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Beta Release 11

Robosturm edited this page Mar 15, 2020 · 25 revisions

In development

Features

  • changed when stealthed units are attackable. -> removed indirects from attack list and added a callback so the behaviour can be modded/changed.
  • added an option to disable co specific units in the rule selection
  • random maps generation added option to select the starting base size.
  • increased ai speed for larger maps. Improved what and how the AI builds units
  • improved moving and zooming the map during ai turns.

UI

  • highly improved drop down menus now overlaying panels instead of partly hiding. Auto selecting if the drop down list is shown on top or bottom
  • added an leave question box to the map editor, script editor and campaign editor to prevent loosing data by missclicks
  • added an 1min autosave function to the map editor -> maps gets save under autosave every minute

Modding

Bug Fixes

  • AI usage of unloaded units that can move this turn
  • crash when having a map with War of Shroud as default fog rule.
  • fixed visual glitches when rotating or flipping a map in the editor. removed units and parts of buildings remain visible eventhough they don't exist
  • fixed visual glitches happening with replaceTerrain events
  • fixed visual glitch with removing dialog lines in the script editor
  • fixed some issues when playing a map with co's not avaiable in the current setup
  • fixed some visual glitches happening when scrolling in a panel
  • fixed a bug appearing with Adam, Conrad, Graves, Mary, Minamotot, Nana, Roboandy, Sabaki, Sanjuro, Sasha, Smitan and Sophie and their Powers or Superpowers

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