|
| 1 | +# Minecraft Protocol Flow |
| 2 | + |
| 3 | +This document explains how ferrumc handles the Minecraft Java Edition protocol, from initial connection to gameplay. |
| 4 | + |
| 5 | +## Overview |
| 6 | + |
| 7 | +The Minecraft protocol is a state machine with 5 connection states: |
| 8 | + |
| 9 | +```mermaid |
| 10 | +stateDiagram-v2 |
| 11 | + [*] --> Handshake: TCP Connect |
| 12 | + Handshake --> Status: Intent = 1 |
| 13 | + Handshake --> Login: Intent = 2 |
| 14 | + Status --> [*]: Close |
| 15 | + Login --> Configuration: Login Success |
| 16 | + Configuration --> Play: Finish Config |
| 17 | + Play --> Configuration: Reconfigure |
| 18 | + Play --> [*]: Disconnect |
| 19 | +``` |
| 20 | + |
| 21 | +## Connection States |
| 22 | + |
| 23 | +| State | Purpose | Code Reference | |
| 24 | +|-------|---------|----------------| |
| 25 | +| **Handshake** | Initial packet determines intent | `ConnState::Handshake` in [`lib.rs`](../src/lib/net/src/lib.rs) | |
| 26 | +| **Status** | Server list ping (MOTD, player count) | `ConnState::Status` | |
| 27 | +| **Login** | Authentication, compression setup | `ConnState::Login` | |
| 28 | +| **Configuration** | Registry data, resource packs | `ConnState::Configuration` | |
| 29 | +| **Play** | Actual gameplay packets | `ConnState::Play` | |
| 30 | + |
| 31 | +--- |
| 32 | + |
| 33 | +## Status Ping Flow |
| 34 | + |
| 35 | +When a client pings the server (multiplayer menu), it follows this flow: |
| 36 | + |
| 37 | +```mermaid |
| 38 | +sequenceDiagram |
| 39 | + participant C as Client |
| 40 | + participant S as Server |
| 41 | + |
| 42 | + C->>S: TCP Connect |
| 43 | + C->>S: Handshake (intent=1) |
| 44 | + Note over S: State → Status |
| 45 | + C->>S: Status Request (0x00) |
| 46 | + S->>C: Status Response (JSON) |
| 47 | + C->>S: Ping Request (timestamp) |
| 48 | + S->>C: Pong Response (echo timestamp) |
| 49 | + C->>S: TCP Close |
| 50 | +``` |
| 51 | + |
| 52 | +### Code Flow |
| 53 | + |
| 54 | +1. **TCP Accept** - [`game_loop.rs`](../src/bin/src/game_loop.rs) `tcp_conn_acceptor()` |
| 55 | +2. **Handle Connection** - [`connection.rs`](../src/lib/net/src/connection.rs) `handle_connection()` |
| 56 | +3. **Handshake** - [`conn_init/mod.rs`](../src/lib/net/src/conn_init/mod.rs) `handle_handshake()` |
| 57 | +4. **Status Handler** - [`conn_init/status.rs`](../src/lib/net/src/conn_init/status.rs) `status()` |
| 58 | + |
| 59 | +### Status Response JSON |
| 60 | + |
| 61 | +```json |
| 62 | +{ |
| 63 | + "version": { "name": "1.21.8", "protocol": 772 }, |
| 64 | + "players": { "max": 100, "online": 5, "sample": [...] }, |
| 65 | + "description": { "text": "A ferrumc server" }, |
| 66 | + "favicon": "data:image/png;base64,...", |
| 67 | + "enforces_secure_chat": false |
| 68 | +} |
| 69 | +``` |
| 70 | + |
| 71 | +--- |
| 72 | + |
| 73 | +## Login → Play Flow |
| 74 | + |
| 75 | +When a client actually joins the server: |
| 76 | + |
| 77 | +```mermaid |
| 78 | +sequenceDiagram |
| 79 | + participant C as Client |
| 80 | + participant S as Server |
| 81 | + |
| 82 | + C->>S: Handshake (intent=2) |
| 83 | + Note over S: State → Login |
| 84 | + |
| 85 | + rect rgb(40, 40, 60) |
| 86 | + Note over C,S: LOGIN STATE |
| 87 | + C->>S: Login Start (username, UUID) |
| 88 | + |
| 89 | + opt Encryption Enabled |
| 90 | + S->>C: Encryption Request |
| 91 | + C->>S: Encryption Response |
| 92 | + Note over C,S: Enable AES encryption |
| 93 | + end |
| 94 | + |
| 95 | + opt Compression Enabled |
| 96 | + S->>C: Set Compression (threshold) |
| 97 | + Note over C,S: Enable zlib compression |
| 98 | + end |
| 99 | + |
| 100 | + S->>C: Login Success (UUID, username) |
| 101 | + C->>S: Login Acknowledged |
| 102 | + end |
| 103 | + |
| 104 | + rect rgb(40, 60, 40) |
| 105 | + Note over C,S: CONFIGURATION STATE |
| 106 | + C->>S: Client Information |
| 107 | + S->>C: Known Packs |
| 108 | + C->>S: Select Known Packs |
| 109 | + S->>C: Registry Data (dimensions, biomes, etc.) |
| 110 | + S->>C: Plugin Message (brand) |
| 111 | + S->>C: Finish Configuration |
| 112 | + C->>S: Ack Finish Configuration |
| 113 | + end |
| 114 | + |
| 115 | + rect rgb(60, 40, 40) |
| 116 | + Note over C,S: PLAY STATE |
| 117 | + S->>C: Login (Play) |
| 118 | + S->>C: Player Abilities |
| 119 | + S->>C: Synchronize Position |
| 120 | + C->>S: Confirm Teleportation |
| 121 | + S->>C: Chunk Data... |
| 122 | + Note over C,S: Gameplay begins |
| 123 | + end |
| 124 | +``` |
| 125 | + |
| 126 | +### Code Flow |
| 127 | + |
| 128 | +| Step | Function | File | |
| 129 | +|------|----------|------| |
| 130 | +| 1. TCP Accept | `tcp_conn_acceptor()` | [`game_loop.rs`](../src/bin/src/game_loop.rs#L309) | |
| 131 | +| 2. Connection Handler | `handle_connection()` | [`connection.rs`](../src/lib/net/src/connection.rs#L253) | |
| 132 | +| 3. Handshake | `handle_handshake()` | [`conn_init/mod.rs`](../src/lib/net/src/conn_init/mod.rs#L60) | |
| 133 | +| 4. Login Sequence | `login()` | [`conn_init/login.rs`](../src/lib/net/src/conn_init/login.rs#L50) | |
| 134 | +| 5. ECS Registration | `accept_new_connections()` | [`new_connections.rs`](../src/bin/src/systems/new_connections.rs) | |
| 135 | +| 6. Packet Loop | `handle_connection()` recv loop | [`connection.rs`](../src/lib/net/src/connection.rs#L358) | |
| 136 | + |
| 137 | +--- |
| 138 | + |
| 139 | +## Packet Format |
| 140 | + |
| 141 | +All packets follow this format: |
| 142 | + |
| 143 | +### Uncompressed |
| 144 | +``` |
| 145 | +┌──────────────┬────────────┬──────────────────┐ |
| 146 | +│ Length │ Packet ID │ Data │ |
| 147 | +│ (VarInt) │ (VarInt) │ (varies) │ |
| 148 | +└──────────────┴────────────┴──────────────────┘ |
| 149 | +``` |
| 150 | + |
| 151 | +### Compressed (when data length > threshold) |
| 152 | +``` |
| 153 | +┌──────────────┬────────────────┬────────────────────────┐ |
| 154 | +│ Packet Len │ Data Length │ Compressed │ |
| 155 | +│ (VarInt) │ (VarInt) │ (ID + Data) │ |
| 156 | +└──────────────┴────────────────┴────────────────────────┘ |
| 157 | +``` |
| 158 | + |
| 159 | +**Compression**: Handled by [`compress_packet()`](../src/lib/net/src/compression.rs) |
| 160 | + |
| 161 | +--- |
| 162 | + |
| 163 | +## Play State Packet Handling |
| 164 | + |
| 165 | +Once in Play state, packets flow through the ECS: |
| 166 | + |
| 167 | +```mermaid |
| 168 | +flowchart LR |
| 169 | + TCP[TCP Stream] --> Reader[EncryptedReader] |
| 170 | + Reader --> Skeleton[PacketSkeleton] |
| 171 | + Skeleton --> Dispatch[handle_packet] |
| 172 | + Dispatch --> Channel[PacketSender Channel] |
| 173 | + Channel --> ECS[ECS Schedule] |
| 174 | + ECS --> Handler[Packet Handler System] |
| 175 | +``` |
| 176 | + |
| 177 | +### Key Components |
| 178 | + |
| 179 | +| Component | Purpose | File | |
| 180 | +|-----------|---------|------| |
| 181 | +| `StreamWriter` | Async packet output | [`connection.rs`](../src/lib/net/src/connection.rs#L41) | |
| 182 | +| `EncryptedReader` | AES-encrypted input | `ferrumc_net_encryption` | |
| 183 | +| `PacketSkeleton` | Parsed packet frame | [`packet_skeleton.rs`](../src/lib/net/src/packets/incoming/packet_skeleton.rs) | |
| 184 | +| `PacketSender` | Channel to ECS | [`lib.rs`](../src/lib/net/src/lib.rs) | |
| 185 | + |
| 186 | +### Packet Handler Registration |
| 187 | + |
| 188 | +Packets are dispatched via the `setup_packet_handling!` macro: |
| 189 | + |
| 190 | +```rust |
| 191 | +// src/lib/net/src/lib.rs |
| 192 | +setup_packet_handling!("\\src\\packets\\incoming"); |
| 193 | +``` |
| 194 | + |
| 195 | +This generates a `handle_packet()` function that routes packets by ID to their handlers. |
| 196 | + |
| 197 | +--- |
| 198 | + |
| 199 | +## Event System |
| 200 | + |
| 201 | +Player actions trigger events that systems can listen to: |
| 202 | + |
| 203 | +```mermaid |
| 204 | +flowchart TD |
| 205 | + Packet[Incoming Packet] --> Handler[Packet Handler] |
| 206 | + Handler --> Event[MessageWriter] |
| 207 | + Event --> Queue[Event Queue] |
| 208 | + Queue --> Listener1[Listener System 1] |
| 209 | + Queue --> Listener2[Listener System 2] |
| 210 | + Queue --> Listener3[Listener System N] |
| 211 | +``` |
| 212 | + |
| 213 | +**Example**: Player join triggers `PlayerJoined` event: |
| 214 | +- [`new_connections.rs`](../src/bin/src/systems/new_connections.rs) sends `PlayerJoined` |
| 215 | +- Listeners in [`register_gameplay_listeners()`](../src/bin/src/systems/listeners/mod.rs) react |
| 216 | + |
| 217 | +--- |
| 218 | + |
| 219 | +## Threading Model |
| 220 | + |
| 221 | +``` |
| 222 | +┌─────────────────────────────────────────────────────────────┐ |
| 223 | +│ MAIN THREAD │ |
| 224 | +│ ┌─────────────────────────────────────────────────────┐ │ |
| 225 | +│ │ Bevy ECS Scheduler │ │ |
| 226 | +│ │ - Tick schedule (20 TPS) │ │ |
| 227 | +│ │ - Keepalive schedule (1s) │ │ |
| 228 | +│ │ - World sync schedule (15s) │ │ |
| 229 | +│ └─────────────────────────────────────────────────────┘ │ |
| 230 | +└─────────────────────────────────────────────────────────────┘ |
| 231 | + │ |
| 232 | + │ crossbeam channels (incoming) |
| 233 | + │ tokio mpsc channels (outgoing) |
| 234 | + ▼ |
| 235 | +┌─────────────────────────────────────────────────────────────┐ |
| 236 | +│ NETWORK THREAD (Tokio) │ |
| 237 | +│ ┌────────────────┐ ┌────────────────┐ ┌────────────────┐ │ |
| 238 | +│ │ TCP Acceptor │ │ Conn Handler 1 │ │ Conn Handler N │ │ |
| 239 | +│ │ (listener) │ │ (per player) │ │ (per player) │ │ |
| 240 | +│ └────────────────┘ └────────────────┘ └────────────────┘ │ |
| 241 | +└─────────────────────────────────────────────────────────────┘ |
| 242 | +``` |
| 243 | + |
| 244 | +See [`game_loop.rs`](../src/bin/src/game_loop.rs) for the threading setup. |
| 245 | + |
| 246 | +--- |
| 247 | + |
| 248 | +## Quick Reference |
| 249 | + |
| 250 | +### Protocol Version |
| 251 | +- **Minecraft**: 1.21.8 |
| 252 | +- **Protocol**: 772 |
| 253 | +- **Constant**: `PROTOCOL_VERSION_1_21_8` in [`conn_init/mod.rs`](../src/lib/net/src/conn_init/mod.rs#L31) |
| 254 | + |
| 255 | +### External References |
| 256 | +- [Minecraft Protocol Wiki](https://minecraft.wiki/w/Java_Edition_protocol/Packets) |
| 257 | +- [Protocol Version Numbers](https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Protocol_version_numbers) |
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