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Update README.md
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README.md

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@@ -19,19 +19,20 @@ code managing Vive devices.
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## Requirements:
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- Please use Unity 5.3.6 or newer 5.X versions to open the project
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- Unity 5.3.6 or newer versions to open this project
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- Also import the SteamVR Plugin for Unity. This can be found in [Unity
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Asset Store](http://u3d.as/content/valve-corporation/steam-vr-plugin).
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- If your target device is Vive or other OpenVR compatible device, also import SteamVR plugin form [Unity Asset Store](http://u3d.as/content/valve-corporation/steam-vr-plugin)
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- If your target device is Oculus, also import OVRPlugin from [Oculus develop website](https://developer.oculus.com/downloads/package/oculus-utilities-for-unity-5/)
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## Contributing guidelines:
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1. Read the [CLA](https://github.com/ViveSoftware/ViveInputUtility-Unity/blob/master/CONTRIBUTING.md).
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1. Read and agree the [CLA](https://github.com/ViveSoftware/ViveInputUtility-Unity/blob/master/CONTRIBUTING.md).
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2. Create an issue for the work you want to contribute.
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3. [Fork this project](https://github.com/ViveSoftware/ViveInputUtility-Unity/fork) on GitHub.
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4. Create a new branch (based on master branch) for your work on your fork.
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5. After you finish your work
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- Make sure all files start with `//========= Copyright 2016-2017, HTC Corporation. All rights reserved. ===========`
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- Try leaving [good commit message](https://chris.beams.io/posts/git-commit/) and [keeping commit histories clean](https://www.notion.so/Keeping-Commit-Histories-Clean-0f717c4e802c4a0ebd852cf9337ce5d2).
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6. Submit a pull request from your new branch to our develop branch.
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6. Submit a pull request from your new branch to our develop branch.

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