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Konrad Dysput
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Change a version to 3.11.0
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CHANGELOG.md

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# Backtrace Unity Release Notes
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## Version 3.10.1
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## Version 3.11.0
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Improvements
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- Xbox One support (#230)
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## Version 3.10.0
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Bugfixes
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- Fixed Unity console errors caused by corrupt meta (#224).
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- Fixed texture re-rendering during attachments generation (#228).
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Improvements
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- Mac native support (#225).
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- changed the frequency of the internet availability check to 30 seconds (#226).
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## Version 3.9.1
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Bugfixes
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- Fixed potential overflow that can happen during breadcrumb deletion flow (#220).
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- Added proguard support for Android uncaught exception captured by the Unity uncaught exception handler (#221).
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Improvements
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- Native crash reporting binary upgrade - PlCrashReporter upgrade from 1.7.2 to 1.11.2 (#222).
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- iOS crash handler: store client attributes in the PlCrashReporter crashData object (#222).
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- iOS native attributes: Renaming process.vm.* attributes to vm.* (#222).
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- iOS native attributes: Renaming process.vm._ attributes to vm._ (#222).
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- iOS native crash: create a readable crash message - do not use signal number as a report message (#222).
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## Version 3.9.0
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- Allow unity to finish capturing uncaught exception generated on the Android native layer (#215).
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Improvements
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- Proguard Support. Added support for native managed exceptions when ProGuard obfuscation is in use (#216).
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- Updated native NDK libraries to the latest version of the backtrace-android library (#217).
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- Added support for a new crash flow when the crash handler executable cannot be extracted on Android. The `useLegacyPackaging` is no longer required. (#218).
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## Version 3.8.7
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- Changed uname.sysname attribute from IOS to iOS.
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- Do not report OOMs generated when application is in background.
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Improvements
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- Added an option to define breadcrumb type.
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- Allow to use not available configuration options on specific platform.
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## Version 3.8.6
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Bugfixes
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- Removed warning generated by the graphic card attribute if statement.
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- Removed device.name attribute due to PII/bluetooth access issues
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## Version 3.8.5
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- Fixed populating graphic card attributes, when graphic card is not available.
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## Version 3.8.4
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- Unhandled exception handler on Android will now report all type of captured Android exceptions.
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- Added the screencapture module as a dependency
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- Xbox native crash handler now handles more types of crashes
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- Xbox native crash handler now handles more types of crashes
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## Version 3.8.3
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- Fixed android/ios specific code usage on Editor,
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- improved metrics management
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## Version 3.8.2
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- Fixed a duplicate identifier issue available in the generated xcode project.
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- Normalized system attributes on iOS and Android
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- Added support for uploading Android symbols files on OSes other than Windows.
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- SteamDeck support
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## Version 3.8.1
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- Fixed an issue with passing non-ASCII characters to the native crash handler on Windows.
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## Version 3.8.0
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New functionality
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- Add support for XBox native crashes.
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## Version 3.7.9
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## Version 3.7.8
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- Fixed a problem with invalid stack frame type.
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- Allow users to use custom Backtrace URls in the configuration.
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Maintenance
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- Upgraded Android native crash handler.
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- Cleaned up documentation images
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## Version 3.7.7
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- Improved machine identifier functionality - if default identifier methods fail, a new machine identifier will be stored in the internal storage and will stay the same between game restarts.
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- Added a new attribute `application.package` that stores information about an application package id.
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Runtime/BacktraceClient.cs

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/// </summary>
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public class BacktraceClient : MonoBehaviour, IBacktraceClient
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{
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public const string VERSION = "3.10.1";
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public const string VERSION = "3.11.0";
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internal const string DefaultBacktraceGameObjectName = "BacktraceClient";
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public BacktraceConfiguration Configuration;
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package.json

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{
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"name": "io.backtrace.unity",
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"displayName": "Backtrace",
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"version": "3.10.1",
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"version": "3.11.0",
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"unity": "2017.1",
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"description": "Backtrace's integration with Unity games allows customers to capture and report handled and unhandled Unity exceptions to their Backtrace instance, instantly offering the ability to prioritize and debug software errors.",
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"keywords": [

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