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| 1 | +# AppLovin MAX Unity Demo |
| 2 | + |
| 3 | +A Unity sample project demonstrating a clean, maintainable integration of **AppLovin MAX** for showing ads: |
| 4 | +- Banner ads |
| 5 | +- Interstitial ads |
| 6 | +- Two separate Rewarded ad units |
| 7 | + |
| 8 | + |
| 9 | + |
| 10 | +The project implements **all listener and delegate methods** for each ad type — even if only for logging — so you can clearly see the lifecycle of ads and how to hook into them. |
| 11 | + |
| 12 | +This project and documentation can be extended upon request. New features like Zenject demonstration, automated android version and similar useful implementation can be added. |
| 13 | + |
| 14 | +--- |
| 15 | + |
| 16 | +## Features |
| 17 | + |
| 18 | +### Ad Types Implemented |
| 19 | +- **Banner** – Toggle on/off, positioned via settings. |
| 20 | +- **Interstitial** – Fullscreen ad between content. |
| 21 | +- **Rewarded A & Rewarded B** – Two separate reward scenarios for testing. |
| 22 | + |
| 23 | +### Listener Coverage |
| 24 | + |
| 25 | +All relevant MAX callbacks are implemented and logged: |
| 26 | + |
| 27 | +- **SDK** |
| 28 | + - `OnSdkInitializedEvent` |
| 29 | +- **Banner** |
| 30 | + - `OnAdLoadedEvent` |
| 31 | + - `OnAdLoadFailedEvent` |
| 32 | + - `OnAdClickedEvent` |
| 33 | + - `OnAdExpandedEvent` |
| 34 | + - `OnAdCollapsedEvent` |
| 35 | + - `OnAdRevenuePaidEvent` |
| 36 | +- **Interstitial** |
| 37 | + - `OnAdLoadedEvent` |
| 38 | + - `OnAdLoadFailedEvent` |
| 39 | + - `OnAdDisplayedEvent` |
| 40 | + - `OnAdDisplayFailedEvent` |
| 41 | + - `OnAdClickedEvent` |
| 42 | + - `OnAdHiddenEvent` |
| 43 | + - `OnAdRevenuePaidEvent` |
| 44 | +- **Rewarded** |
| 45 | + - `OnAdLoadedEvent` |
| 46 | + - `OnAdLoadFailedEvent` |
| 47 | + - `OnAdDisplayedEvent` |
| 48 | + - `OnAdDisplayFailedEvent` |
| 49 | + - `OnAdClickedEvent` |
| 50 | + - `OnAdHiddenEvent` |
| 51 | + - `OnAdReceivedRewardEvent` |
| 52 | + - `OnAdRevenuePaidEvent` |
| 53 | + |
| 54 | +--- |
| 55 | + |
| 56 | +## Project Structure and Script Descriptions |
| 57 | + |
| 58 | +### Scripts/Max/ |
| 59 | + |
| 60 | +* **[MaxInitializer.cs](Assets/Scripts/Max/MaxInitializer.cs)** |
| 61 | + |
| 62 | + - Initializes the MAX SDK once at app start and survives scene loads (DontDestroyOnLoad). |
| 63 | + - Optional switches for verbose logging and test device IDs (must be set before InitializeSdk). |
| 64 | + - Subscribes to MaxSdkCallbacks.OnSdkInitializedEvent and is the single place to kick off ad loading via MaxAdsService. |
| 65 | + - Editor-safe: can expose a helper to open the Mediation Debugger on device. |
| 66 | + - Common pitfalls it prevents: calling load/show before the SDK is initialized. |
| 67 | + |
| 68 | +* **[MaxAdService.cs](Assets/Scripts/Max/MaxAdService.cs)** |
| 69 | + |
| 70 | + - A small facade singleton that owns all ad controllers and exposes a tiny UI API: |
| 71 | + - ToggleBanner(), |
| 72 | + - ShowInterstitial(), |
| 73 | + - ShowRewardedA(), |
| 74 | + - ShowRewardedB(). |
| 75 | + |
| 76 | + - Accepts a MaxAdSettings asset (ScriptableObject) so no IDs are hard-coded. |
| 77 | + - Subscribes once and guards against double registration (e.g., scene reloads). |
| 78 | + - Raises a simple ready signal after MAX init so UI can wire listeners safely. |
| 79 | + - Ideal place to later route impression revenue to analytics/MMPs (kept out of controllers). |
| 80 | + |
| 81 | +* **[BannerAdController.cs](Assets/Scripts/Max/BannerAdController.cs)** |
| 82 | + |
| 83 | + - Creates/configures a banner via AdViewConfiguration (position + background color). |
| 84 | + - Handles load/show/hide/toggle and logs all supported banner callbacks: |
| 85 | + - OnAdLoaded, |
| 86 | + - OnAdLoadFailed, |
| 87 | + - OnAdClicked, |
| 88 | + - OnAdExpanded, |
| 89 | + - OnAdCollapsed, |
| 90 | + - OnAdRevenuePaid. |
| 91 | + |
| 92 | +* **[InterstitialAdController.cs](Assets/Scripts/Max/InterstitialAdController.cs)** |
| 93 | + |
| 94 | + - Manages full-screen interstitials: preload → show → preload next. |
| 95 | + - Implements exponential backoff retry on load failures (1–64s). |
| 96 | + |
| 97 | + - Logs all interstitial callbacks: |
| 98 | + - OnAdLoaded, |
| 99 | + - OnAdLoadFailed, |
| 100 | + - OnAdDisplayed, |
| 101 | + - OnAdDisplayFailed, |
| 102 | + - OnAdClicked, |
| 103 | + - OnAdHidden, |
| 104 | + - OnAdRevenuePaid. |
| 105 | + - Public API: |
| 106 | + - Initialize(adUnitId), |
| 107 | + - Preload(), |
| 108 | + - Show(). |
| 109 | + |
| 110 | +* **[RewardedAdController.cs](Assets/Scripts/Max/RewardedAdController.cs)** |
| 111 | + |
| 112 | + - Same lifecycle as interstitials, plus the reward flow. |
| 113 | + - Logs all rewarded callbacks: |
| 114 | + - OnAdLoaded, |
| 115 | + - OnAdLoadFailed, |
| 116 | + - OnAdDisplayed, |
| 117 | + - OnAdDisplayFailed, |
| 118 | + - OnAdClicked, |
| 119 | + - OnAdHidden, |
| 120 | + - OnAdReceivedReward, |
| 121 | + - OnAdRevenuePaid. |
| 122 | + |
| 123 | + - Exposes **OnRewardGranted** event so game code (e.g., “skip question”, coins) can react without touching ad logic. |
| 124 | + - Instantiated twice by MaxAdsService for Rewarded A and Rewarded B ad units. |
| 125 | + |
| 126 | +### Scripts/Configs/ |
| 127 | + |
| 128 | +* **[MaxAdSettings.cs](Assets/Scripts/Config/MaxAdSettings.cs)** |
| 129 | + |
| 130 | + - ScriptableObject that centralizes ad configuration: |
| 131 | + |
| 132 | + - Android Ad Unit IDs: |
| 133 | + - Banner, |
| 134 | + - Interstitial, |
| 135 | + - Rewarded A and Rewarded B |
| 136 | + - Banner position and background color |
| 137 | + - Whether the banner starts hidden |
| 138 | + - Create multiple assets (e.g., Dev, Staging, Prod) and swap them without changing code. |
| 139 | + |
| 140 | +### Scripts/UI/ |
| 141 | + |
| 142 | +* **[MediationButton.cs](Assets/Scripts/UI/MediationButton.cs)** |
| 143 | + |
| 144 | + - Tiny helper to open the Mediation Debugger on device. |
| 145 | + - Add to any UI button; useful for enabling Test Ads quickly and inspecting integrations. |
| 146 | + |
| 147 | +* **[ResourceLabel.cs](Assets/Scripts/UI/ResourceLabel.cs)** |
| 148 | + |
| 149 | + - Binds a label to a resource value (e.g., coins), subscribing to updates from ResourcesController. |
| 150 | + - Keeps the UI in sync when rewards are granted—great for demos/screenshots. |
| 151 | + |
| 152 | +* **[AdButtonsBinder.cs](Assets/Scripts/UI/AdButtonsBinder.cs)** |
| 153 | + |
| 154 | + - Optional runtime wiring: attaches button onClick handlers after MaxAdsService reports ready. |
| 155 | + - Prevents double listeners and logs wiring, so you don’t need to set OnClick in the Inspector. |
| 156 | + |
| 157 | +### Scripts/Resources/ |
| 158 | + |
| 159 | +* **[ResourceA/B + Receivers](Assets/Scripts/Resources/Resources.cs)** |
| 160 | + |
| 161 | + - Minimal “reward sinks” to demonstrate integrating ads with game state. |
| 162 | + - Each resource tracks a value (e.g., “Coins A/B”). |
| 163 | + |
| 164 | +* **[ResourcesController.cs](Assets/Scripts/Resources/ResourcesController.cs)** |
| 165 | + |
| 166 | + - Listens to RewardedAdController.OnRewardGranted and applies the corresponding reward to the selected resource(s). |
| 167 | + - Updates any SimpleResourceLabel listeners and can persist via PlayerPrefs (optional). |
| 168 | + - Keeps gameplay concerns (state/UI) decoupled from ad concerns (loading/showing/listening). |
| 169 | + |
| 170 | +*** |
| 171 | + |
| 172 | +## How It Works |
| 173 | + |
| 174 | +1. **[Initialization](Assets/Scripts/Max/MaxInitializer.cs)** |
| 175 | + - `MaxInitializer` runs at startup. |
| 176 | + - Calls `MaxSdk.InitializeSdk()` and logs SDK details. |
| 177 | + |
| 178 | +2. **[Ad Service](Assets/Scripts/Max/MaxAdService.cs)** |
| 179 | + - `MaxAdsService` creates and initializes controllers for |
| 180 | + - Banner, |
| 181 | + - Interstitial, |
| 182 | + - Rewarded A, and Rewarded B. |
| 183 | + - Preloads all ads on initialization as suggested. |
| 184 | + - Exposes simple methods: |
| 185 | + - `ToggleBanner()`, |
| 186 | + - `ShowInterstitial()`, |
| 187 | + - `ShowRewardedA()`, |
| 188 | + - `ShowRewardedB()`. |
| 189 | + |
| 190 | +3. **Controllers** |
| 191 | + - Each ad type has its own controller: |
| 192 | + - [BannerAdController](Assets/Scripts/Max/BannerAdController.cs), |
| 193 | + - [InterstitialAdController](Assets/Scripts/Max/InterstitialAdController.cs), |
| 194 | + - [RewardedAdController](Assets/Scripts/Max/RewardedAdController.cs). |
| 195 | + - Subscribes to **all** MAX events and logs them. |
| 196 | + - Includes retry logic for failed loads (Interstitial & Rewarded). |
| 197 | + - Banner appearance and placement is configurable via [MaxAdSettings](Assets/Scripts/Config/MaxAdSettings.cs). |
| 198 | + |
| 199 | +4. **Rewards** |
| 200 | + - [ResourcesController](Assets/Scripts/Resources/ResourcesController.cs) listens to `OnAdReceivedRewardEvent`. |
| 201 | + - Matches ad unit IDs to **ResourceA** or **ResourceB**. |
| 202 | + - Grants rewards (with fallback amounts if `reward.Amount` is 0). |
| 203 | + - [ResourceLabel](Assets/Scripts/UI/ResourceLabel.cs) updates UI automatically when resource values change. |
| 204 | + |
| 205 | +5. **UI Binding** |
| 206 | + - [AdButtonsBinder](Assets/Scripts/UI/AdButtonsBinder.cs) connects Unity UI Buttons to ad service methods once `MaxAdsService` is ready. |
| 207 | + - [MediationButton](Assets/Scripts/UI/MediationButton.cs) opens the Mediation Debugger. |
| 208 | + |
| 209 | + |
| 210 | +## Setup |
| 211 | + |
| 212 | +1. **Get Ad Unit IDs** |
| 213 | + - In the MAX dashboard, create: |
| 214 | + - 1x Banner |
| 215 | + - 1x Interstitial |
| 216 | + - 2x Rewarded |
| 217 | + - Assign them to [MaxAdSettings](Assets/Scripts/Config/MaxAdSettings.cs) in the Unity Inspector. |
| 218 | + |
| 219 | +2. **Test Device** |
| 220 | + - (Optional) Find your GAID and enter it in `MaxInitializer.testDeviceGAID` to enable test ads. |
| 221 | + - Additionally, set your device as a test device using the Mediation Debugger. |
| 222 | + |
| 223 | +3. **Run** |
| 224 | + - Open the demo scene. |
| 225 | + - Press Play. |
| 226 | + - Use the buttons to trigger ads and watch logs in the Console. |
| 227 | + |
| 228 | + --- |
| 229 | + |
| 230 | +## Extending This Demo |
| 231 | + |
| 232 | +- **New Rewarded Ads**: Add new fields in `MaxAdSettings` and handle them in `ResourcesController`. |
| 233 | +- **Different Reward Logic**: Replace `ResourceA/B` with your own reward systems. |
| 234 | +- **Custom UI**: Replace `AdButtonsBinder` with your own game UI integration. |
| 235 | + |
| 236 | +--- |
| 237 | + |
| 238 | +## Debugging Tools |
| 239 | + |
| 240 | +- **Mediation Debugger** – Use the “Open Mediation Debugger” button to inspect network setup. |
| 241 | +- **Verbose Logging** – Toggle in `MaxInitializer` to see detailed logs. |
| 242 | +- **Event Logs** – All ad lifecycle events are logged with `[Banner]`, `[Interstitial]`, `[Rewarded]` tags. |
| 243 | + |
| 244 | +--- |
| 245 | + |
| 246 | +## Automated Versioning |
| 247 | + |
| 248 | +This repo includes automated versioning and continuous integration setup, so commit on main branch triggers version bumping without the need for manual actions. |
| 249 | + |
| 250 | +* Automated Versioning – Uses semantic-release to bump version numbers, generate changelogs, and tag releases based on commit history. |
| 251 | + |
| 252 | +- Why it matters – Ensures that demo builds shared with clients are always reproducible, versioned, and match the code in the repo. |
| 253 | + |
| 254 | +## License |
| 255 | + |
| 256 | +This sample is for demonstration purposes. |
| 257 | + |
| 258 | +**Logo / Branding Notice:** |
| 259 | +The application icon and any sample branding used in this demo **do not belong to me**. They are included **solely to improve UX and presentation** for demonstration purposes. All trademarks, service marks, and logos remain the property of their respective owners. No affiliation or endorsement is implied. If you are a rights holder and would like any asset removed, please contact me and I will take it down immediately. |
| 260 | + |
| 261 | +## Author & Asset Attribution |
| 262 | + |
| 263 | +**Developer:** Alp Kurt, Berlin, Germany |
| 264 | + |
| 265 | +krtalp@gmail.com |
| 266 | + |
| 267 | +If you have questions about this demo or the implementation details, feel free to reach out. |
| 268 | + |
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