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Beta Release 12
Robosturm edited this page Apr 6, 2020
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21 revisions
in development
- Resizing a map in the game editor
- added links to wikipages. Clicking on a terrain/unit etc. no directs you to the given wikipage.
- changed opengl shader programs from oxygine implementation to qt implementation
- changed how units get trapped when using teleport tiles. Units reveal the trapped unit and won't move over the teleport tile. On top moving over teleport tiles doesn't grant vision contrary to moving over other tiles.
- added support for none co/building/unit etc-scripts in the respective folder start the file with two _ e.g. __Custom.js
- added modding support for the ressource folders cursor and objects.
- changed how folders get loaded to have more things avaible when a mod gets initialy loaded
- added version control for mods for multiplayer game. Just add "version=String" to the mod.txt file String=is any string you want for version i recommend to use the normal versioning Main.Major.Minor
- added option for 0 or negativ vision. Resulting minimum vision is 0.
- fixed wrong usage of QTcp-Clients when closing connections leading to crashes.
- fixed open gl updating when resizing the window
- fixed missing explosion sound for transportplanes explosions
E-Mail-Contact: commanderwars@gmx.de ask for help here. :)