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Description
Problem: Camera speed does not follow the characters.
Description: When the DragonSmoothCamera plugin has the "Dynamic Camera" option activated, the camera's movement speed - when moving to the left or up sides- does not follow a character at full speed (configured by events). When the error occurs on looped maps, the character is transported to the opposite edge.
Error message: None.
Images: The image below shows only the left edge movement. It may take some time to load. It's 11MB.
Steps to reproduce: Install the plugin and create a looped map on both axes. Keep an obstacle-free route by connecting all the edges. Change the player's movement to "Fast", defined in the event controller by code 6, "x4 faster". Accelerate towards the left or top edges of the screen until the character reaches the limit.
Correction suggestion: It must be a bug, as it is not possible to go beyond the right and bottom edges. The camera must take into account the character's maximum speed, even if this speed is changed and the "SHIFT" key is pressed. Or, if you want to maintain the standards, limit the character's maximum speed.