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| 1 | +/** |
| 2 | + * @file |
| 3 | + * |
| 4 | + * @author feliwir |
| 5 | + * |
| 6 | + * @brief Set of tests to test w3d model loading |
| 7 | + * |
| 8 | + * @copyright Thyme is free software: you can redistribute it and/or |
| 9 | + * modify it under the terms of the GNU General Public License |
| 10 | + * as published by the Free Software Foundation, either version |
| 11 | + * 2 of the License, or (at your option) any later version. |
| 12 | + * A full copy of the GNU General Public License can be found in |
| 13 | + * LICENSE |
| 14 | + */ |
| 15 | +#include <captainslog.h> |
| 16 | +#include <gtest/gtest.h> |
| 17 | + |
| 18 | +#include "always.h" |
| 19 | +#include "asciistring.h" |
| 20 | +#include "assetmgr.h" |
| 21 | +#include "bufffileclass.h" |
| 22 | +#include "chunkio.h" |
| 23 | +#include "meshmdl.h" |
| 24 | +#include "w3d_file.h" |
| 25 | + |
| 26 | +struct Chunk |
| 27 | +{ |
| 28 | + int type; |
| 29 | + int size; |
| 30 | + std::vector<Chunk> subchunks; |
| 31 | +}; |
| 32 | + |
| 33 | +// clang-format off |
| 34 | +Chunk cubemodel = { -1, -1, |
| 35 | + { { W3D_CHUNK_MESH, 1701, |
| 36 | + { { W3D_CHUNK_MESH_HEADER3, 116 }, |
| 37 | + { W3D_CHUNK_VERTICES, 432 }, |
| 38 | + { W3D_CHUNK_VERTEX_NORMALS, 432 }, |
| 39 | + { W3D_CHUNK_TRIANGLES, 384 }, |
| 40 | + { W3D_CHUNK_VERTEX_SHADE_INDICES, 144 }, |
| 41 | + { W3D_CHUNK_MATERIAL_INFO, 16 }, |
| 42 | + { W3D_CHUNK_VERTEX_MATERIALS, 65, |
| 43 | + { { W3D_CHUNK_VERTEX_MATERIAL, 57, |
| 44 | + { { W3D_CHUNK_VERTEX_MATERIAL_NAME, 9 }, |
| 45 | + { W3D_CHUNK_VERTEX_MATERIAL_INFO, 32 }, |
| 46 | + } }, |
| 47 | + } }, |
| 48 | + { W3D_CHUNK_SHADERS, 16 }, |
| 49 | + { W3D_CHUNK_MATERIAL_PASS, 24, |
| 50 | + { { W3D_CHUNK_VERTEX_MATERIAL_IDS, 4}, |
| 51 | + { W3D_CHUNK_SHADER_IDS, 4}, |
| 52 | + } }, |
| 53 | + } }, |
| 54 | + } |
| 55 | +}; |
| 56 | +// clang-format on |
| 57 | + |
| 58 | +void validate_chunk(ChunkLoadClass &cload, const Chunk &chunk, int depth = 1) |
| 59 | +{ |
| 60 | + int idx = 0; |
| 61 | + while (cload.Open_Chunk()) { |
| 62 | + if (chunk.subchunks.size() <= idx) { |
| 63 | + ASSERT_TRUE(chunk.subchunks.size() > idx) << "Missing chunk: " << cload.Cur_Chunk_ID(); |
| 64 | + cload.Close_Chunk(); |
| 65 | + } |
| 66 | + |
| 67 | + const auto &ref = chunk.subchunks[idx]; |
| 68 | + EXPECT_EQ(cload.Cur_Chunk_ID(), ref.type); |
| 69 | + EXPECT_EQ(cload.Cur_Chunk_Depth(), depth); |
| 70 | + EXPECT_EQ(cload.Cur_Chunk_Length(), ref.size); |
| 71 | + |
| 72 | + // Read the data and check we get all bytes |
| 73 | + std::vector<uint8_t> data; |
| 74 | + data.resize(cload.Cur_Chunk_Length()); |
| 75 | + EXPECT_EQ(cload.Read(data.data(), data.size()), ref.size); |
| 76 | + |
| 77 | + if (cload.Contains_Chunks()) { |
| 78 | + validate_chunk(cload, ref, depth + 1); |
| 79 | + } |
| 80 | + |
| 81 | + cload.Close_Chunk(); |
| 82 | + idx++; |
| 83 | + } |
| 84 | +} |
| 85 | + |
| 86 | +TEST(w3d_model, validate_chunk_loader) |
| 87 | +{ |
| 88 | + auto filepath = Utf8String(TESTDATA_PATH) + "/models/cube.w3d"; |
| 89 | + |
| 90 | + BufferedFileClass file(filepath.Str()); |
| 91 | + ASSERT_TRUE(file.Open(FM_READ)); |
| 92 | + ChunkLoadClass cload(&file); |
| 93 | + |
| 94 | + // Traverse through the model to validate chunks |
| 95 | + validate_chunk(cload, cubemodel); |
| 96 | +} |
| 97 | + |
| 98 | +TEST(w3d_model, load_model) |
| 99 | +{ |
| 100 | + // We need to have an instance of this |
| 101 | + W3DAssetManager assetmngr; |
| 102 | + auto filepath = Utf8String(TESTDATA_PATH) + "/models/cube.w3d"; |
| 103 | + |
| 104 | + BufferedFileClass file(filepath.Str()); |
| 105 | + ASSERT_TRUE(file.Open(FM_READ)); |
| 106 | + ChunkLoadClass cload(&file); |
| 107 | + EXPECT_TRUE(cload.Open_Chunk()); |
| 108 | + EXPECT_EQ(cload.Cur_Chunk_ID(), W3D_CHUNK_MESH); |
| 109 | + |
| 110 | + MeshModelClass mesh; |
| 111 | + EXPECT_EQ(mesh.Load_W3D(cload), W3D_ERROR_OK); |
| 112 | + EXPECT_EQ(mesh.Get_Polygon_Count(), 12); |
| 113 | + EXPECT_EQ(mesh.Get_Vertex_Count(), 36); |
| 114 | + EXPECT_STREQ(mesh.Get_Name(), "cube"); |
| 115 | + |
| 116 | + cload.Close_Chunk(); |
| 117 | +} |
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