This repository was archived by the owner on Nov 1, 2020. It is now read-only.

Description
Describe the bug
When shooting an importance sampled ray in hybrid mipmapping gives incorrect results.
To Reproduce
Fetch feature_var_roughness_3 and look at the mirror ball (there is a blur layer going across depending on your view direction and position).
Expected behaviour
It should show no real artifacts.
Screenshots
Video
Desktop (please complete the following information):
N.A.; but also present on non RTX as well as RTX.
Additional context
N.A.