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Fixed readme, removed old UI system files
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CMakeLists.txt

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@@ -53,8 +53,5 @@ target_include_directories(${APP} PUBLIC external/)
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target_include_directories(${APP} PRIVATE include/)
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add_custom_command(TARGET ${APP} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/assets/" "${ASSETS}")
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add_custom_command(TARGET ${APP} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/bin" "$<TARGET_FILE_DIR:${APP}>")

README.md

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DualSense Support for any game based on emulation provided by [ViGEm](https://github.com/ViGEm/ViGEmClient).
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## Features
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Get the most out of your DualSense controller.
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Get the most out of your DualSense controller.
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Full support for any game using XInput.
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Enhanced features like touchpad mouse controls.
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Freely bind any action your controller is capable of to your desire.
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* Rumble Support
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* WIP:
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* Support for touchpad
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* Multiple Controllers
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* Profiles
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* Persistence
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## Installation
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Just grab the latest release under [releases](https://github.com/broken-bytes/DualSense4Windows/releases) and run it.
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You need to provide library files for the following components used
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* [ViGEmClient](https://github.com/ViGEm/ViGEmClient)
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* [hidapi](https://github.com/libusb/hidapi)
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* [Ultralight](https://github.com/ultralight-ux/Ultralight)
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### Build Steps
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* First, create a dynamic library build for hidapi and ViGEmClient.
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* Place `hidapi.lib`, `ViGEmClient.lib`, `AppCore.lib`, `UltraLight.lib`, `UltraLightCore.lib`, and `WebCore.lib` inside the `lib` folder of the project.
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* Place `hidapi.lib`, `ViGEmClient.lib` inside the `lib` folder of the project.
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* Also place the corrosponding `.dll` files in the `bin` folder of your project root folder
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* Execute `CreateVisualStudioSolution.bat`
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* Open `DualSense4Windows.sln` created in your `build` folder

assets/css/styles.css

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assets/html/app.html

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assets/img/dualsense.jpg

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assets/js/main.js

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