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Beta Release 8
Robosturm edited this page Oct 5, 2019
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23 revisions
- added new cool beach tiles
- made multiturn pre planer amount of turns changeable
- made CO-Unit function remove units from buildlist.
- made CO and Unit-Bannlist storeable
- made meteors placeable on sea like in advance wars dc
- added dived submarine battle sprites. Thx Fairy for your work here
- added Auto Capturing. Infatry Units that capture a building and didn't recieve a command this turn, will automatically continuing capturing the building.
- added option to only show battleanimations and skip all other animations
- added a victory rule allowing you to win if a certain amount of co units was lost by a player. Default this rule is set to infinite
- made what the normal ai builds changeable for a map
- fixed ingame game info about units lost
- fixed minor visual ui bugs
- fixed a bug which prevents the AI from using COP or SCOP for the second CO.
- fixed a bug crashing the game when loading a game with a unit that has a multi-turn action active
- fixed unloading algo for infantry units for nomral ai
- fixed a visual bug for co and unit bannlist
- fixed and improved how and what the normal ai builds. Several fixes for the scoring function
- fixed co power usage when a second co is active and fixed a deadlock for the ai using super co powers.
E-Mail-Contact: commanderwars@gmx.de ask for help here. :)