File tree Expand file tree Collapse file tree 1 file changed +48
-28
lines changed
Expand file tree Collapse file tree 1 file changed +48
-28
lines changed Original file line number Diff line number Diff line change 2020 /* CBasePlayer */
2121 "GiveNamedItem"
2222 {
23- "windows" "331 "
24- "linux" "332 "
23+ "windows" "403 "
24+ "linux" "404 "
2525 }
2626 "RemovePlayerItem"
2727 {
28- "windows" "229 "
29- "linux" "230 "
28+ "windows" "273 "
29+ "linux" "274 "
3030 }
3131 "Weapon_GetSlot"
3232 {
33- "windows" "227 "
34- "linux" "228 "
33+ "windows" "271 "
34+ "linux" "272 "
3535 }
3636 "Ignite"
3737 {
38- "windows" "191 "
39- "linux" "192 "
38+ "windows" "212 "
39+ "linux" "213 "
4040 }
4141 "Extinguish"
4242 {
43- "windows" "192 "
44- "linux" "193 "
43+ "windows" "216 "
44+ "linux" "217 "
4545 }
4646 "Teleport"
4747 {
48- "windows" "100 "
49- "linux" "101 "
48+ "windows" "108 "
49+ "linux" "109 "
5050 }
5151 "CommitSuicide"
5252 {
53- "windows" "360 "
54- "linux" "361 "
53+ "windows" "442 "
54+ "linux" "442 "
5555 }
5656 "GetVelocity"
5757 {
58- "windows" "128 "
59- "linux" "129 "
58+ "windows" "140 "
59+ "linux" "141 "
6060 }
6161 "EyeAngles"
6262 {
63- "windows" "120"
64- "linux" "121"
63+ "windows" "131"
64+ "linux" "132"
65+ }
66+ "DispatchKeyValue"
67+ {
68+ "windows" "31"
69+ "linux" "30"
70+ }
71+ "DispatchKeyValueFloat"
72+ {
73+ "windows" "30"
74+ "linux" "31"
75+ }
76+ "DispatchKeyValueVector"
77+ {
78+ "windows" "29"
79+ "linux" "32"
6580 }
6681 "AcceptInput"
6782 {
68- "windows" "35 "
69- "linux" "36 "
83+ "windows" "36 "
84+ "linux" "37 "
7085 }
7186 "SetEntityModel"
7287 {
73- "windows" "25 "
74- "linux" "26 "
88+ "windows" "24 "
89+ "linux" "25 "
7590 }
7691 "WeaponEquip"
7792 {
78- "windows" "220 "
79- "linux" "221 "
93+ "windows" "264 "
94+ "linux" "265 "
8095 }
8196 "Activate"
8297 {
83- "windows" "32"
84- "linux" "33"
98+ "windows" "33"
99+ "linux" "34"
100+ }
101+ /* CBasePlayer::PlayerRunCommand(CUserCmd*, IMoveHelper*) */
102+ "PlayerRunCmd"
103+ {
104+ "windows" "421"
105+ "linux" "422"
85106 }
86-
87107 /* Offset into CBaseTempEntity constructor.
88108 * On Windows Dsytopia is heavily inlined; we use the function
89109 * surrounding "aCouldnTFindTem" in IDA instead.
112132 "GameRulesDataTable" "dys_gamerules_data"
113133 }
114134 }
115- }
135+ }
You can’t perform that action at this time.
0 commit comments