@@ -56,7 +56,7 @@ namespace wr
5656
5757 constexpr unsigned int brdf_lut_loc = rs_layout::GetHeapLoc (params::deferred_composition, params::DeferredCompositionE::BRDF_LUT);
5858 auto & n_render_system = static_cast <D3D12RenderSystem&>(render_system);
59- d3d12::TextureResource* brdf_lut_text = static_cast <d3d12::TextureResource*>(n_render_system.m_brdf_lut .value ().m_pool ->GetTexture (n_render_system.m_brdf_lut .value (). m_id ));
59+ d3d12::TextureResource* brdf_lut_text = static_cast <d3d12::TextureResource*>(n_render_system.m_brdf_lut .value ().m_pool ->GetTextureResource (n_render_system.m_brdf_lut .value ()));
6060 d3d12::SetShaderSRV (cmd_list, 1 , brdf_lut_loc, brdf_lut_text);
6161
6262 constexpr unsigned int shadow = rs_layout::GetHeapLoc (params::deferred_composition, params::DeferredCompositionE::BUFFER_REFLECTION_SHADOW);
@@ -117,7 +117,7 @@ namespace wr
117117 {
118118 constexpr auto shadow_id = rs_layout::GetHeapLoc (params::deferred_composition, params::DeferredCompositionE::BUFFER_REFLECTION_SHADOW);
119119 auto shadow_handle = data.out_rtv_srv_allocation .GetDescriptorHandle (shadow_id + i);
120-
120+
121121 auto hybrid_rt = static_cast <d3d12::RenderTarget*>(fg.GetPredecessorRenderTarget <wr::RTHybridData>());
122122 d3d12::CreateSRVFromRTV (hybrid_rt, shadow_handle, 1 , hybrid_rt->m_create_info .m_rtv_formats .data ());
123123 }
@@ -132,12 +132,12 @@ namespace wr
132132 auto render_target = fg.GetRenderTarget <d3d12::RenderTarget>(handle);
133133
134134 const auto & pred_data = fg.GetPredecessorData <CubemapConvolutionTaskData>();
135-
136- if (data.is_hybrid )
137- {
138- // Wait on hybrid task
139- const auto & hybird_data = fg.GetPredecessorData <RTHybridData>();
140- }
135+
136+ if (data.is_hybrid )
137+ {
138+ // Wait on hybrid task
139+ const auto & hybird_data = fg.GetPredecessorData <RTHybridData>();
140+ }
141141
142142 if (n_render_system.m_render_window .has_value ())
143143 {
@@ -155,7 +155,7 @@ namespace wr
155155 camera_data.m_is_hybrid = data.is_hybrid ;
156156 camera_data.m_is_path_tracer = data.is_path_tracer ;
157157
158- active_camera->m_camera_cb ->m_pool ->Update (active_camera->m_camera_cb , sizeof (temp::ProjectionView_CBData), 0 , (uint8_t *) &camera_data);
158+ active_camera->m_camera_cb ->m_pool ->Update (active_camera->m_camera_cb , sizeof (temp::ProjectionView_CBData), 0 , (uint8_t *)&camera_data);
159159 const auto camera_cb = static_cast <D3D12ConstantBufferHandle*>(active_camera->m_camera_cb );
160160
161161 if (static_cast <D3D12StructuredBufferHandle*>(scene_graph.GetLightBuffer ())->m_native ->m_states [frame_idx] != ResourceState::NON_PIXEL_SHADER_RESOURCE)
@@ -175,7 +175,7 @@ namespace wr
175175 if (skybox != nullptr )
176176 {
177177 // data.out_skybox = static_cast<wr::d3d12::TextureResource*>(pred_data.in_radiance.m_pool->GetTexture(pred_data.in_radiance.m_id));
178- data.out_skybox = static_cast <wr::d3d12::TextureResource*>(skybox->m_skybox ->m_pool ->GetTexture (skybox->m_skybox -> m_id ));
178+ data.out_skybox = static_cast <wr::d3d12::TextureResource*>(skybox->m_skybox ->m_pool ->GetTextureResource (skybox->m_skybox . value () ));
179179 d3d12::CreateSRVFromTexture (data.out_skybox );
180180 }
181181
@@ -186,20 +186,18 @@ namespace wr
186186 auto hybrid_rt = static_cast <d3d12::RenderTarget*>(fg.GetPredecessorRenderTarget <wr::AccumulationData>());
187187 d3d12::CreateSRVFromSpecificRTV (hybrid_rt, irradiance_handle, 0 , hybrid_rt->m_create_info .m_rtv_formats [0 ]);
188188 }
189-
189+
190190 // Get Irradiance Map
191191 if (skybox != nullptr )
192192 {
193- // data.out_irradiance = static_cast<d3d12::TextureResource*>(pred_data.out_irradiance.m_pool->GetTexture(pred_data.out_irradiance.m_id));
194- data.out_irradiance = static_cast <wr::d3d12::TextureResource*>(skybox->m_irradiance ->m_pool ->GetTexture (skybox->m_irradiance ->m_id ));
193+ data.out_irradiance = static_cast <wr::d3d12::TextureResource*>(skybox->m_irradiance ->m_pool ->GetTextureResource (skybox->m_irradiance .value ()));
195194 d3d12::CreateSRVFromTexture (data.out_irradiance );
196195 }
197196
198197 // Get the prefiltered environment map
199- if (skybox != nullptr )
200- {
201- // data.out_pref_env_map = static_cast<d3d12::TextureResource*>(pred_data.out_pref_env_map.m_pool->GetTexture(pred_data.out_pref_env_map.m_id));
202- data.out_pref_env_map = static_cast <wr::d3d12::TextureResource*>(skybox->m_prefiltered_env_map ->m_pool ->GetTexture (skybox->m_prefiltered_env_map ->m_id ));
198+ if (skybox != nullptr )
199+ {
200+ data.out_pref_env_map = static_cast <wr::d3d12::TextureResource*>(skybox->m_prefiltered_env_map ->m_pool ->GetTextureResource (skybox->m_prefiltered_env_map .value ()));
203201 d3d12::CreateSRVFromTexture (data.out_pref_env_map );
204202 }
205203
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