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Commit 679073a

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lawwong
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Avoid ListPool from ambiguous reference
This could happens if Core RP Library package is installed
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Assets/HTC.UnityPlugin/ViveInputUtility/Scripts/Editor/VIUSettingsEditor.cs

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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Rendering;
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#if UNITY_2018_1_OR_NEWER
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using UnityEditor.PackageManager;
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using UnityEditor.PackageManager.Requests;
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#endif
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using GraphicsDeviceType = UnityEngine.Rendering.GraphicsDeviceType;
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namespace HTC.UnityPlugin.Vive
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{

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