@@ -84,19 +84,19 @@ var completionItems = func() []lsp.CompletionItem {
8484
8585 describedKeywords := map [string ]string {
8686 // https://docs.godotengine.org/en/stable/tutorials/shaders/shader_reference/shading_language.html#precision
87- "lowp" : "low precision, usually 8 bits per component mapped to 0-1" ,
88- "mediump" : "medium precision, usually 16 bits or half float" ,
89- "highp" : "high precision, uses full float or integer range (32 bit default)" ,
90- "discard" : "Discards the current fragment, preventing it from being drawn. Used in fragment shaders to skip rendering under certain conditions." ,
91- "in" : "An agument only for reading" ,
92- "out" : "An argument only for writing" ,
93- "inout" : "An argument that is fully passed via reference" ,
94- "shader_type" : "Declares the type of shader being written, such as `canvas_item`, `spatial`, or `particle`." ,
95- "uniform" : "Declares a variable that can be set from outside the shader" ,
96- "varying" : "Declares a variable that is passed between vertex and fragment shaders" ,
97- "flat" : "The value is not interpolated" ,
98- "smooth" : "The value is interpolated in a perspective-correct fashion. This is the default." ,
99- "uniform_group " : "Group multiple uniforms together in the inspector" ,
87+ "lowp" : "low precision, usually 8 bits per component mapped to 0-1" ,
88+ "mediump" : "medium precision, usually 16 bits or half float" ,
89+ "highp" : "high precision, uses full float or integer range (32 bit default)" ,
90+ "discard" : "Discards the current fragment, preventing it from being drawn. Used in fragment shaders to skip rendering under certain conditions." ,
91+ "in" : "An agument only for reading" ,
92+ "out" : "An argument only for writing" ,
93+ "inout" : "An argument that is fully passed via reference" ,
94+ "shader_type" : "Declares the type of shader being written, such as `canvas_item`, `spatial`, or `particle`." ,
95+ "uniform" : "Declares a variable that can be set from outside the shader" ,
96+ "varying" : "Declares a variable that is passed between vertex and fragment shaders" ,
97+ "flat" : "The value is not interpolated" ,
98+ "smooth" : "The value is interpolated in a perspective-correct fashion. This is the default." ,
99+ "group_uniforms " : "Group multiple uniforms together in the inspector" ,
100100 }
101101
102102 for label , doc := range describedKeywords {
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