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Beta Release 8

Robosturm edited this page Oct 6, 2019 · 23 revisions

Features

  • added new cool beach tiles
  • made multiturn pre planer amount of turns changeable
  • made CO-Unit function remove units from buildlist.
  • made CO and Unit-Bannlist storeable
  • made meteors placeable on sea like in advance wars dc
  • added dived submarine battle sprites. Thx Fairy for your work here
  • added Auto Capturing. Infatry Units that capture a building and didn't recieve a command this turn, will automatically continuing capturing the building.
  • added option to only show battleanimations and skip all other animations
  • added a victory rule allowing you to win if a certain amount of co units was lost by a player. Default this rule is set to infinite
  • made what the normal ai builds changeable for a map
  • added background image support for dialogs

Bug Fixes

  • fixed ingame game info about units lost
  • fixed minor visual ui bugs
  • fixed a bug which prevents the AI from using COP or SCOP for the second CO.
  • fixed a bug crashing the game when loading a game with a unit that has a multi-turn action active
  • fixed unloading algo for infantry units for nomral ai
  • fixed a visual bug for co and unit bannlist
  • fixed and improved how and what the normal ai builds. Several fixes for the scoring function
  • fixed co power usage when a second co is active and fixed a deadlock for the ai using super co powers.

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