - var url = Module[urlId]; - var mode = /file:\/\//.exec(url) ? "same-origin" : undefined; - - var request = fetchImpl(Module[urlId], { - method: "GET", - companyName: Module.companyName, - productName: Module.productName, - control: cacheControl, - mode: mode, - onProgress: function (event) { - progressUpdate(urlId, event); - } - }); - - return request.then(function (response) { - return response.parsedBody; - }).catch(function (e) { - var error = 'Failed to download file ' + Module[urlId]; - if (location.protocol == 'file:') { - showBanner(error + '. Loading web pages via a file:// URL without a web server is not supported by this browser. Please use a local development web server to host Unity content, or use the Unity Build and Run option.', 'error'); - } else { - console.error(error); - } - }); - } - - function downloadFramework() { - return new Promise(function (resolve, reject) { - var script = document.createElement("script"); - script.src = Module.frameworkUrl; - script.onload = function () { - // Adding the framework.js script to DOM created a global - // 'unityFramework' variable that should be considered internal. - // If not, then we have received a malformed file. - if (typeof unityFramework === 'undefined' || !unityFramework) { - var compressions = [['br', 'br'], ['gz', 'gzip']]; - for(var i in compressions) { - var compression = compressions[i]; - if (Module.frameworkUrl.endsWith('.' + compression[0])) { - var error = 'Unable to parse ' + Module.frameworkUrl + '!'; - if (location.protocol == 'file:') { - showBanner(error + ' Loading pre-compressed (brotli or gzip) content via a file:// URL without a web server is not supported by this browser. Please use a local development web server to host compressed Unity content, or use the Unity Build and Run option.', 'error'); - return; - } - error += ' This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: ' + compression[1] + '" present. Check browser Console and Devtools Network tab to debug.'; - if (compression[0] == 'br') { - if (location.protocol == 'http:') { - var migrationHelp = ['localhost', '127.0.0.1'].indexOf(location.hostname) != -1 ? '' : 'Migrate your server to use HTTPS.' - if (/Firefox/.test(navigator.userAgent)) error = 'Unable to parse ' + Module.frameworkUrl + '!
If using custom web server, verify that web server is sending .br files with HTTP Response Header "Content-Encoding: br". Brotli compression may not be supported in Firefox over HTTP connections. ' + migrationHelp + ' See https://bugzilla.mozilla.org/show_bug.cgi?id=1670675 for more information.'; - else error = 'Unable to parse ' + Module.frameworkUrl + '!
If using custom web server, verify that web server is sending .br files with HTTP Response Header "Content-Encoding: br". Brotli compression may not be supported over HTTP connections. Migrate your server to use HTTPS.'; - } - } - showBanner(error, 'error'); - return; - } - }; - showBanner('Unable to parse ' + Module.frameworkUrl + '! The file is corrupt, or compression was misconfigured? (check Content-Encoding HTTP Response Header on web server)', 'error'); - } - - // Capture the variable to local scope and clear it from global - // scope so that JS garbage collection can take place on - // application quit. - var fw = unityFramework; - unityFramework = null; - // Also ensure this function will not hold any JS scope - // references to prevent JS garbage collection. - script.onload = null; - resolve(fw); - } - script.onerror = function(e) { - showBanner('Unable to load file ' + Module.frameworkUrl + '! Check that the file exists on the remote server. (also check browser Console and Devtools Network tab to debug)', 'error'); - } - document.body.appendChild(script); - Module.deinitializers.push(function() { - document.body.removeChild(script); - }); - }); - } - - function loadBuild() { - downloadFramework().then(function (unityFramework) { - unityFramework(Module); - }); - - var dataPromise = downloadBinary("dataUrl"); - Module.preRun.push(function () { - Module.addRunDependency("dataUrl"); - dataPromise.then(function (data) { - var view = new DataView(data.buffer, data.byteOffset, data.byteLength); - var pos = 0; - var prefix = "UnityWebData1.0\0"; - if (!String.fromCharCode.apply(null, data.subarray(pos, pos + prefix.length)) == prefix) - throw "unknown data format"; - pos += prefix.length; - var headerSize = view.getUint32(pos, true); pos += 4; - while (pos < headerSize) { - var offset = view.getUint32(pos, true); pos += 4; - var size = view.getUint32(pos, true); pos += 4; - var pathLength = view.getUint32(pos, true); pos += 4; - var path = String.fromCharCode.apply(null, data.subarray(pos, pos + pathLength)); pos += pathLength; - for (var folder = 0, folderNext = path.indexOf("/", folder) + 1 ; folderNext > 0; folder = folderNext, folderNext = path.indexOf("/", folder) + 1) - Module.FS_createPath(path.substring(0, folder), path.substring(folder, folderNext - 1), true, true); - Module.FS_createDataFile(path, null, data.subarray(offset, offset + size), true, true, true); - } - Module.removeRunDependency("dataUrl"); - }); - }); - } - - return new Promise(function (resolve, reject) { - if (!Module.SystemInfo.hasWebGL) { - reject("Your browser does not support WebGL."); - } else if (Module.SystemInfo.hasWebGL == 1) { - reject("Your browser does not support graphics API \"WebGL 2\" which is required for this content."); - } else if (!Module.SystemInfo.hasWasm) { - reject("Your browser does not support WebAssembly."); - } else { - if (Module.SystemInfo.hasWebGL == 1) - Module.print("Warning: Your browser does not support \"WebGL 2\" Graphics API, switching to \"WebGL 1\""); - Module.startupErrorHandler = reject; - onProgress(0); - Module.postRun.push(function () { - onProgress(1); - delete Module.startupErrorHandler; - resolve(unityInstance); - }); - loadBuild(); - } - }); -} +function createUnityInstance(r,n,l){function s(e,r){if(!s.aborted&&n.showBanner)return"error"==r&&(s.aborted=!0),n.showBanner(e,r);switch(r){case"error":console.error(e);break;case"warning":console.warn(e);break;default:console.log(e)}}function t(e){var r=e.reason||e.error,n=r?r.toString():e.message||e.reason||"",t=r&&r.stack?r.stack.toString():"";(n+="\n"+(t=t.startsWith(n)?t.substring(n.length):t).trim())&&c.stackTraceRegExp&&c.stackTraceRegExp.test(n)&&m(n,e.filename||r&&(r.fileName||r.sourceURL)||"",e.lineno||r&&(r.lineNumber||r.line)||0)}function e(e,r,n){var t=e[r];void 0!==t&&t||(console.warn('Config option "'+r+'" is missing or empty. Falling back to default value: "'+n+'". Consider updating your WebGL template to include the missing config option.'),e[r]=n)}l=l||function(){};var o,c={canvas:r,webglContextAttributes:{preserveDrawingBuffer:!1,powerPreference:2},streamingAssetsUrl:"StreamingAssets",downloadProgress:{},deinitializers:[],intervals:{},setInterval:function(e,r){e=window.setInterval(e,r);return this.intervals[e]=!0,e},clearInterval:function(e){delete this.intervals[e],window.clearInterval(e)},preRun:[],postRun:[],print:function(e){console.log(e)},printErr:function(e){console.error(e),"string"==typeof e&&-1!=e.indexOf("wasm streaming compile failed")&&(-1!=e.toLowerCase().indexOf("mime")?s('HTTP Response Header "Content-Type" configured incorrectly on the server for file '+c.codeUrl+' , should be "application/wasm". Startup time performance will suffer.',"warning"):s('WebAssembly streaming compilation failed! This can happen for example if "Content-Encoding" HTTP header is incorrectly enabled on the server for file '+c.codeUrl+", but the file is not pre-compressed on disk (or vice versa). Check the Network tab in browser Devtools to debug server header configuration.","warning"))},locateFile:function(e){return"build.wasm"==e?this.codeUrl:e},disabledCanvasEvents:["contextmenu","dragstart"]};for(o in e(n,"companyName","Unity"),e(n,"productName","WebGL Player"),e(n,"productVersion","1.0"),n)c[o]=n[o];c.streamingAssetsUrl=new URL(c.streamingAssetsUrl,document.URL).href;var a=c.disabledCanvasEvents.slice();function i(e){e.preventDefault()}a.forEach(function(e){r.addEventListener(e,i)}),window.addEventListener("error",t),window.addEventListener("unhandledrejection",t);var d="",u="";function f(e){document.webkitCurrentFullScreenElement===r?r.style.width&&(d=r.style.width,u=r.style.height,r.style.width="100%",r.style.height="100%"):d&&(r.style.width=d,r.style.height=u,u=d="")}document.addEventListener("webkitfullscreenchange",f),c.deinitializers.push(function(){for(var e in c.disableAccessToMediaDevices(),a.forEach(function(e){r.removeEventListener(e,i)}),window.removeEventListener("error",t),window.removeEventListener("unhandledrejection",t),document.removeEventListener("webkitfullscreenchange",f),c.intervals)window.clearInterval(e);c.intervals={}}),c.QuitCleanup=function(){for(var e=0;e>2],usedWASMHeapSize:c.HEAPU32[1+(e>>2)],totalJSHeapSize:c.HEAPF64[1+(e>>3)],usedJSHeapSize:c.HEAPF64[2+(e>>3)]}}};function g(e,r,n){-1==e.indexOf("fullscreen error")&&(c.startupErrorHandler?c.startupErrorHandler(e,r,n):c.errorHandler&&c.errorHandler(e,r,n)||(console.log("Invoking error handler due to\n"+e),"function"==typeof dump&&dump("Invoking error handler due to\n"+e),g.didShowErrorMessage||(-1!=(e="An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:\n"+e).indexOf("DISABLE_EXCEPTION_CATCHING")?e="An exception has occurred, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project WebGL player settings to be able to catch the exception or see the stack trace.":-1!=e.indexOf("Cannot enlarge memory arrays")?e="Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings.":-1==e.indexOf("Invalid array buffer length")&&-1==e.indexOf("Invalid typed array length")&&-1==e.indexOf("out of memory")&&-1==e.indexOf("could not allocate memory")||(e="The browser could not allocate enough memory for the WebGL content. 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m_SupportsLightCookies: 1 m_SupportsLightLayers: 0 m_DebugLevel: 0 + m_StoreActionsOptimization: 0 + m_EnableRenderGraph: 0 m_UseAdaptivePerformance: 1 m_ColorGradingMode: 0 m_ColorGradingLutSize: 32 m_UseFastSRGBLinearConversion: 0 + m_SupportDataDrivenLensFlare: 1 m_ShadowType: 1 m_LocalShadowsSupported: 0 m_LocalShadowsAtlasResolution: 256 m_MaxPixelLights: 0 m_ShadowAtlasResolution: 256 - m_ShaderVariantLogLevel: 0 m_VolumeFrameworkUpdateMode: 0 + m_Textures: + blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3} + bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3} + m_PrefilteringModeMainLightShadows: 3 + m_PrefilteringModeAdditionalLight: 0 + m_PrefilteringModeAdditionalLightShadows: 0 + m_PrefilterXRKeywords: 1 + m_PrefilteringModeForwardPlus: 0 + m_PrefilteringModeDeferredRendering: 0 + m_PrefilteringModeScreenSpaceOcclusion: 1 + m_PrefilterDebugKeywords: 1 + m_PrefilterWriteRenderingLayers: 1 + m_PrefilterHDROutput: 1 + m_PrefilterSSAODepthNormals: 0 + m_PrefilterSSAOSourceDepthLow: 1 + m_PrefilterSSAOSourceDepthMedium: 1 + m_PrefilterSSAOSourceDepthHigh: 1 + m_PrefilterSSAOInterleaved: 0 + m_PrefilterSSAOBlueNoise: 1 + m_PrefilterSSAOSampleCountLow: 0 + m_PrefilterSSAOSampleCountMedium: 1 + m_PrefilterSSAOSampleCountHigh: 1 + m_PrefilterDBufferMRT1: 1 + m_PrefilterDBufferMRT2: 1 + m_PrefilterDBufferMRT3: 1 + m_PrefilterScreenCoord: 1 + m_PrefilterNativeRenderPass: 1 + m_ShaderVariantLogLevel: 0 m_ShadowCascades: 0 diff --git a/unity-renderer/Assets/UniversalRenderPipelineGlobalSettings.asset b/unity-renderer/Assets/UniversalRenderPipelineGlobalSettings.asset index a996a2e6ea..98f0dfda6c 100644 --- a/unity-renderer/Assets/UniversalRenderPipelineGlobalSettings.asset +++ b/unity-renderer/Assets/UniversalRenderPipelineGlobalSettings.asset @@ -12,7 +12,17 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 2ec995e51a6e251468d2a3fd8a686257, type: 3} m_Name: 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ps4IconImagesFolder: + ps4SaveDataImagePath: + ps4SdkOverride: + ps4BGMPath: + ps4ShareFilePath: + ps4ShareOverlayImagePath: + ps4PrivacyGuardImagePath: + ps4ExtraSceSysFile: + ps4NPtitleDatPath: + ps4RemotePlayKeyAssignment: -1 + ps4RemotePlayKeyMappingDir: + ps4PlayTogetherPlayerCount: 0 + ps4EnterButtonAssignment: 1 + ps4ApplicationParam1: 0 + ps4ApplicationParam2: 0 + ps4ApplicationParam3: 0 + ps4ApplicationParam4: 0 + ps4DownloadDataSize: 0 + ps4GarlicHeapSize: 2048 + ps4ProGarlicHeapSize: 2560 + playerPrefsMaxSize: 32768 + ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ + ps4pnSessions: 1 + ps4pnPresence: 1 + ps4pnFriends: 1 + ps4pnGameCustomData: 1 + playerPrefsSupport: 0 + enableApplicationExit: 0 + resetTempFolder: 1 + restrictedAudioUsageRights: 0 + ps4UseResolutionFallback: 0 + ps4ReprojectionSupport: 0 + ps4UseAudio3dBackend: 0 + ps4UseLowGarlicFragmentationMode: 1 + ps4SocialScreenEnabled: 0 + ps4ScriptOptimizationLevel: 0 + ps4Audio3dVirtualSpeakerCount: 14 + ps4attribCpuUsage: 0 + ps4PatchPkgPath: + ps4PatchLatestPkgPath: + ps4PatchChangeinfoPath: + ps4PatchDayOne: 0 + ps4attribUserManagement: 0 + ps4attribMoveSupport: 0 + ps4attrib3DSupport: 0 + ps4attribShareSupport: 0 + ps4attribExclusiveVR: 0 + ps4disableAutoHideSplash: 0 + ps4videoRecordingFeaturesUsed: 0 + ps4contentSearchFeaturesUsed: 0 + ps4CompatibilityPS5: 0 + ps4AllowPS5Detection: 0 + ps4GPU800MHz: 1 + ps4attribEyeToEyeDistanceSettingVR: 0 + ps4IncludedModules: [] + ps4attribVROutputEnabled: 0 + monoEnv: + splashScreenBackgroundSourceLandscape: {fileID: 0} + splashScreenBackgroundSourcePortrait: {fileID: 0} + blurSplashScreenBackground: 1 + spritePackerPolicy: + webGLMemorySize: 512 + webGLExceptionSupport: 1 + webGLNameFilesAsHashes: 0 + webGLShowDiagnostics: 0 + webGLDataCaching: 0 + webGLDebugSymbols: 1 + webGLEmscriptenArgs: ' --profiling-funcs -s ALLOW_MEMORY_GROWTH=1 -s ERROR_ON_UNDEFINED_SYMBOLS=0 ' + webGLModulesDirectory: + webGLTemplate: PROJECT:decentraland + webGLAnalyzeBuildSize: 1 + webGLUseEmbeddedResources: 0 + webGLCompressionFormat: 2 + webGLWasmArithmeticExceptions: 1 + webGLLinkerTarget: 1 + webGLThreadsSupport: 0 + webGLDecompressionFallback: 0 + webGLInitialMemorySize: 32 + webGLMaximumMemorySize: 2048 + webGLMemoryGrowthMode: 2 + webGLMemoryLinearGrowthStep: 16 + webGLMemoryGeometricGrowthStep: 0.2 + webGLMemoryGeometricGrowthCap: 96 + webGLPowerPreference: 2 + scriptingDefineSymbols: + : UNITY_POST_PROCESSING_STACK_V2;GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE;GLTFAST_SAFE + Android: UNITY_POST_PROCESSING_STACK_V2 + CloudRendering: UNITY_POST_PROCESSING_STACK_V2 + EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2 + GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2 + Lumin: UNITY_POST_PROCESSING_STACK_V2 + Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2 + PS4: UNITY_POST_PROCESSING_STACK_V2 + PS5: UNITY_POST_PROCESSING_STACK_V2 + QNX: UNITY_POST_PROCESSING_STACK_V2 + Stadia: UNITY_POST_PROCESSING_STACK_V2 + Standalone: UNITY_POST_PROCESSING_STACK_V2;GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE;GLTFAST_SAFE;UNITASK_DOTWEEN_SUPPORT;IGNORE_UNIVRM_IMPORTERS + VisionOS: UNITY_POST_PROCESSING_STACK_V2 + WebGL: UNITY_POST_PROCESSING_STACK_V2;GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE;GLTFAST_SAFE;UNITASK_DOTWEEN_SUPPORT;IGNORE_UNIVRM_IMPORTERS + Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2 + XboxOne: UNITY_POST_PROCESSING_STACK_V2 + tvOS: UNITY_POST_PROCESSING_STACK_V2 + additionalCompilerArguments: {} + platformArchitecture: {} + scriptingBackend: + Standalone: 0 + il2cppCompilerConfiguration: + WebGL: 2 + il2cppCodeGeneration: {} + managedStrippingLevel: {} + incrementalIl2cppBuild: {} + suppressCommonWarnings: 1 + allowUnsafeCode: 1 + useDeterministicCompilation: 1 + additionalIl2CppArgs: ' --emit-source-mapping' + scriptingRuntimeVersion: 1 + gcIncremental: 1 + gcWBarrierValidation: 0 + apiCompatibilityLevelPerPlatform: + Standalone: 3 + WebGL: 6 + m_RenderingPath: 1 + m_MobileRenderingPath: 1 + metroPackageName: Template_3D + metroPackageVersion: + metroCertificatePath: + metroCertificatePassword: + metroCertificateSubject: + metroCertificateIssuer: + metroCertificateNotAfter: 0000000000000000 + metroApplicationDescription: Template_3D + wsaImages: {} + metroTileShortName: + metroTileShowName: 0 + metroMediumTileShowName: 0 + metroLargeTileShowName: 0 + metroWideTileShowName: 0 + metroSupportStreamingInstall: 0 + metroLastRequiredScene: 0 + metroDefaultTileSize: 1 + metroTileForegroundText: 2 + metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0} + metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, + a: 1} + metroSplashScreenUseBackgroundColor: 0 + platformCapabilities: {} + metroTargetDeviceFamilies: {} + metroFTAName: + metroFTAFileTypes: [] + metroProtocolName: + vcxProjDefaultLanguage: + XboxOneProductId: + XboxOneUpdateKey: + XboxOneSandboxId: + XboxOneContentId: + XboxOneTitleId: + XboxOneSCId: + XboxOneGameOsOverridePath: + XboxOnePackagingOverridePath: + XboxOneAppManifestOverridePath: + XboxOneVersion: 1.0.0.0 + XboxOnePackageEncryption: 0 + XboxOnePackageUpdateGranularity: 2 + XboxOneDescription: + XboxOneLanguage: + - enus + XboxOneCapability: [] + XboxOneGameRating: {} + XboxOneIsContentPackage: 0 + XboxOneEnhancedXboxCompatibilityMode: 0 + XboxOneEnableGPUVariability: 0 + XboxOneSockets: {} + XboxOneSplashScreen: {fileID: 0} + XboxOneAllowedProductIds: [] + XboxOnePersistentLocalStorageSize: 0 + XboxOneXTitleMemory: 8 + XboxOneOverrideIdentityName: + XboxOneOverrideIdentityPublisher: + vrEditorSettings: {} + cloudServicesEnabled: + UNet: 1 + luminIcon: + m_Name: + m_ModelFolderPath: + m_PortalFolderPath: + luminCert: + m_CertPath: + m_SignPackage: 1 + luminIsChannelApp: 0 + luminVersion: + m_VersionCode: 1 + m_VersionName: + hmiPlayerDataPath: + hmiForceSRGBBlit: 1 + embeddedLinuxEnableGamepadInput: 1 + hmiLogStartupTiming: 0 + hmiCpuConfiguration: + apiCompatibilityLevel: 6 + activeInputHandler: 0 + windowsGamepadBackendHint: 0 + cloudProjectId: + framebufferDepthMemorylessMode: 0 + qualitySettingsNames: [] + projectName: + organizationId: + cloudEnabled: 0 + legacyClampBlendShapeWeights: 0 + hmiLoadingImage: {fileID: 0} + platformRequiresReadableAssets: 0 + virtualTexturingSupportEnabled: 0 + insecureHttpOption: 0 diff --git a/unity-renderer/ProjectSettings/QualitySettings.asset b/unity-renderer/ProjectSettings/QualitySettings.asset index e66a773d67..9689800b98 100644 --- a/unity-renderer/ProjectSettings/QualitySettings.asset +++ b/unity-renderer/ProjectSettings/QualitySettings.asset @@ -6,7 +6,7 @@ QualitySettings: serializedVersion: 5 m_CurrentQuality: 0 m_QualitySettings: - - serializedVersion: 2 + - serializedVersion: 3 name: Very Low pixelLightCount: 0 shadows: 0 @@ -19,16 +19,20 @@ QualitySettings: shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 1 skinWeights: 4 - textureQuality: 0 + globalTextureMipmapLimit: 0 + textureMipmapLimitSettings: [] anisotropicTextures: 2 - antiAliasing: 8 + antiAliasing: 0 softParticles: 0 softVegetation: 0 realtimeReflectionProbes: 1 billboardsFaceCameraPosition: 0 + useLegacyDetailDistribution: 1 vSyncCount: 0 + realtimeGICPUUsage: 25 lodBias: 0.3 maximumLODLevel: 0 + enableLODCrossFade: 1 streamingMipmapsActive: 1 streamingMipmapsAddAllCameras: 1 streamingMipmapsMemoryBudget: 512 @@ -42,7 +46,17 @@ QualitySettings: resolutionScalingFixedDPIFactor: 1 customRenderPipeline: {fileID: 11400000, guid: 4ef42bb6871b2e545b8c1a77a3bca1fb, type: 2} + terrainQualityOverrides: 0 + terrainPixelError: 1 + terrainDetailDensityScale: 1 + terrainBasemapDistance: 1000 + terrainDetailDistance: 80 + terrainTreeDistance: 5000 + terrainBillboardStart: 50 + terrainFadeLength: 5 + terrainMaxTrees: 50 excludedTargetPlatforms: [] + m_TextureMipmapLimitGroupNames: [] m_PerPlatformDefaultQuality: Android: 0 Standalone: 0 From 6f2f76f1c977b5352f6ae2ec4d01beff155ad094 Mon Sep 17 00:00:00 2001 From: Pravus Date: Sat, 5 Aug 2023 05:22:09 +0200 Subject: [PATCH 15/31] re-added emscripten linker flag 'MAXIMUM_MEMORY' to see if it brakes CI build --- unity-renderer/Assets/Scripts/Editor/PreBuildProcessing.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/unity-renderer/Assets/Scripts/Editor/PreBuildProcessing.cs b/unity-renderer/Assets/Scripts/Editor/PreBuildProcessing.cs index 4fffa08b47..36506baa7a 100644 --- a/unity-renderer/Assets/Scripts/Editor/PreBuildProcessing.cs +++ b/unity-renderer/Assets/Scripts/Editor/PreBuildProcessing.cs @@ -21,7 +21,7 @@ public void OnPreprocessBuild(BuildReport report) #if UNITY_WEBGL // Tip: ' --memoryprofiler ' argument can be added to log every memory enlargement in the console but it makes the app super slow - PlayerSettings.WebGL.emscriptenArgs += "-s ALLOW_MEMORY_GROWTH=1 -s ERROR_ON_UNDEFINED_SYMBOLS=0 "; + PlayerSettings.WebGL.emscriptenArgs += "-s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s ERROR_ON_UNDEFINED_SYMBOLS=0 "; #endif } } From 7c2a7b1681f259fb7a27e29be915b6853eb6b818 Mon Sep 17 00:00:00 2001 From: Pravus Date: Wed, 9 Aug 2023 18:41:47 +0200 Subject: [PATCH 16/31] fixed GaussianBlurHandler fatal error --- .../Rendering/UI/Blur/GaussianBlurHandler.cs | 15 ++++++--------- 1 file changed, 6 insertions(+), 9 deletions(-) diff --git a/unity-renderer/Assets/Rendering/UI/Blur/GaussianBlurHandler.cs b/unity-renderer/Assets/Rendering/UI/Blur/GaussianBlurHandler.cs index 51be4c95fd..ed81038775 100644 --- a/unity-renderer/Assets/Rendering/UI/Blur/GaussianBlurHandler.cs +++ b/unity-renderer/Assets/Rendering/UI/Blur/GaussianBlurHandler.cs @@ -1,5 +1,3 @@ -using System.Collections; -using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; @@ -20,7 +18,7 @@ public class GaussianBlurSettings public string targetName = "_blurTexture"; } - + [SerializeField] public GaussianBlurSettings settings = new GaussianBlurSettings(); public class GaussianBlurPass : ScriptableRenderPass @@ -37,11 +35,11 @@ public class GaussianBlurPass : ScriptableRenderPass RenderTargetIdentifier tmpRT1; RenderTargetIdentifier tmpRT2; - private RenderTargetIdentifier source {get; set;} + private ScriptableRenderer renderer {get; set;} - public void Setup(RenderTargetIdentifier source) + public void Setup(ScriptableRenderer renderer) { - this.source = source; + this.renderer = renderer; } public GaussianBlurPass(string profilerTag) @@ -77,7 +75,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData //first pass cmd.SetGlobalFloat("_offset", 1.5f); - cmd.Blit(source, tmpRT1, blurMat); + cmd.Blit(renderer.cameraColorTargetHandle, tmpRT1, blurMat); for (int i = 1; i < passes - 1; i++) { @@ -118,8 +116,7 @@ public override void Create() public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) { - var src = renderer.cameraColorTarget; - scriptablePass.Setup(src); + scriptablePass.Setup(renderer); renderer.EnqueuePass(scriptablePass); } } From ed69f7c73824df877a69f0e0c73bccae78ac4e06 Mon Sep 17 00:00:00 2001 From: Pravus Date: Wed, 9 Aug 2023 21:23:49 +0200 Subject: [PATCH 17/31] other gaussian blur fix --- unity-renderer/Assets/Rendering/UI/Blur/GaussianBlurHandler.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/unity-renderer/Assets/Rendering/UI/Blur/GaussianBlurHandler.cs b/unity-renderer/Assets/Rendering/UI/Blur/GaussianBlurHandler.cs index ed81038775..ef35a45ed6 100644 --- a/unity-renderer/Assets/Rendering/UI/Blur/GaussianBlurHandler.cs +++ b/unity-renderer/Assets/Rendering/UI/Blur/GaussianBlurHandler.cs @@ -72,10 +72,9 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData RenderTextureDescriptor opaqueDesc = renderingData.cameraData.cameraTargetDescriptor; opaqueDesc.depthBufferBits = 0; - //first pass cmd.SetGlobalFloat("_offset", 1.5f); - cmd.Blit(renderer.cameraColorTargetHandle, tmpRT1, blurMat); + cmd.Blit(renderer.cameraColorTarget, tmpRT1, blurMat); for (int i = 1; i < passes - 1; i++) { From 80fbf3ab0bbe1cafdc91511b03ef99fcd73eea1c Mon Sep 17 00:00:00 2001 From: Pravus Date: Thu, 10 Aug 2023 04:10:51 +0200 Subject: [PATCH 18/31] finally finished fixing UberPost shader problem with transparencies --- .../Rendering/Shaders/URP/UberPost.shader | 23 +++++++++++++------ 1 file changed, 16 insertions(+), 7 deletions(-) diff --git a/unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader b/unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader index 018484f88f..f7cd429363 100644 --- a/unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader +++ b/unity-renderer/Assets/Rendering/Shaders/URP/UberPost.shader @@ -1,6 +1,7 @@ Shader "DCL/Universal Render Pipeline/UberPost" -{ +{ HLSLINCLUDE + #pragma exclude_renderers gles #pragma multi_compile_local_fragment _ _DISTORTION #pragma multi_compile_local_fragment _ _CHROMATIC_ABERRATION #pragma multi_compile_local_fragment _ _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT @@ -14,7 +15,11 @@ Shader "DCL/Universal Render Pipeline/UberPost" #pragma never_use_dxc metal #pragma multi_compile_fragment _ DEBUG_DISPLAY #pragma multi_compile_fragment _ SCREEN_COORD_OVERRIDE - #pragma multi_compile_local_fragment _ HDR_ENCODING + #pragma multi_compile_local_fragment _ HDR_INPUT HDR_ENCODING + + #ifdef HDR_ENCODING + #define HDR_INPUT 1 // this should be defined when HDR_ENCODING is defined + #endif #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Filtering.hlsl" @@ -37,7 +42,6 @@ Shader "DCL/Universal Render Pipeline/UberPost" #endif #endif - TEXTURE2D_X(_SourceTex); TEXTURE2D_X(_Bloom_Texture); TEXTURE2D(_LensDirt_Texture); TEXTURE2D(_Grain_Texture); @@ -178,10 +182,10 @@ Shader "DCL/Universal Render Pipeline/UberPost" { float2 uvBloom = uvDistorted; #if defined(_FOVEATED_RENDERING_NON_UNIFORM_RASTER) - uvBloom = RemapFoveatedRenderingNonUniformToLinear(uvBloom); + uvBloom = RemapFoveatedRenderingDistort(uvBloom); #endif - #if _BLOOM_HQ + #if _BLOOM_HQ && !defined(SHADER_API_GLES) half4 bloom = SampleTexture2DBicubic(TEXTURE2D_X_ARGS(_Bloom_Texture, sampler_LinearClamp), SCREEN_COORD_REMOVE_SCALEBIAS(uvBloom), _Bloom_Texture_TexelSize.zwxy, (1.0).xx, unity_StereoEyeIndex); #else half4 bloom = SAMPLE_TEXTURE2D_X(_Bloom_Texture, sampler_LinearClamp, SCREEN_COORD_REMOVE_SCALEBIAS(uvBloom)); @@ -279,7 +283,7 @@ Shader "DCL/Universal Render Pipeline/UberPost" } #endif - half alpha = SAMPLE_TEXTURE2D_X(_SourceTex, sampler_LinearClamp, uvDistorted).w; + half alpha = SAMPLE_TEXTURE2D_X(_BlitTexture, sampler_LinearClamp, uvDistorted).w; return half4(color, alpha); } @@ -287,7 +291,10 @@ Shader "DCL/Universal Render Pipeline/UberPost" SubShader { - Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline"} + Tags + { + "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline" + } LOD 100 ZTest Always ZWrite Off Cull Off @@ -301,4 +308,6 @@ Shader "DCL/Universal Render Pipeline/UberPost" ENDHLSL } } + + } \ No newline at end of file From 2090015fb62b8969887b3d8d6ead651d9ec96f46 Mon Sep 17 00:00:00 2001 From: Pravus Date: Thu, 10 Aug 2023 12:34:32 +0200 Subject: [PATCH 19/31] manually disabled 'm_ShowUnitySplashScreen' and 'm_ShowUnitySplashLogo' in project settings asset file --- .../ProjectSettings/ProjectSettings.asset | 1800 ++++++++--------- 1 file changed, 900 insertions(+), 900 deletions(-) diff --git a/unity-renderer/ProjectSettings/ProjectSettings.asset b/unity-renderer/ProjectSettings/ProjectSettings.asset index d97138d1bd..3f6209f3f8 100644 --- a/unity-renderer/ProjectSettings/ProjectSettings.asset +++ b/unity-renderer/ProjectSettings/ProjectSettings.asset @@ -1,900 +1,900 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!129 &1 -PlayerSettings: - m_ObjectHideFlags: 0 - serializedVersion: 26 - productGUID: ba694a7606b27db49bcb086b36d520cc - AndroidProfiler: 0 - AndroidFilterTouchesWhenObscured: 0 - AndroidEnableSustainedPerformanceMode: 0 - defaultScreenOrientation: 4 - targetDevice: 2 - useOnDemandResources: 0 - accelerometerFrequency: 60 - companyName: Decentraland - productName: Decentraland - defaultCursor: {fileID: 0} - cursorHotspot: {x: 0, y: 0} - m_SplashScreenBackgroundColor: {r: 1, g: 1, b: 1, a: 1} - m_ShowUnitySplashScreen: 1 - m_ShowUnitySplashLogo: 1 - m_SplashScreenOverlayOpacity: 1 - m_SplashScreenAnimation: 1 - m_SplashScreenLogoStyle: 0 - m_SplashScreenDrawMode: 0 - m_SplashScreenBackgroundAnimationZoom: 1 - m_SplashScreenLogoAnimationZoom: 1 - m_SplashScreenBackgroundLandscapeAspect: 1 - m_SplashScreenBackgroundPortraitAspect: 1 - m_SplashScreenBackgroundLandscapeUvs: - serializedVersion: 2 - x: 0 - y: 0 - width: 1 - height: 1 - m_SplashScreenBackgroundPortraitUvs: - serializedVersion: 2 - x: 0 - y: 0 - width: 1 - height: 1 - m_SplashScreenLogos: [] - m_VirtualRealitySplashScreen: {fileID: 0} - m_HolographicTrackingLossScreen: {fileID: 0} - defaultScreenWidth: 1024 - defaultScreenHeight: 768 - defaultScreenWidthWeb: 960 - defaultScreenHeightWeb: 600 - m_StereoRenderingPath: 0 - m_ActiveColorSpace: 1 - m_SpriteBatchVertexThreshold: 300 - m_MTRendering: 1 - mipStripping: 0 - numberOfMipsStripped: 0 - numberOfMipsStrippedPerMipmapLimitGroup: {} - m_StackTraceTypes: 010000000100000001000000010000000100000001000000 - iosShowActivityIndicatorOnLoading: -1 - androidShowActivityIndicatorOnLoading: -1 - iosUseCustomAppBackgroundBehavior: 0 - allowedAutorotateToPortrait: 1 - allowedAutorotateToPortraitUpsideDown: 1 - allowedAutorotateToLandscapeRight: 1 - allowedAutorotateToLandscapeLeft: 1 - useOSAutorotation: 1 - use32BitDisplayBuffer: 1 - preserveFramebufferAlpha: 0 - disableDepthAndStencilBuffers: 0 - androidStartInFullscreen: 1 - androidRenderOutsideSafeArea: 0 - androidUseSwappy: 0 - androidBlitType: 1 - 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webGLTemplate: PROJECT:decentraland + webGLAnalyzeBuildSize: 1 + webGLUseEmbeddedResources: 0 + webGLCompressionFormat: 2 + webGLWasmArithmeticExceptions: 1 + webGLLinkerTarget: 1 + webGLThreadsSupport: 0 + webGLDecompressionFallback: 0 + webGLInitialMemorySize: 32 + webGLMaximumMemorySize: 2048 + webGLMemoryGrowthMode: 2 + webGLMemoryLinearGrowthStep: 16 + webGLMemoryGeometricGrowthStep: 0.2 + webGLMemoryGeometricGrowthCap: 96 + webGLPowerPreference: 2 + scriptingDefineSymbols: + : UNITY_POST_PROCESSING_STACK_V2;GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE;GLTFAST_SAFE + Android: UNITY_POST_PROCESSING_STACK_V2 + CloudRendering: UNITY_POST_PROCESSING_STACK_V2 + EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2 + GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2 + Lumin: UNITY_POST_PROCESSING_STACK_V2 + Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2 + PS4: UNITY_POST_PROCESSING_STACK_V2 + PS5: UNITY_POST_PROCESSING_STACK_V2 + QNX: UNITY_POST_PROCESSING_STACK_V2 + Stadia: UNITY_POST_PROCESSING_STACK_V2 + Standalone: UNITY_POST_PROCESSING_STACK_V2;GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE;GLTFAST_SAFE;UNITASK_DOTWEEN_SUPPORT;IGNORE_UNIVRM_IMPORTERS + VisionOS: UNITY_POST_PROCESSING_STACK_V2 + WebGL: UNITY_POST_PROCESSING_STACK_V2;GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE;GLTFAST_SAFE;UNITASK_DOTWEEN_SUPPORT;IGNORE_UNIVRM_IMPORTERS + Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2 + XboxOne: UNITY_POST_PROCESSING_STACK_V2 + tvOS: UNITY_POST_PROCESSING_STACK_V2 + additionalCompilerArguments: {} + platformArchitecture: {} + scriptingBackend: + Standalone: 0 + il2cppCompilerConfiguration: + WebGL: 2 + il2cppCodeGeneration: {} + managedStrippingLevel: {} + incrementalIl2cppBuild: {} + suppressCommonWarnings: 1 + allowUnsafeCode: 1 + useDeterministicCompilation: 1 + additionalIl2CppArgs: ' --emit-source-mapping' + scriptingRuntimeVersion: 1 + gcIncremental: 1 + gcWBarrierValidation: 0 + apiCompatibilityLevelPerPlatform: + Standalone: 3 + WebGL: 6 + m_RenderingPath: 1 + m_MobileRenderingPath: 1 + metroPackageName: Template_3D + metroPackageVersion: + metroCertificatePath: + metroCertificatePassword: + metroCertificateSubject: + metroCertificateIssuer: + metroCertificateNotAfter: 0000000000000000 + metroApplicationDescription: Template_3D + wsaImages: {} + metroTileShortName: + metroTileShowName: 0 + metroMediumTileShowName: 0 + metroLargeTileShowName: 0 + metroWideTileShowName: 0 + metroSupportStreamingInstall: 0 + metroLastRequiredScene: 0 + metroDefaultTileSize: 1 + metroTileForegroundText: 2 + metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0} + metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, + a: 1} + metroSplashScreenUseBackgroundColor: 0 + platformCapabilities: {} + metroTargetDeviceFamilies: {} + metroFTAName: + metroFTAFileTypes: [] + metroProtocolName: + vcxProjDefaultLanguage: + XboxOneProductId: + XboxOneUpdateKey: + XboxOneSandboxId: + XboxOneContentId: + XboxOneTitleId: + XboxOneSCId: + XboxOneGameOsOverridePath: + XboxOnePackagingOverridePath: + XboxOneAppManifestOverridePath: + XboxOneVersion: 1.0.0.0 + XboxOnePackageEncryption: 0 + XboxOnePackageUpdateGranularity: 2 + XboxOneDescription: + XboxOneLanguage: + - enus + XboxOneCapability: [] + XboxOneGameRating: {} + XboxOneIsContentPackage: 0 + XboxOneEnhancedXboxCompatibilityMode: 0 + XboxOneEnableGPUVariability: 0 + XboxOneSockets: {} + XboxOneSplashScreen: {fileID: 0} + XboxOneAllowedProductIds: [] + XboxOnePersistentLocalStorageSize: 0 + XboxOneXTitleMemory: 8 + XboxOneOverrideIdentityName: + XboxOneOverrideIdentityPublisher: + vrEditorSettings: {} + cloudServicesEnabled: + UNet: 1 + luminIcon: + m_Name: + m_ModelFolderPath: + m_PortalFolderPath: + luminCert: + m_CertPath: + m_SignPackage: 1 + luminIsChannelApp: 0 + luminVersion: + m_VersionCode: 1 + m_VersionName: + hmiPlayerDataPath: + hmiForceSRGBBlit: 1 + embeddedLinuxEnableGamepadInput: 1 + hmiLogStartupTiming: 0 + hmiCpuConfiguration: + apiCompatibilityLevel: 6 + activeInputHandler: 0 + windowsGamepadBackendHint: 0 + cloudProjectId: + framebufferDepthMemorylessMode: 0 + qualitySettingsNames: [] + projectName: + organizationId: + cloudEnabled: 0 + legacyClampBlendShapeWeights: 0 + hmiLoadingImage: {fileID: 0} + platformRequiresReadableAssets: 0 + virtualTexturingSupportEnabled: 0 + insecureHttpOption: 0 From 1fc6d352d14d2e8c9761378a27bb7f5fb221c2fb Mon Sep 17 00:00:00 2001 From: Pravus Date: Thu, 10 Aug 2023 14:03:55 +0200 Subject: [PATCH 20/31] updated CharacterPreview prefab camera background color from white to black to improve avatars blending with background in passport screen --- .../Resources/CharacterPreview.prefab | 77 ++++++++++++++----- 1 file changed, 56 insertions(+), 21 deletions(-) diff --git a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/HUD/CharacterPreview/Resources/CharacterPreview.prefab b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/HUD/CharacterPreview/Resources/CharacterPreview.prefab index b6f8dac4cc..8cf1218a3b 100644 --- a/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/HUD/CharacterPreview/Resources/CharacterPreview.prefab +++ b/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/HUD/CharacterPreview/Resources/CharacterPreview.prefab @@ -23,6 +23,7 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 675479187964996029} + serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} @@ -35,7 +36,6 @@ Transform: - {fileID: 2101915663460868012} - {fileID: 8359086198727238802} m_Father: {fileID: 856552461296544030} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &924567112239674158 GameObject: @@ -60,13 +60,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 924567112239674158} + serializedVersion: 2 m_LocalRotation: {x: -0.000000015357923, y: 0.99663097, z: -0.08201674, w: -0.00000018662264} m_LocalPosition: {x: 0, y: 1.2, z: 1.2} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4315422120597451079} - m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 9.409, y: 180.00002, z: 0} --- !u!1 &2165317392677908272 GameObject: @@ -91,13 +91,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2165317392677908272} + serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0.755, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 6705057966129581724} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &2336898274352981239 GameObject: @@ -122,13 +122,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2336898274352981239} + serializedVersion: 2 m_LocalRotation: {x: -0, y: 0.996631, z: -0.08201647, w: 0} m_LocalPosition: {x: 0, y: 1.4, z: 3.5} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4315422120597451079} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 9.409, y: 180.00002, z: 0} --- !u!1 &2373073172079434442 GameObject: @@ -153,13 +153,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2373073172079434442} + serializedVersion: 2 m_LocalRotation: {x: -0.000000015357923, y: 0.99663097, z: -0.08201674, w: -0.00000018662264} m_LocalPosition: {x: 0, y: 0.55, z: 1.4} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4315422120597451079} - m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 9.409, y: 180.00002, z: 0} --- !u!1 &2616646339232869385 GameObject: @@ -184,6 +184,7 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2616646339232869385} + serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} @@ -192,7 +193,6 @@ Transform: - {fileID: 7143330429815360873} - {fileID: 4122678849617202556} m_Father: {fileID: 6705057966129581724} - m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &3280045265141968511 GameObject: @@ -217,13 +217,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3280045265141968511} + serializedVersion: 2 m_LocalRotation: {x: -0.000000008167887, y: 0.9990483, z: -0.043619405, w: -0.0000001870753} m_LocalPosition: {x: -0.04, y: 2.08, z: 3.5} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4189784172409983158} - m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 5, y: 180.00002, z: 0} --- !u!1 &3355893819437101396 GameObject: @@ -250,13 +250,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3355893819437101396} + serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: -0.3, z: 0} m_LocalScale: {x: -10, y: 0.1, z: -10} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 699008548463003348} - m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &5745255516616087807 MeshFilter: @@ -274,9 +274,17 @@ BoxCollider: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3355893819437101396} m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 m_IsTrigger: 0 + m_ProvidesContacts: 0 m_Enabled: 1 - serializedVersion: 2 + serializedVersion: 3 m_Size: {x: 1, y: 1, z: 1} m_Center: {x: 0, y: 0, z: 0} --- !u!1 &3569267310167974304 @@ -303,6 +311,7 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3569267310167974304} + serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1.568627, y: 1.568627, z: 1.568627} @@ -313,7 +322,6 @@ Transform: - {fileID: 6765015854197648131} - {fileID: 6705057966129581724} m_Father: {fileID: 0} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &4064226640794097003 MonoBehaviour: @@ -360,13 +368,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4359887352888629573} + serializedVersion: 2 m_LocalRotation: {x: -0.000000015357923, y: 0.99663097, z: -0.08201674, w: -0.00000018662264} m_LocalPosition: {x: 0, y: 0.1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4315422120597451079} - m_RootOrder: 4 m_LocalEulerAnglesHint: {x: 9.409, y: 180.00002, z: 0} --- !u!1 &4765151791641290875 GameObject: @@ -394,13 +402,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4765151791641290875} + serializedVersion: 2 m_LocalRotation: {x: 0, y: 0.13052616, z: 0, w: 0.9914449} m_LocalPosition: {x: -0.02, y: 0.75, z: 0.05} m_LocalScale: {x: 0.07, y: 1, z: 0.07} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 6705057966129581724} - m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 15, z: 0} --- !u!33 &4258289027880392679 MeshFilter: @@ -460,9 +468,17 @@ MeshCollider: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4765151791641290875} m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 m_IsTrigger: 0 + m_ProvidesContacts: 0 m_Enabled: 1 - serializedVersion: 4 + serializedVersion: 5 m_Convex: 0 m_CookingOptions: 30 m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} @@ -489,13 +505,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5657874010593393711} + serializedVersion: 2 m_LocalRotation: {x: -0.000000015357923, y: 0.99663097, z: -0.08201674, w: -0.00000018662264} m_LocalPosition: {x: 0, y: 1.6, z: 1.6} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4315422120597451079} - m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 9.409, y: 180.00002, z: 0} --- !u!1 &6856622359626919856 GameObject: @@ -521,6 +537,7 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6856622359626919856} + serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: -1, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} @@ -530,7 +547,6 @@ Transform: - {fileID: 4189784172409983158} - {fileID: 6330938306941996623} m_Father: {fileID: 699008548463003348} - m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &2150367651614698250 MonoBehaviour: @@ -591,13 +607,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7980198007780976873} + serializedVersion: 2 m_LocalRotation: {x: -0, y: 0.996631, z: -0.08201647, w: 0} m_LocalPosition: {x: 0.000073242205, y: 1.48, z: 3.78} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4315422120597451079} - m_RootOrder: 5 m_LocalEulerAnglesHint: {x: 9.409, y: 180.00002, z: 0} --- !u!1 &8127486274469708600 GameObject: @@ -622,13 +638,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8127486274469708600} + serializedVersion: 2 m_LocalRotation: {x: -0.018053666, y: -0.9987845, z: -0.04336066, w: 0.014952045} m_LocalPosition: {x: 0.025, y: 2.41, z: 0.72299993} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4189784172409983158} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: -5, y: -178.37201, z: 2} --- !u!1 &8241678440887229371 GameObject: @@ -655,13 +671,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8241678440887229371} + serializedVersion: 2 m_LocalRotation: {x: -0, y: 0.996631, z: -0.08201647, w: 0} m_LocalPosition: {x: 0, y: 1.4, z: 3.5} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 699008548463003348} - m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 9.409, y: 180.00002, z: 0} --- !u!20 &3830021777958501345 Camera: @@ -673,13 +689,21 @@ Camera: m_Enabled: 1 serializedVersion: 2 m_ClearFlags: 2 - m_BackGroundColor: {r: 1, g: 1, b: 1, a: 0} + m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0} m_projectionMatrixMode: 1 m_GateFitMode: 2 m_FOVAxisMode: 0 + m_Iso: 200 + m_ShutterSpeed: 0.005 + m_Aperture: 16 + m_FocusDistance: 10 + m_FocalLength: 50 + m_BladeCount: 5 + m_Curvature: {x: 2, y: 11} + m_BarrelClipping: 0.25 + m_Anamorphism: 0 m_SensorSize: {x: 36, y: 24} m_LensShift: {x: 0, y: 0} - m_FocalLength: 50 m_NormalizedViewPortRect: serializedVersion: 2 x: 0 @@ -736,9 +760,20 @@ MonoBehaviour: m_Dithering: 0 m_ClearDepth: 1 m_AllowXRRendering: 0 + m_AllowHDROutput: 1 + m_UseScreenCoordOverride: 0 + m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0} + m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0} m_RequiresDepthTexture: 0 m_RequiresColorTexture: 0 m_Version: 2 + m_TaaSettings: + quality: 3 + frameInfluence: 0.1 + jitterScale: 1 + mipBias: 0 + varianceClampScale: 0.9 + contrastAdaptiveSharpening: 0 --- !u!1 &8716808962879380553 GameObject: m_ObjectHideFlags: 0 @@ -762,6 +797,7 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8716808962879380553} + serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} @@ -769,5 +805,4 @@ Transform: m_Children: - {fileID: 4315422120597451079} m_Father: {fileID: 699008548463003348} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} From 63dffd167839b66507b3563bb76f91b3de968803 Mon Sep 17 00:00:00 2001 From: Pravus Date: Fri, 11 Aug 2023 03:17:55 +0200 Subject: [PATCH 21/31] Added mipmapping specification in Graphics.CopyTexture as now that's needed --- .../MainScripts/DCL/Helpers/TextureHelpers/TextureHelpers.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/unity-renderer/Assets/Scripts/MainScripts/DCL/Helpers/TextureHelpers/TextureHelpers.cs b/unity-renderer/Assets/Scripts/MainScripts/DCL/Helpers/TextureHelpers/TextureHelpers.cs index 275f5020ec..b73fd9d22b 100644 --- a/unity-renderer/Assets/Scripts/MainScripts/DCL/Helpers/TextureHelpers/TextureHelpers.cs +++ b/unity-renderer/Assets/Scripts/MainScripts/DCL/Helpers/TextureHelpers/TextureHelpers.cs @@ -74,7 +74,7 @@ public static Texture2D CopyTexture(Texture2D sourceTexture) Texture2D texture = new Texture2D(sourceTexture.width, sourceTexture.height, sourceTexture.format, false); // Note: Surprisingly this works in WebGL here but it doesn't work in Resize() - Graphics.CopyTexture(sourceTexture, texture); + Graphics.CopyTexture(sourceTexture, 0, 0, texture, 0, 0); return texture; } From de903ceb0e64fcb2539a8c4b90a69ba9701eef91 Mon Sep 17 00:00:00 2001 From: Pravus Date: Fri, 11 Aug 2023 03:27:19 +0200 Subject: [PATCH 22/31] updated some albedo alpha visual test resources --- ...BRMaterialVisualTests_AlbedoTexture_AlbedoAlpha_0_25_0.png | 4 ++-- ...BRMaterialVisualTests_AlbedoTexture_AlbedoAlpha_0_75_0.png | 4 ++-- .../PBRMaterialVisualTests_AlbedoTexture_AlbedoAlpha_1_0.png | 4 ++-- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/unity-renderer/TestResources/VisualTests/BaselineImages/PBRMaterialVisualTests_AlbedoTexture_AlbedoAlpha_0_25_0.png b/unity-renderer/TestResources/VisualTests/BaselineImages/PBRMaterialVisualTests_AlbedoTexture_AlbedoAlpha_0_25_0.png index 25618b4116..c6d8c2b7cf 100644 --- a/unity-renderer/TestResources/VisualTests/BaselineImages/PBRMaterialVisualTests_AlbedoTexture_AlbedoAlpha_0_25_0.png +++ b/unity-renderer/TestResources/VisualTests/BaselineImages/PBRMaterialVisualTests_AlbedoTexture_AlbedoAlpha_0_25_0.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:0ac55d7420dc6c16840dc513fe91efd5e15051a770cf68a08ecf1e483baa512c -size 432058 +oid sha256:bea53a20ddbba3fc694814c23bf18869e295d86260fc459b140d38cf83d2df69 +size 433289 diff --git a/unity-renderer/TestResources/VisualTests/BaselineImages/PBRMaterialVisualTests_AlbedoTexture_AlbedoAlpha_0_75_0.png b/unity-renderer/TestResources/VisualTests/BaselineImages/PBRMaterialVisualTests_AlbedoTexture_AlbedoAlpha_0_75_0.png index 13eabeff5a..e436e036bd 100644 --- a/unity-renderer/TestResources/VisualTests/BaselineImages/PBRMaterialVisualTests_AlbedoTexture_AlbedoAlpha_0_75_0.png +++ b/unity-renderer/TestResources/VisualTests/BaselineImages/PBRMaterialVisualTests_AlbedoTexture_AlbedoAlpha_0_75_0.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a57919e15344cf1969b93f845f5a448d6c73c354876a4725969463be8c53db36 -size 451257 +oid sha256:b02258d20a5ffcb9c2167e11d1f642d7a4a3e84d0480fc75593d43fd36ec3234 +size 451894 diff --git a/unity-renderer/TestResources/VisualTests/BaselineImages/PBRMaterialVisualTests_AlbedoTexture_AlbedoAlpha_1_0.png b/unity-renderer/TestResources/VisualTests/BaselineImages/PBRMaterialVisualTests_AlbedoTexture_AlbedoAlpha_1_0.png index e9f0abed63..a833c81e66 100644 --- a/unity-renderer/TestResources/VisualTests/BaselineImages/PBRMaterialVisualTests_AlbedoTexture_AlbedoAlpha_1_0.png +++ b/unity-renderer/TestResources/VisualTests/BaselineImages/PBRMaterialVisualTests_AlbedoTexture_AlbedoAlpha_1_0.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:751e5f215c8f5b47831e757e2c5f316cb21409dd6cc0b1ca118d1c003a93347d -size 454032 +oid sha256:b3b6a4a0b8ab066db4fc1c1437d20c793892db7e5eaf33d93589af8ffed8ca97 +size 454583 From 20873cc6516d353cc94008805af50ae559057cd1 Mon Sep 17 00:00:00 2001 From: Pravus Date: Mon, 14 Aug 2023 17:30:28 +0200 Subject: [PATCH 23/31] fixed test --- .../Systems/UiPointerEvents/Tests/UiPointerEventsSystemShould.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/unity-renderer/Assets/DCLPlugins/ECS7/Systems/UiPointerEvents/Tests/UiPointerEventsSystemShould.cs b/unity-renderer/Assets/DCLPlugins/ECS7/Systems/UiPointerEvents/Tests/UiPointerEventsSystemShould.cs index 145ae56324..f4111d1c72 100644 --- a/unity-renderer/Assets/DCLPlugins/ECS7/Systems/UiPointerEvents/Tests/UiPointerEventsSystemShould.cs +++ b/unity-renderer/Assets/DCLPlugins/ECS7/Systems/UiPointerEvents/Tests/UiPointerEventsSystemShould.cs @@ -272,6 +272,7 @@ void UpdateSystem() { components = { 1 } }; + uiDocumentInstance.rootVisualElement.Add(internalUiComponent.rootElement); internalComponents.uiContainerComponent.PutFor(scene, entity, internalUiComponent); From cdb00d7d37b1c26b9e525328c4a99bf7b7417529 Mon Sep 17 00:00:00 2001 From: Pravus Date: Thu, 17 Aug 2023 15:07:55 +0200 Subject: [PATCH 24/31] updated docker image version to see if it helps with weird CI error --- .circleci/config.yml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/.circleci/config.yml b/.circleci/config.yml index 7a92e4f83e..08984b765a 100644 --- a/.circleci/config.yml +++ b/.circleci/config.yml @@ -12,7 +12,7 @@ references: at: *working_directory .unity_linux_image: &unity_linux_image - - image: unityci/editor:ubuntu-2022.3.6f1-linux-il2cpp-1.1.2 + - image: unityci/editor:ubuntu-2022.3.6f1-linux-il2cpp-2.0.0 environment: DCL_OUTPUT_NAME: linux PROJECT_PATH: /tmp/workspace/unity-renderer/unity-renderer @@ -23,7 +23,7 @@ references: # ~~~~~~~~~~~~~~~~~~~~ <- folder name .unity_mac_image: &unity_mac_image - - image: unityci/editor:ubuntu-2022.3.6f1-mac-mono-1.1.2 + - image: unityci/editor:ubuntu-2022.3.6f1-mac-mono-2.0.0 environment: DCL_OUTPUT_NAME: mac PROJECT_PATH: /tmp/workspace/unity-renderer/unity-renderer @@ -34,7 +34,7 @@ references: # ~~~~~~~~~~~~~~~~~~ <- folder name .unity_windows_image: &unity_windows_image - - image: unityci/editor:ubuntu-2022.3.6f1-windows-mono-1.1.2 + - image: unityci/editor:ubuntu-2022.3.6f1-windows-mono-2.0.0 environment: DCL_OUTPUT_NAME: windows PROJECT_PATH: /tmp/workspace/unity-renderer/unity-renderer @@ -45,7 +45,7 @@ references: # ~~~~~~~~~~~~~~~~~~~~~~ <- folder name .unity_webgl_image: &unity_webgl_image - - image: unityci/editor:2022.3.6f1-webgl-1 + - image: unityci/editor:2022.3.6f1-webgl-2.0.0 environment: DCL_OUTPUT_NAME: webgl PROJECT_PATH: /tmp/workspace/unity-renderer/unity-renderer From 8e8a23be55272489f9f68754e0caab48adac147c Mon Sep 17 00:00:00 2001 From: Pravus Date: Thu, 24 Aug 2023 03:07:29 +0200 Subject: [PATCH 25/31] commented out every "restore library cache" step in config.yml to see if CI problem comes from cached libraries Signed-off-by: Pravus --- .circleci/config.yml | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/.circleci/config.yml b/.circleci/config.yml index 00e34fdda0..da1a4aea29 100644 --- a/.circleci/config.yml +++ b/.circleci/config.yml @@ -118,11 +118,11 @@ commands: keys: - build-{{ checksum "/tmp/target" }}-{{ checksum "../.unitysources-checksum" }}-{{ .Branch }} - build-{{ checksum "/tmp/target" }}-{{ checksum "../.unitysources-checksum" }}-dev - - restore_cache: &RESTORE_LIBRARY_CACHE - name: Restore library if exists - keys: - - library-{{ checksum "/tmp/target" }}-{{ .Environment.LIBRARY_CACHE_VERSION }}-{{ .Branch }} - - library-{{ checksum "/tmp/target" }}-{{ .Environment.LIBRARY_CACHE_VERSION }}-dev + # - restore_cache: &RESTORE_LIBRARY_CACHE + # name: Restore library if exists + # keys: + # - library-{{ checksum "/tmp/target" }}-{{ .Environment.LIBRARY_CACHE_VERSION }}-{{ .Branch }} + # - library-{{ checksum "/tmp/target" }}-{{ .Environment.LIBRARY_CACHE_VERSION }}-dev - run: name: Build Unity Project no_output_timeout: 45m @@ -286,7 +286,7 @@ jobs: name: Restore hashed files if they exist keys: - unity-playmode-{{ checksum "../.unitysources-checksum" }} - - restore_cache: *RESTORE_LIBRARY_CACHE + # - restore_cache: *RESTORE_LIBRARY_CACHE - run: name: Prepare test image command: | @@ -342,7 +342,7 @@ jobs: name: Restore hashed files if they exist keys: - unity-editmode-v2-{{ checksum "../.unitysources-checksum" }} - - restore_cache: *RESTORE_LIBRARY_CACHE + # - restore_cache: *RESTORE_LIBRARY_CACHE - run: name: Prepare image command: | From c5a77657f7fe3a0e82da45508b4a1562ed30a718 Mon Sep 17 00:00:00 2001 From: Pravus Date: Thu, 24 Aug 2023 12:16:50 +0200 Subject: [PATCH 26/31] Revert "commented out every "restore library cache" step in config.yml to see if CI problem comes from cached libraries" This reverts commit 8e8a23be55272489f9f68754e0caab48adac147c. --- .circleci/config.yml | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/.circleci/config.yml b/.circleci/config.yml index da1a4aea29..00e34fdda0 100644 --- a/.circleci/config.yml +++ b/.circleci/config.yml @@ -118,11 +118,11 @@ commands: keys: - build-{{ checksum "/tmp/target" }}-{{ checksum "../.unitysources-checksum" }}-{{ .Branch }} - build-{{ checksum "/tmp/target" }}-{{ checksum "../.unitysources-checksum" }}-dev - # - restore_cache: &RESTORE_LIBRARY_CACHE - # name: Restore library if exists - # keys: - # - library-{{ checksum "/tmp/target" }}-{{ .Environment.LIBRARY_CACHE_VERSION }}-{{ .Branch }} - # - library-{{ checksum "/tmp/target" }}-{{ .Environment.LIBRARY_CACHE_VERSION }}-dev + - restore_cache: &RESTORE_LIBRARY_CACHE + name: Restore library if exists + keys: + - library-{{ checksum "/tmp/target" }}-{{ .Environment.LIBRARY_CACHE_VERSION }}-{{ .Branch }} + - library-{{ checksum "/tmp/target" }}-{{ .Environment.LIBRARY_CACHE_VERSION }}-dev - run: name: Build Unity Project no_output_timeout: 45m @@ -286,7 +286,7 @@ jobs: name: Restore hashed files if they exist keys: - unity-playmode-{{ checksum "../.unitysources-checksum" }} - # - restore_cache: *RESTORE_LIBRARY_CACHE + - restore_cache: *RESTORE_LIBRARY_CACHE - run: name: Prepare test image command: | @@ -342,7 +342,7 @@ jobs: name: Restore hashed files if they exist keys: - unity-editmode-v2-{{ checksum "../.unitysources-checksum" }} - # - restore_cache: *RESTORE_LIBRARY_CACHE + - restore_cache: *RESTORE_LIBRARY_CACHE - run: name: Prepare image command: | From ab4643f2b8a7008c775f1c5188ad1a2518b618b2 Mon Sep 17 00:00:00 2001 From: Pravus Date: Thu, 24 Aug 2023 13:43:43 +0200 Subject: [PATCH 27/31] commented out dev cache restoration steps for CI in config.yml Signed-off-by: Pravus --- .circleci/config.yml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/.circleci/config.yml b/.circleci/config.yml index 00e34fdda0..0539a3078a 100644 --- a/.circleci/config.yml +++ b/.circleci/config.yml @@ -117,12 +117,12 @@ commands: - restore_cache: keys: - build-{{ checksum "/tmp/target" }}-{{ checksum "../.unitysources-checksum" }}-{{ .Branch }} - - build-{{ checksum "/tmp/target" }}-{{ checksum "../.unitysources-checksum" }}-dev + # - build-{{ checksum "/tmp/target" }}-{{ checksum "../.unitysources-checksum" }}-dev - restore_cache: &RESTORE_LIBRARY_CACHE name: Restore library if exists keys: - library-{{ checksum "/tmp/target" }}-{{ .Environment.LIBRARY_CACHE_VERSION }}-{{ .Branch }} - - library-{{ checksum "/tmp/target" }}-{{ .Environment.LIBRARY_CACHE_VERSION }}-dev + # - library-{{ checksum "/tmp/target" }}-{{ .Environment.LIBRARY_CACHE_VERSION }}-dev - run: name: Build Unity Project no_output_timeout: 45m From 05d46e9942bc2dc2160f4197dba53f7802cc4a67 Mon Sep 17 00:00:00 2001 From: Pravus Date: Thu, 24 Aug 2023 16:33:45 +0200 Subject: [PATCH 28/31] added unity version number to library cache operations for CI Signed-off-by: Pravus --- .circleci/config.yml | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/.circleci/config.yml b/.circleci/config.yml index 0539a3078a..e62645c46c 100644 --- a/.circleci/config.yml +++ b/.circleci/config.yml @@ -116,13 +116,13 @@ commands: echo $DCL_OUTPUT_NAME > /tmp/target - restore_cache: keys: - - build-{{ checksum "/tmp/target" }}-{{ checksum "../.unitysources-checksum" }}-{{ .Branch }} - # - build-{{ checksum "/tmp/target" }}-{{ checksum "../.unitysources-checksum" }}-dev + - build-{{ checksum "/tmp/target" }}-{{ checksum "../.unitysources-checksum" }}-{{ .Branch }}-v2022.3.6f1 + - build-{{ checksum "/tmp/target" }}-{{ checksum "../.unitysources-checksum" }}-dev-v2022.3.6f1 - restore_cache: &RESTORE_LIBRARY_CACHE name: Restore library if exists keys: - - library-{{ checksum "/tmp/target" }}-{{ .Environment.LIBRARY_CACHE_VERSION }}-{{ .Branch }} - # - library-{{ checksum "/tmp/target" }}-{{ .Environment.LIBRARY_CACHE_VERSION }}-dev + - library-{{ checksum "/tmp/target" }}-{{ .Environment.LIBRARY_CACHE_VERSION }}-{{ .Branch }}-v2022.3.6f1 + - library-{{ checksum "/tmp/target" }}-{{ .Environment.LIBRARY_CACHE_VERSION }}-dev-v2022.3.6f1 - run: name: Build Unity Project no_output_timeout: 45m @@ -145,7 +145,7 @@ commands: paths: *CACHED_PATHS - save_cache: name: Store library - key: library-{{ checksum "/tmp/target" }}-{{ .Environment.LIBRARY_CACHE_VERSION }}-{{ .Branch }} + key: library-{{ checksum "/tmp/target" }}-{{ .Environment.LIBRARY_CACHE_VERSION }}-{{ .Branch }}-v2022.3.6f1 paths: - ./unity-renderer/Library - run: From 569b39091078cbfee43890d0f4dd00e971f28cd7 Mon Sep 17 00:00:00 2001 From: Pravus Date: Fri, 25 Aug 2023 13:26:29 +0200 Subject: [PATCH 29/31] Update unity version in README.md Signed-off-by: Pravus --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index b913698699..b58682d93f 100644 --- a/README.md +++ b/README.md @@ -14,14 +14,14 @@ This repository contains the reference implementation of the [decentraland explo git lfs install git lfs pull -* The [Unity](https://unity.com) engine and IDE, currently using version 2021.3.14f1 +* The [Unity](https://unity.com) engine and IDE, currently using version 2022.3.6f1 * [node.js](https://nodejs.com), version 16 or later ### Steps Check: [Multiplatform in Editor](docs/multiplatform-in-editor.md) -1. Download and install Unity 2021.3.14f1 +1. Download and install Unity 2022.3.6f1 2. Open the scene named `InitialScene` 3. Within the scene, select the `DebugConfig` GameObject. 4. On `DebugConfig` inspector, make sure that `Base url mode` is set to `Custom` From b07744a42c792c46cc6c815c732bab239cbc3303 Mon Sep 17 00:00:00 2001 From: Pravus Date: Tue, 29 Aug 2023 11:22:37 +0200 Subject: [PATCH 30/31] updated CI cache IDs again to hopefully fix issue in CI --- .circleci/config.yml | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/.circleci/config.yml b/.circleci/config.yml index e62645c46c..7a9b7abf5d 100644 --- a/.circleci/config.yml +++ b/.circleci/config.yml @@ -116,13 +116,13 @@ commands: echo $DCL_OUTPUT_NAME > /tmp/target - restore_cache: keys: - - build-{{ checksum "/tmp/target" }}-{{ checksum "../.unitysources-checksum" }}-{{ .Branch }}-v2022.3.6f1 - - build-{{ checksum "/tmp/target" }}-{{ checksum "../.unitysources-checksum" }}-dev-v2022.3.6f1 + - build-{{ checksum "/tmp/target" }}-{{ checksum "../.unitysources-checksum" }}-{{ .Branch }}-2022.3.6f1 + - build-{{ checksum "/tmp/target" }}-{{ checksum "../.unitysources-checksum" }}-dev-2022.3.6f1 - restore_cache: &RESTORE_LIBRARY_CACHE name: Restore library if exists keys: - - library-{{ checksum "/tmp/target" }}-{{ .Environment.LIBRARY_CACHE_VERSION }}-{{ .Branch }}-v2022.3.6f1 - - library-{{ checksum "/tmp/target" }}-{{ .Environment.LIBRARY_CACHE_VERSION }}-dev-v2022.3.6f1 + - library-{{ checksum "/tmp/target" }}-{{ .Environment.LIBRARY_CACHE_VERSION }}-{{ .Branch }}-2022.3.6f1 + - library-{{ checksum "/tmp/target" }}-{{ .Environment.LIBRARY_CACHE_VERSION }}-dev-2022.3.6f1 - run: name: Build Unity Project no_output_timeout: 45m @@ -141,11 +141,11 @@ commands: - save_cache: name: Store build cache - key: build-{{ checksum "/tmp/target" }}-{{ checksum "../.unitysources-checksum" }}-{{ .Branch }} + key: build-{{ checksum "/tmp/target" }}-{{ checksum "../.unitysources-checksum" }}-{{ .Branch }}-2022.3.6f1 paths: *CACHED_PATHS - save_cache: name: Store library - key: library-{{ checksum "/tmp/target" }}-{{ .Environment.LIBRARY_CACHE_VERSION }}-{{ .Branch }}-v2022.3.6f1 + key: library-{{ checksum "/tmp/target" }}-{{ .Environment.LIBRARY_CACHE_VERSION }}-{{ .Branch }}-2022.3.6f1 paths: - ./unity-renderer/Library - run: From 64f9d1d455434ff9c6365942777cf061876ac028 Mon Sep 17 00:00:00 2001 From: Pravus Date: Wed, 30 Aug 2023 23:39:56 +0200 Subject: [PATCH 31/31] updated all usages of DCL/URP shaders to use the OG ones. --- unity-renderer/Assets/Materials/URP Lit.mat | 33 ++++++++++++++--- .../Assets/Materials/URP Lit_AlphaClip.mat | 32 ++++++++++++++--- .../Assets/Materials/URP Lit_Emission.mat | 33 ++++++++++++++--- .../Assets/Materials/URP Lit_Metallic.mat | 33 ++++++++++++++--- .../Materials/URP Lit_Metallic_Normal.mat | 33 ++++++++++++++--- .../Assets/Materials/URP Lit_Normal.mat | 33 ++++++++++++++--- .../Assets/Materials/URP Lit_Transparent.mat | 36 ++++++++++++++++--- .../Assets/Materials/URP SimpleLit.mat | 22 +++++++++++- .../Rendering/InfiniteFloor/DCL_Lit.mat | 14 ++++++-- .../CrossSection/Materials/Lit.mat | 31 +++++++++++++--- .../Prefabs/Satellite Part.mat | 14 ++++++-- .../Materials/LoadingTextureMaterial_Lit.mat | 36 ++++++++++++++++--- .../LoadingTextureMaterial_LitSimple.mat | 32 ++++++++++++++--- .../GLTFast/AssetPromise_GLTFast_Loader.cs | 2 +- 14 files changed, 329 insertions(+), 55 deletions(-) diff --git a/unity-renderer/Assets/Materials/URP Lit.mat b/unity-renderer/Assets/Materials/URP Lit.mat index 3f1d0b9d0d..eaa3775cb9 100644 --- a/unity-renderer/Assets/Materials/URP Lit.mat +++ b/unity-renderer/Assets/Materials/URP Lit.mat @@ -1,22 +1,40 @@ %YAML 1.1 %TAG !u! 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