Hey there,
I thought the DistanceFieldAttractors demo was pretty neat. I was checking it out and noticed it was using IJobForEachWithEntity and wondered what kind of difference it would make changing it to be IJobChunk. Turns out it was pretty significant. Didn't realize how much of a difference it might make, so it was a nice experiment.
Here was the first go with it as it came out of the box (I added Graphy to see the FPS, it had a shader error for some reason though, I didn't care enough to fix it)
https://i.imgur.com/uFXNb43.gifv
Here was with IJobChunk. You can see the overall FPS difference between the two.
https://i.imgur.com/2TohdS0.gifv
Great demo though, I love that kind of stuff.
Thanks,
-MH