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Beta Release 15
Robosturm edited this page Sep 18, 2020
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22 revisions
In development
- added an auto camera following while ai/other network players performs actions
- improved and loading speed and removed loading screen during map selection
- updated mine sprites to look aw dc like. Thx to ballin for that
- added facial expression to a couple of aw dc co's. Thx to chopper 385 for that.
- optimized unit and terrain sorting for pages and the editor. As well as added option to mod the soorting order
- initial version for hosting a dedicated server
- added option to select generic scripts for a map during rule selection for a map
- improved rendering to further reduce/remove pixel errors
- added option to do startOfTurn stuff for a player
- added option to make standng unit aniamtions for different armies more cross mod compatible check out infantry.js files etc.
- added option to mod when a trap gets activated. Checkout the action trap for more details
- added option to mod in base terrain scaling (may not work for all positions yet)
- increased modding options for co's
- improved modding options for building lists over multiple mods
- AW-Terrain Image mod hotfix is part of the normal release
- Joey First-Strike COP works again as intended
- fixed counter attacks against stealth bombers while stealthed
- fixed ozzy and adam counter damage/defense calculations
- fixed metal army submarine sprite
- fixed a bugh which leads to attackers dealing damage as if they have 1HP less in certain scenarios.
- fixed closed player ai doesn't work as intended
- fixed grits debuff to be applied to all direct units except infantry
- fixed csv weapon importer column custom for mods
- fixed some co-zone buffs not showing up in the wiki for some co's like jake, olaf etc.
- fixed clients beeing able to swap co's when continuing a savegame
- added support for a linux build. Thx to Koi-Koi here.
E-Mail-Contact: commanderwars@gmx.de ask for help here. :)