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This repository was archived by the owner on Jun 24, 2024. It is now read-only.
This repository was archived by the owner on Jun 24, 2024. It is now read-only.

Improve visual quality of rendering. #6

@diroru

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@diroru

The result in the sketch window seems visually inferior to what should be expected. Tried increasing the cubemapSize variable, doesn’t seem to make a difference. Tried setting texture sampling to linear, looks slightly better imho, but still does not cut it. What could be the problem? Mipmapping? Precision in the shader?

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