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| 1 | +using System; |
| 2 | +using System.Collections.Generic; |
| 3 | +using UnityEngine; |
| 4 | +using UnityEngine.UIElements; |
| 5 | +using Unity.BossRoom.ConnectionManagement; |
| 6 | +using Unity.BossRoom.Gameplay.GameplayObjects; |
| 7 | +using Unity.BossRoom.Gameplay.GameplayObjects.Character; |
| 8 | +using Unity.BossRoom.Gameplay.Messages; |
| 9 | +using Unity.BossRoom.Infrastructure; |
| 10 | +using VContainer; |
| 11 | +using System.Linq; |
| 12 | + |
| 13 | +public class MessageFeed : MonoBehaviour |
| 14 | +{ |
| 15 | + [SerializeField] |
| 16 | + UIDocument doc; |
| 17 | + |
| 18 | + List<Message> m_messages; |
| 19 | + |
| 20 | + VisualElement messageContainer; |
| 21 | + |
| 22 | + DisposableGroup m_Subscriptions; |
| 23 | + |
| 24 | + [Inject] |
| 25 | + void InjectDependencies( |
| 26 | +#if UNITY_EDITOR || DEVELOPMENT_BUILD |
| 27 | + ISubscriber<CheatUsedMessage> cheatUsedMessageSubscriber, |
| 28 | +#endif |
| 29 | + ISubscriber<DoorStateChangedEventMessage> doorStateChangedSubscriber, |
| 30 | + ISubscriber<ConnectionEventMessage> connectionEventSubscriber, |
| 31 | + ISubscriber<LifeStateChangedEventMessage> lifeStateChangedEventSubscriber |
| 32 | + ) |
| 33 | + { |
| 34 | + m_Subscriptions = new DisposableGroup(); |
| 35 | +#if UNITY_EDITOR || DEVELOPMENT_BUILD |
| 36 | + m_Subscriptions.Add(cheatUsedMessageSubscriber.Subscribe(OnCheatUsedEvent)); |
| 37 | +#endif |
| 38 | + m_Subscriptions.Add(doorStateChangedSubscriber.Subscribe(OnDoorStateChangedEvent)); |
| 39 | + m_Subscriptions.Add(connectionEventSubscriber.Subscribe(OnConnectionEvent)); |
| 40 | + m_Subscriptions.Add(lifeStateChangedEventSubscriber.Subscribe(OnLifeStateChangedEvent)); |
| 41 | + } |
| 42 | + |
| 43 | +#if UNITY_EDITOR || DEVELOPMENT_BUILD |
| 44 | + void OnCheatUsedEvent(CheatUsedMessage eventMessage) |
| 45 | + { |
| 46 | + ShowMessage($"Cheat {eventMessage.CheatUsed} used by {eventMessage.CheaterName}"); |
| 47 | + } |
| 48 | +#endif |
| 49 | + |
| 50 | + void OnDoorStateChangedEvent(DoorStateChangedEventMessage eventMessage) |
| 51 | + { |
| 52 | + ShowMessage(eventMessage.IsDoorOpen ? "The Door has been opened!" : "The Door is closing."); |
| 53 | + } |
| 54 | + |
| 55 | + void OnConnectionEvent(ConnectionEventMessage eventMessage) |
| 56 | + { |
| 57 | + switch (eventMessage.ConnectStatus) |
| 58 | + { |
| 59 | + case ConnectStatus.Success: |
| 60 | + ShowMessage($"{eventMessage.PlayerName} has joined the game!"); |
| 61 | + break; |
| 62 | + case ConnectStatus.ServerFull: |
| 63 | + case ConnectStatus.LoggedInAgain: |
| 64 | + case ConnectStatus.UserRequestedDisconnect: |
| 65 | + case ConnectStatus.GenericDisconnect: |
| 66 | + case ConnectStatus.IncompatibleBuildType: |
| 67 | + case ConnectStatus.HostEndedSession: |
| 68 | + ShowMessage($"{eventMessage.PlayerName} has left the game!"); |
| 69 | + break; |
| 70 | + } |
| 71 | + } |
| 72 | + |
| 73 | + void OnLifeStateChangedEvent(LifeStateChangedEventMessage eventMessage) |
| 74 | + { |
| 75 | + switch (eventMessage.CharacterType) |
| 76 | + { |
| 77 | + case CharacterTypeEnum.Tank: |
| 78 | + case CharacterTypeEnum.Archer: |
| 79 | + case CharacterTypeEnum.Mage: |
| 80 | + case CharacterTypeEnum.Rogue: |
| 81 | + case CharacterTypeEnum.ImpBoss: |
| 82 | + switch (eventMessage.NewLifeState) |
| 83 | + { |
| 84 | + case LifeState.Alive: |
| 85 | + ShowMessage($"{eventMessage.CharacterName} has been reanimated!"); |
| 86 | + break; |
| 87 | + case LifeState.Fainted: |
| 88 | + case LifeState.Dead: |
| 89 | + ShowMessage($"{eventMessage.CharacterName} has been defeated!"); |
| 90 | + break; |
| 91 | + default: |
| 92 | + throw new ArgumentOutOfRangeException(); |
| 93 | + } |
| 94 | + |
| 95 | + break; |
| 96 | + } |
| 97 | + } |
| 98 | + |
| 99 | + void Start() |
| 100 | + { |
| 101 | + var root = doc.rootVisualElement; |
| 102 | + var templateLabel = root.Q<Label>("messageLabel"); |
| 103 | + var templateBox = root.Q<VisualElement>("messageBox"); |
| 104 | + |
| 105 | + // Hide the default template elements |
| 106 | + templateLabel.style.display = DisplayStyle.None; |
| 107 | + templateBox.style.display = DisplayStyle.None; |
| 108 | + |
| 109 | + m_messages = new List<Message>(); |
| 110 | + |
| 111 | + // Create a container for all messages |
| 112 | + messageContainer = new VisualElement(); |
| 113 | + messageContainer.style.flexDirection = FlexDirection.Column; // Arrange messages vertically |
| 114 | + |
| 115 | + // make sure other visual elements don't get pushed down by the message container |
| 116 | + messageContainer.style.position = Position.Absolute; |
| 117 | + doc.rootVisualElement.Add(messageContainer); |
| 118 | + } |
| 119 | + |
| 120 | + void OnDestroy() |
| 121 | + { |
| 122 | + if (m_Subscriptions != null) |
| 123 | + { |
| 124 | + m_Subscriptions.Dispose(); |
| 125 | + } |
| 126 | + } |
| 127 | + |
| 128 | + static void StartFadeout(Message message, float opacity) |
| 129 | + { |
| 130 | + message.messageBox.style.opacity = opacity; |
| 131 | + message.messageBox.schedule.Execute(() => |
| 132 | + { |
| 133 | + opacity -= 0.01f; |
| 134 | + message.messageBox.style.opacity = opacity; |
| 135 | + if (opacity <= 0) |
| 136 | + { |
| 137 | + message.messageBox.style.display = DisplayStyle.None; |
| 138 | + message.startTime = 0; |
| 139 | + } |
| 140 | + }).Every((long)0.1f).Until(() => opacity <= 0); |
| 141 | + } |
| 142 | + |
| 143 | + void ShowMessage(string message) |
| 144 | + { |
| 145 | + // Limit maximum number of active messages |
| 146 | + int maxMessages = 10; |
| 147 | + if (m_messages.Count(m => m.isShown) >= maxMessages) |
| 148 | + { |
| 149 | + // Find the oldest active message and start fading it out |
| 150 | + var oldestMessage = m_messages.FirstOrDefault(m => m.isShown && m.startTime > 0); |
| 151 | + if (oldestMessage != null) |
| 152 | + { |
| 153 | + StartFadeout(oldestMessage, 1f); |
| 154 | + oldestMessage.isShown = false; |
| 155 | + } |
| 156 | + } |
| 157 | + |
| 158 | + // Reuse or create a new message |
| 159 | + foreach (var m in m_messages) |
| 160 | + { |
| 161 | + if (!m.isShown) |
| 162 | + { |
| 163 | + m.isShown = true; |
| 164 | + m.Label.text = message; |
| 165 | + m.messageBox.style.display = DisplayStyle.Flex; |
| 166 | + m.startTime = Time.realtimeSinceStartup; |
| 167 | + |
| 168 | + return; |
| 169 | + } |
| 170 | + } |
| 171 | + |
| 172 | + // Create a new message container |
| 173 | + var newBox = new VisualElement(); |
| 174 | + newBox.AddToClassList("messageBox"); |
| 175 | + |
| 176 | + var newLabel = new Label(); |
| 177 | + newLabel.text = message; |
| 178 | + newLabel.AddToClassList("message"); |
| 179 | + |
| 180 | + newBox.Add(newLabel); |
| 181 | + |
| 182 | + var newMessage = new Message() |
| 183 | + { |
| 184 | + isShown = true, |
| 185 | + startTime = Time.realtimeSinceStartup, |
| 186 | + messageBox = newBox, |
| 187 | + Label = newLabel |
| 188 | + }; |
| 189 | + |
| 190 | + messageContainer.Add(newBox); |
| 191 | + m_messages.Add(newMessage); |
| 192 | + } |
| 193 | + |
| 194 | + |
| 195 | + class Message |
| 196 | + { |
| 197 | + public bool isShown; |
| 198 | + public float startTime; // The time when the message was shown |
| 199 | + public VisualElement messageBox; |
| 200 | + public Label Label; |
| 201 | + } |
| 202 | +} |
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