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lines changed Original file line number Diff line number Diff line change @@ -2,7 +2,12 @@ extends Node2D
22@onready var pb = $ ParallaxBackground
33@onready var control = $ UiLayer/Control
44@onready var game_over_screen = $ UiLayer/GameOverScreen
5- const Enemyas = preload ("res://characters/enemy/Enemy.tscn" )
5+
6+ # Comment out or update the preload line
7+ # preload("res://characters/enemy/Enemy.tscn")
8+
9+ # Instead, you can load the resource dynamically:
10+ var enemy_scene = load ("res://characters/enemy/Enemy.tscn" )
611
712var Laser = preload ("res://projectiles/PlayerLaser.tscn" )
813var score := 0 :
Original file line number Diff line number Diff line change 11extends Node2D
22
33var spawn_positions = null
4- var Enemy = preload ("res://characters/enemy/Enemy.tscn" )
4+ # preload("res://characters/enemy/Enemy.tscn")
5+
6+ # Instead, you can load the resource dynamically:
7+ var enemy_scene = load ("res://characters/enemy/Enemy.tscn" )
58
69# Called when the node enters the scene tree for the first time.
710func _ready ():
@@ -11,7 +14,7 @@ func _ready():
1114
1215func spawn_enemy ():
1316 var index = randi () % spawn_positions .size ()
14- var enemy = Enemy .instantiate ()
17+ var enemy = enemy_scene .instantiate ()
1518 enemy .global_position = spawn_positions [index ].global_position
1619 enemy .connect ("enemy_died" , Callable (get_tree ().current_scene , "_on_enemy_died" ))
1720 add_child (enemy )
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