@@ -23,7 +23,7 @@ SplineNode::SplineNode(std::string name) : Node(typeid(SplineNode)), m_name(name
2323
2424 wr::imgui::window::SceneGraphEditorDetails::sg_editor_type_inspect[typeid (SplineNode)] =
2525 {
26- [& ](std::shared_ptr<Node> node, wr::SceneGraph* scene_graph) {
26+ [](std::shared_ptr<Node> node, wr::SceneGraph* scene_graph) {
2727 auto spline_node = std::static_pointer_cast<SplineNode>(node);
2828
2929 bool animate = spline_node->m_animate ;
@@ -33,7 +33,7 @@ SplineNode::SplineNode(std::string name) : Node(typeid(SplineNode)), m_name(name
3333 ImGui::DragFloat (" Time " , &spline_node->m_time );
3434
3535 // Started animating
36- if (spline_node->m_animate && animate != spline_node->m_animate )
36+ /* if (spline_node->m_animate && animate != spline_node->m_animate)
3737 {
3838 m_initial_position = scene_graph->GetActiveCamera()->m_position;
3939 m_initial_rotation = scene_graph->GetActiveCamera()->m_rotation_radians;
@@ -44,11 +44,11 @@ SplineNode::SplineNode(std::string name) : Node(typeid(SplineNode)), m_name(name
4444 {
4545 scene_graph->GetActiveCamera()->SetPosition(m_initial_position);
4646 scene_graph->GetActiveCamera()->SetRotation(m_initial_rotation);
47- }
47+ }*/
4848
4949 if (ImGui::Button (" Save Spline" ))
5050 {
51- auto result = SaveDialog ();
51+ auto result = spline_node-> SaveDialog ();
5252
5353 if (result.has_value ())
5454 {
@@ -64,7 +64,7 @@ SplineNode::SplineNode(std::string name) : Node(typeid(SplineNode)), m_name(name
6464
6565 if (ImGui::Button (" Load Spline" ))
6666 {
67- auto result = LoadDialog ();
67+ auto result = spline_node-> LoadDialog ();
6868
6969 if (result.has_value ())
7070 {
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