diff --git a/Runtime/Model/BacktraceUnhandledException.cs b/Runtime/Model/BacktraceUnhandledException.cs
index c527af07..cb34c611 100644
--- a/Runtime/Model/BacktraceUnhandledException.cs
+++ b/Runtime/Model/BacktraceUnhandledException.cs
@@ -163,7 +163,7 @@ private BacktraceStackFrame ConvertFrame(string frameString, int methodNameEndIn
// allow to execute this code in the editor
// to validate parser via unit tests
#if UNITY_ANDROID || UNITY_EDITOR
- // verify if the stack trace is from Untiy by checking if the
+ // verify if the stack trace is from Unity by checking if the
// by checking source code location
const char argumentStartInitialChar = '(';
var sourceCodeStartIndex = frameString.IndexOf(argumentStartInitialChar, methodNameEndIndex + 1);
@@ -487,4 +487,4 @@ private void TrySetClassifier()
}
}
}
-}
\ No newline at end of file
+}
diff --git a/Runtime/Native/Android/NativeClient.cs b/Runtime/Native/Android/NativeClient.cs
index 36adbce2..08c0c7f2 100644
--- a/Runtime/Native/Android/NativeClient.cs
+++ b/Runtime/Native/Android/NativeClient.cs
@@ -157,7 +157,7 @@ public NativeClient(BacktraceConfiguration configuration, BacktraceBreadcrumbs b
}
///
- /// Setup communication between Untiy and Android to receive information about unhandled thread exceptions
+ /// Setup communication between Unity and Android to receive information about unhandled thread exceptions
///
/// Game object callback method name
private void HandleUnhandledExceptions()
diff --git a/Tests/Runtime/Client/BacktraceAttributeMachineIdTests.cs b/Tests/Runtime/Client/BacktraceAttributeMachineIdTests.cs
index e0ffa2fa..8ae60437 100644
--- a/Tests/Runtime/Client/BacktraceAttributeMachineIdTests.cs
+++ b/Tests/Runtime/Client/BacktraceAttributeMachineIdTests.cs
@@ -25,7 +25,7 @@ public void TestMachineAttributes_ShouldUseUnityIdentifier_ShouldReturnUnityIden
}
[Test]
- public void TestMachineAttributes_ShouldUseMac_ShouldReturnNetowrkingIdentifier()
+ public void TestMachineAttributes_ShouldUseMac_ShouldReturnNetworkIdentifier()
{
var networkIdentifierDataProvider = new NetworkIdentifierProvider();
var expectedMachineId = networkIdentifierDataProvider.Get();
@@ -73,7 +73,7 @@ public void TestMachineAttributes_ShouldRetrieveValueFromStorage_IdentifierIsSto
}
[Test]
- public void TestMachineAttributes_ShouldAlwaysReturnTheSameValueUnityId_IdentifierAreTheSame()
+ public void TestMachineAttributes_ShouldAlwaysReturnTheSameValueUnityId_IdentifiersAreTheSame()
{
var firstMachineIdStorage = new MachineIdStorage().GenerateMachineId();
var secGenerationOfMachineIdStorage = new MachineIdStorage().GenerateMachineId();
@@ -82,7 +82,7 @@ public void TestMachineAttributes_ShouldAlwaysReturnTheSameValueUnityId_Identifi
}
[Test]
- public void TestMachineAttributes_ShouldAlwaysGenerateTheSameUntiyAttribute_ShouldReturnTheSameUnityIdentitfier()
+ public void TestMachineAttributes_ShouldAlwaysGenerateTheSameUnityAttribute_ShouldReturnTheSameUnityIdentitfier()
{
var machineIdStorage = new MachineIdStorage();