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Beta Release 25
Robosturm edited this page Aug 29, 2022
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26 revisions
In development
- menu's have been redesigned for easier navigation
- watermines now only explode upon trapping and deal 5 damage to the trapped unit.
- cruisers can now disarm watermines and take no damage from getting trapped by watermines
- added caulders nest as functional version
- added several air unit battle animation sprites. Thx to general wadaling
- added option to compile game without any window support.
- added script condition to check if a specific co was selected
- added the building power plant which when captured increases the power charge rate of your co's.
- changed forest defense to that of AW-DoR (3) instead of (2) stars
- updated depot-sprites. Thx to K'Braid. Decreased depot defense and give it the ability to resupply any unit parking on it at the start of each day (not player turn but day start)
- it's now possible to change the sprite of a terrain tile on the fly via map scripts (needs hand written code)
- dedicated server hosting has been improved/finalized so it's working
- Aira's cop/scop will change the weather to sun for one day
- added a marker to indigate the start of the next day to the co info bar
- fixed a bug for aw 1,2, ds colin
- fixed formating of custom code when saving map scripts
- fixed weld's missing a fraction of their background
- fixed music reporting an error in the log --> only a logging issue
- fixed a crash when trying to access player statistics in the victory menu
- fixed using F6 to make a map shot cutting of rendered content till the game restarts
- fixed a crash for changing the co style for co's without a co-mini
- fixed visual representation of loaded selected perks/perk bannlist
- fixed a crasg when loading a map with terrains of a mod not currently active --> Terrain gets correctly replaced with plains now
- fixed a multiplayer bug where player colors are displayed incorrectly in the player selection menu
- fixed missing background for broken weld tiles
- fixed andy's firepower during cop and scop
- fixed amy's cop description should have been 30% cost reduction not 80%
- changing the power charge rate has been updated. See added for an example the old version still works, but the new one is simpler and more stream lined and stacks in a better way
- you can now modify how a building repairs / resupplies units on a higher level. See the depot for an example.
- added end of turn callback to units, buildings, players and co's. Gets called before units gets unwaited
- performance optimization
- heavy ai work
E-Mail-Contact: commanderwars@gmx.de ask for help here. :)