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Unity.Netcode.SceneEventData.DeserializeScenePlacedObjects Error #3795

@AliasgarBohra

Description

@AliasgarBohra

Description

I just dont understand, this error i get everytime for 1-2 scenes. As soon as it loads. This error comes and many inplaced network objects few disappeared, few appeared. And also everything on that scene just corrupts related to Network.

Full Trace

NullReferenceException: Object reference not set to an instance of an object
Unity.Netcode.SceneEventData.DeserializeScenePlacedObjects () (at ./Library/PackageCache/com.unity.netcode.gameobjects@bd2a018756ed/Runtime/SceneManagement/SceneEventData.cs:897)
Unity.Netcode.NetworkSceneManager.OnClientLoadedScene (System.UInt32 sceneEventId, UnityEngine.SceneManagement.Scene scene) (at ./Library/PackageCache/com.unity.netcode.gameobjects@bd2a018756ed/Runtime/SceneManagement/NetworkSceneManager.cs:1878)
Unity.Netcode.NetworkSceneManager.OnSceneLoaded (System.UInt32 sceneEventId) (at ./Library/PackageCache/com.unity.netcode.gameobjects@bd2a018756ed/Runtime/SceneManagement/NetworkSceneManager.cs:1806)
Unity.Netcode.SceneEventProgress.<SetAsyncOperation>b__38_0 (UnityEngine.AsyncOperation asyncOp2) (at ./Library/PackageCache/com.unity.netcode.gameobjects@bd2a018756ed/Runtime/SceneManagement/SceneEventProgress.cs:280)
UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <e2f443b25d304a2687b17dc8ac7af722>:0)

Environment

  • OS: Windows
  • Unity Version: 6000.0.61f1
  • Netcode Version: 2.7.0 (Latest)0

Additional Context

It works when I completely create new scene and paste all my objects there.

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    stat:awaiting-triageStatus - Awaiting triage from the Netcode team.stat:reply-neededAwaiting reply from Unity accounttype:bugBug Report

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