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lawwong
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Update version code to v1.12.0
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Assets/HTC.UnityPlugin/ViveInputUtility/Scripts/VIUVersion.cs

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@@ -6,6 +6,6 @@ namespace HTC.UnityPlugin.Vive
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{
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public static class VIUVersion
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{
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public static readonly Version current = new Version("1.11.0.0");
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public static readonly Version current = new Version("1.12.0.0");
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}
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}

CHANGELOG.md

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# Vive Input Utility for Unity - v1.11.0
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# Vive Input Utility for Unity - v1.12.0
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Copyright (c) 2016-2020, HTC Corporation. All rights reserved.
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## Changes for v1.12.0:
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* New Features
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- Add support for Wave XR Plugin
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- Add support for OpenVR XR Plugin preview4 and above
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- Add support for Oculus Link Quest
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* Changes
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- Move VIUSettings.asset default path to folder under Assets\VIUSettings\Resources
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* Bug Fixes
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- Optimize performance updating define symbols #186
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- Fix recommended settings did not skip check for values that are already using recommended value
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- Fix compile error when using Oculus Integration Unity Plugin v19 and above
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- Fix losing materials in example scenes when Universal Render Pipeline is applied
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- Fix GetReferencedAssemblyNameSet() for Unity 2017.3 and 2017.4
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- Fix SymbolRequirement.reqAnyMethods validation throwing exception when any argument type not found
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- Fix UnityWebRequest.SendWebRequest() in early Unity version (5.4 - 2017.1)
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* Known Issue
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- Importing Oculus Integration v19 before upgrading VIU to v1.12.0 will cause compile error and brake VIUSettings.
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- Workaround: manually clear the "Scripting Define Symbols" in Player Settings should solve it
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## Changes for v1.11.0:
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* New Features

README.md

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@@ -11,8 +11,7 @@ The VIVE Input Utility (VIU) is a toolkit for developing VR experiences in Unity
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## Requirements
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- Unity 5.6 or newer
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- For Unity 5.3.6 to 5.4: Change API compatibility level to .NET 2.0
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- Unity 5.3.6 or newer
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## Features
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