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Copy file name to clipboardExpand all lines: Assets/Editor Toolbox/CHANGELOG.md
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### Added:
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- Warning information if currently serialized type in TypeField-based drawers (SerializedType, [ReferencerPicker]) is not available in the filtered types collection
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- Context menu operations for [SerializeReference] properties (Copy, Paste, Duplicate), all operations are based on a deep copy of the source reference
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- Basic support for generic references while using [SerializeReference] & [ReferencePicker], can be utilized in Unity 2023+
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- Basic support for generic references while using [SerializeReference] & [ReferencePicker], can be utilized in Unity 2023.2.x+
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- More unit tests (PropertyUtility, filtering generic types)
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- Validation of assigned assets in the SerializedDirectory class
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### Changed:
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- Fix duplicated initialization process forced by the OnValidate call
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- Better support for generic types for the SerializedType & associated drawer
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- Hierarchy: For now 'Script' label displays maximum 5 scripts
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- Improved types label generation for TypeField-based drawers (SerializedType, [ReferencerPicker])
- Enable/disable Toolbox Scene View and assign hotkeys
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---
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> [!IMPORTANT]
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> This package is fully IMGUI-based, which means it may conflict with pure UI Toolkit features in your project. Additionally, Toolbox overwrites the 'base' custom Editor for all `UnityEngine.Objects`, it's a common solution but means that you can't combine other Inspector extensions/plugins.
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## Table Of Contents
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-[Attributes & Drawers](#drawers)
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Create/Editor Toolbox/Settings
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```
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---
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> [!IMPORTANT]
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> If you are getting warnings related to the current settings state, it most likely means that some features are not present in your Unity version. I suggest creating your own settings file and adjusting potential issues. Generally, it's always better to use a custom settings file rather than the default one. I'm planning to replace the ScriptableObject-based solution in the future, so it won't be a problem anymore.
- Enable/disable Toolbox Scene View and assign hotkeys
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---
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> [!IMPORTANT]
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> This package is fully IMGUI-based, which means it may conflict with pure UI Toolkit features in your project. Additionally, Toolbox overwrites the 'base' custom Editor for all `UnityEngine.Objects`, it's a common solution but means that you can't combine other Inspector extensions/plugins.
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## Table Of Contents
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-[Attributes & Drawers](#drawers)
@@ -76,6 +80,10 @@ If you want to keep your custom settings between UET versions, create your own s
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Create/Editor Toolbox/Settings
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```
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---
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> [!IMPORTANT]
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> If you are getting warnings related to the current settings state, it most likely means that some features are not present in your Unity version. I suggest creating your own settings file and adjusting potential issues. Generally, it's always better to use a custom settings file rather than the default one. I'm planning to replace the ScriptableObject-based solution in the future, so it won't be a problem anymore.
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