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Commit d23cf6d

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fixes
1 parent c0c66f1 commit d23cf6d

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2 files changed

+11
-3
lines changed

2 files changed

+11
-3
lines changed

World.gd

Lines changed: 6 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,12 @@ extends Node2D
22
@onready var pb = $ParallaxBackground
33
@onready var control = $UiLayer/Control
44
@onready var game_over_screen = $UiLayer/GameOverScreen
5-
const Enemyas = preload("res://characters/enemy/Enemy.tscn")
5+
6+
# Comment out or update the preload line
7+
#preload("res://characters/enemy/Enemy.tscn")
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# Instead, you can load the resource dynamically:
10+
var enemy_scene = load("res://characters/enemy/Enemy.tscn")
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712
var Laser = preload("res://projectiles/PlayerLaser.tscn")
813
var score := 0:

characters/enemy/EnemySpawner.gd

Lines changed: 5 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,10 @@
11
extends Node2D
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33
var spawn_positions = null
4-
var Enemy = preload("res://characters/enemy/Enemy.tscn")
4+
#preload("res://characters/enemy/Enemy.tscn")
5+
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# Instead, you can load the resource dynamically:
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var enemy_scene = load("res://characters/enemy/Enemy.tscn")
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# Called when the node enters the scene tree for the first time.
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func _ready():
@@ -11,7 +14,7 @@ func _ready():
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func spawn_enemy():
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var index = randi() % spawn_positions.size()
14-
var enemy = Enemy.instantiate()
17+
var enemy = enemy_scene.instantiate()
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enemy.global_position = spawn_positions[index].global_position
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enemy.connect("enemy_died", Callable(get_tree().current_scene, "_on_enemy_died"))
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add_child(enemy)

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