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2 changes: 1 addition & 1 deletion WowPacketParser/Enums/UnitFlags2.cs
Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,7 @@ public enum UnitFlags2 : uint // 4.x
MirrorImage | ForceMovement | DisarmOffhand |
DisablePredStats | AllowChangingTalents | DisarmRanged |
/* RegeneratePower | */ RestrictPartyInteraction | CannotTurn |
PreventSpellClick | /* InteractWhileHostile | */ /* Unk2 | */
PreventSpellClick | InteractWhileHostile | /* Unk2 | */
/* PlayDeathAnim | */ AllowCheatSpells | SuppressHighlightWhenTargetedOrMousedOver |
TreatAsRaidUnitForHelpfulSpells | LargeAOI | GiganticAOI | NoActions |
AiWillOnlySwimIfTargetSwims | DontGenerateCombatLogWhenEngagedWithNpcs | AttackerIgnoresMinimumRanges |
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2 changes: 1 addition & 1 deletion WowPacketParser/Enums/UnitFlags3.cs
Original file line number Diff line number Diff line change
Expand Up @@ -39,6 +39,6 @@ public enum UnitFlags3 : uint // 7.x
Unk30 = 0x40000000,
Unk31 = 0x80000000,

Disallowed = (IgnoreCombat | FakeDead | AlreadySkinned | AllowInteractionWhileInCombat)
Disallowed = (AlternativeDefaultLanguage | IgnoreCombat | FakeDead | AlreadySkinned | AllowInteractionWhileInCombat)
}
}
45 changes: 38 additions & 7 deletions WowPacketParser/SQL/Builders/UnitMisc.cs
Original file line number Diff line number Diff line change
Expand Up @@ -160,24 +160,55 @@ public static string CreatureTemplateScalingDataWDB()

public static void UpdateCreatureStaticFlags(ref Unit npc, ref CreatureTemplateDifficulty creatureDifficulty)
{
if ((npc.UnitData.Flags & (uint)UnitFlags.CanSwim) != 0)
if (npc.UnitData.Flags.HasAnyFlag(UnitFlags.CanSwim))
creatureDifficulty.StaticFlags1 |= CreatureStaticFlags.CanSwim;
if ((npc.UnitData.Flags & (uint)UnitFlags.CantSwim) != 0)
if (npc.UnitData.Flags.HasAnyFlag(UnitFlags.CantSwim))
creatureDifficulty.StaticFlags3 |= CreatureStaticFlags3.CannotSwim;

if ((npc.UnitData.Flags2 & (uint)UnitFlags2.CannotTurn) != 0)
if (npc.UnitData.Flags2.HasAnyFlag(UnitFlags2.HideBody))
creatureDifficulty.StaticFlags2 |= CreatureStaticFlags2.HideBody;
if (npc.UnitData.Flags2.HasAnyFlag(UnitFlags2.InstantlyDontFadeIn))
creatureDifficulty.StaticFlags3 |= CreatureStaticFlags3.DoNotFadeIn;
if (npc.UnitData.Flags2.HasAnyFlag(UnitFlags2.CannotTurn))
creatureDifficulty.StaticFlags3 |= CreatureStaticFlags3.CannotTurn;

if ((npc.UnitData.Flags3 & (uint)UnitFlags3.AllowInteractionWhileInCombat) != 0)
if (npc.UnitData.Flags2.HasAnyFlag(UnitFlags2.TreatAsRaidUnitForHelpfulSpells))
creatureDifficulty.StaticFlags4 |= CreatureStaticFlags4.TreatAsRaidUnitForHelpfulSpells;
if (npc.UnitData.Flags2.HasAnyFlag(UnitFlags2.AttackerIgnoresMinimumRanges))
creatureDifficulty.StaticFlags4 |= CreatureStaticFlags4.IgnoreSpellMinRangeRestrictions;
if (npc.UnitData.Flags2.HasAnyFlag(UnitFlags2.AiWillOnlySwimIfTargetSwims))
creatureDifficulty.StaticFlags4 |= CreatureStaticFlags4.PreventSwim;
if (npc.UnitData.Flags2.HasAnyFlag(UnitFlags2.DontGenerateCombatLogWhenEngagedWithNpcs))
creatureDifficulty.StaticFlags4 |= CreatureStaticFlags4.HideInCombatLog;
if (npc.UnitData.Flags2.HasAnyFlag(UnitFlags2.UntargetableByClient))
creatureDifficulty.StaticFlags5 |= CreatureStaticFlags5.UntargetableByClient;
if (npc.UnitData.Flags2.HasAnyFlag(UnitFlags2.UninteractibleIfHostile))
creatureDifficulty.StaticFlags5 |= CreatureStaticFlags5.UninteractibleIfHostile;
if (npc.UnitData.Flags2.HasAnyFlag(UnitFlags2.InteractWhileHostile))
creatureDifficulty.StaticFlags5 |= CreatureStaticFlags5.InteractWhileHostile;
if (npc.UnitData.Flags2.HasAnyFlag(UnitFlags2.SuppressHighlightWhenTargetedOrMousedOver))
creatureDifficulty.StaticFlags5 |= CreatureStaticFlags5.SuppressHighlightWhenTargetedOrMousedOver;
if (npc.UnitData.Flags2.HasAnyFlag(UnitFlags2.RegeneratePower))
creatureDifficulty.StaticFlags1 &= ~CreatureStaticFlags.NoAutomaticRegen;

if (npc.UnitData.Flags3.HasAnyFlag(UnitFlags3.AllowInteractionWhileInCombat))
creatureDifficulty.StaticFlags3 |= CreatureStaticFlags3.AllowInteractionWhileInCombat;

// Not 100% reliable
// CreatureStaticFlags.ImmuneToPc - UnitFlags.ImmunePC
// CreatureStaticFlags.ImmuneToNpc - UnitFlags.ImmuneNPC
// CreatureStaticFlags.Uninteractible - UnitFlags.Uninteractible
if ((ClientVersion.Expansion == ClientType.WrathOfTheLichKing && npc.Movement.Flags.HasAnyFlag(MovementFlag.DisableGravity)) ||
(ClientVersion.Expansion >= ClientType.Cataclysm && npc.Movement.Flags.HasAnyFlag(Enums.v4.MovementFlag.DisableGravity)))
creatureDifficulty.StaticFlags1 |= CreatureStaticFlags.Floating; // Not 100% reliable
creatureDifficulty.StaticFlags1 |= CreatureStaticFlags.Floating;

if ((ClientVersion.Expansion == ClientType.WrathOfTheLichKing && npc.Movement.Flags.HasAnyFlag(MovementFlag.Root)) ||
(ClientVersion.Expansion >= ClientType.Cataclysm && npc.Movement.Flags.HasAnyFlag(Enums.v4.MovementFlag.Root)))
creatureDifficulty.StaticFlags1 |= CreatureStaticFlags.Sessile; // Not 100% reliable
creatureDifficulty.StaticFlags1 |= CreatureStaticFlags.Sessile;

// Handled by creature_template_addon.visibilityDistanceType
// CreatureStaticFlags.LargeAoi - UnitFlags2.LargeAOI
// CreatureStaticFlags3.GiganticAoi - UnitFlags2.GiganticAOI
// CreatureStaticFlags3.InfiniteAoi - UnitFlags2.InfiniteAOI
}

[BuilderMethod(true, Units = true)]
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