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This repository was archived by the owner on Nov 1, 2020. It is now read-only.
This repository was archived by the owner on Nov 1, 2020. It is now read-only.

Mipmapping and variable roughness #284

@Nielsbishere

Description

@Nielsbishere

Describe the bug
When shooting an importance sampled ray in hybrid mipmapping gives incorrect results.

To Reproduce
Fetch feature_var_roughness_3 and look at the mirror ball (there is a blur layer going across depending on your view direction and position).

Expected behaviour
It should show no real artifacts.

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Video

Desktop (please complete the following information):
N.A.; but also present on non RTX as well as RTX.

Additional context
N.A.

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