diff --git a/com.unity.netcode.gameobjects/Documentation~/basics/maxnumberplayers.md b/com.unity.netcode.gameobjects/Documentation~/basics/maxnumberplayers.md index fa5ca5add4..ead258bfab 100644 --- a/com.unity.netcode.gameobjects/Documentation~/basics/maxnumberplayers.md +++ b/com.unity.netcode.gameobjects/Documentation~/basics/maxnumberplayers.md @@ -21,7 +21,7 @@ if( m_Portal.NetManager.ConnectedClientsIds.Count >= CharSelectData.k_MaxLobbyPl } ``` -> [!NOTE]​ +> [!NOTE] > In connection approval delegate, Netcode for GameObjects doesn't support sending anything more than a Boolean back.