Commit af61ec2
authored
Incorporate viewport position into clamping in
# Objective
In its existing form, the clamping that's done in `camera_system`
doesn't work well when the `physical_position` of the associated
viewport is nonzero. In such cases, it may produce invalid viewport
rectangles (i.e. not lying inside the render target), which may result
in crashes during the render pass.
The goal of this PR is to eliminate this possibility by making the
clamping behavior always result in a valid viewport rectangle when
possible.
## Solution
Incorporate the `physical_position` information into the clamping
behavior. In particular, always cut off enough so that it's contained in
the render target rather than clamping it to the same dimensions as the
target itself. In weirder situations, still try to produce a valid
viewport rectangle to avoid crashes.
## Testing
Tested these changes on my work branch where I encountered the crash.camera_system (#18242)1 parent fecf2d2 commit af61ec2
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