-
Notifications
You must be signed in to change notification settings - Fork 37
Beta Release 4
Robosturm edited this page Jun 8, 2019
·
22 revisions
Stay up to date with the features coming with the next release. Planned for end of june.
- CO Alexis: Her buildings can repair units around them. Her COP gives her buildings another healing boost and increases firepower. Her Scop additionally deals damage around buildings and heals her and gives firepower.
- CO Rattigan: He gets offensive bonus against multiple units. His COP gets movement points and increases his attack bonus against multiple units. His SCOP deals 1Hp damage and furt+her more increases his day to day.
- CO Cassidy: She deals more damage against units wiht less hp than her own. COP increases the effect while SCOP deals 1HP damage and further more increases the damage boost.
- adding a normal ai to the game. The normal ai is consistenly beating the very easy ai on semi even maps. So have fun with a stronger challenge. Most time of this release have been spent here.
- Advance Wars DS CO-Mod. Please report any wrong values for offensive or deffensive for the aw ds co's. 👍
- upgraded the modding system so you can reuse code of the original game without copying it. Should have been done earlier :(
- added screen support down to 800 / 600 with some downsides on perfect useability.
- added scrolling buttons/area to the map editor for terrain/ building / unit selection which exceed the sidebar area.
- added building of temporary harbours and airports with apc's
- removed transporting of motorbikes from t-helis and apc's.
- reworked global effects of co's removed buffs from all co's which don't have a negativ effect like max. Buffs are still active inside the co-zone.
- fixed a bug with the co information screen during a game when a player had no co's -> crashes the game cause of a nullptr
- fixed a bug for smaller screens than 1152 / 768 which crush the optionmenu
- piperunners were not attackable. Added damage tables to all mods and the core game. Whooops
- fixed movement costs for temporary buildings from infinite to 1 xD
- fixed a bug in the path finding system for units leaving to less movement than actually possible.
- fixed cannon boats not able to load infantries like in advance wars darc conflict
E-Mail-Contact: commanderwars@gmx.de ask for help here. :)