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Other: Slightly reduce the level of CRT screen noise.
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Speculator/Speculator.Core/ZxDisplay.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -118,7 +118,7 @@ public bool IsCrt
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for (var i = 0; i < m_screenBuffer.Length; i++)
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{
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for (var j = 0; j < m_screenBuffer[0].Length; j++)
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m_grain[i][j] = m_isCrt ? new Vector3((float)(m_random.NextDouble() * 12.0)) : Vector3.Zero;
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m_grain[i][j] = m_isCrt ? new Vector3((float)(m_random.NextDouble() * 10.0)) : Vector3.Zero;
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}
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m_didPixelsChange = true;

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