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Beta Release 11
Robosturm edited this page Mar 15, 2020
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25 revisions
In development
- changed when stealthed units are attackable. -> removed indirects from attack list and added a callback so the behaviour can be modded/changed.
- added an option to disable co specific units in the rule selection
- random maps generation added option to select the starting base size.
- increased ai speed for larger maps. Improved what and how the AI builds units
- improved moving and zooming the map during ai turns.
- highly improved drop down menus now overlaying panels instead of partly hiding. Auto selecting if the drop down list is shown on top or bottom
- added an leave question box to the map editor, script editor and campaign editor to prevent loosing data by missclicks
- added an 1min autosave function to the map editor -> maps gets save under autosave every minute
- stealth attacking mechanics got moddable. Default is direct units can attack ground(infantry, hovercraft, ground) units and air units air units and ships ships.
- Added option to get the type of an AI/Human controlling a player. Not recommended to use unless you tested it works as intended on multiplayer games.
- AI usage of unloaded units that can move this turn
- crash when having a map with War of Shroud as default fog rule.
- fixed visual glitches when rotating or flipping a map in the editor. removed units and parts of buildings remain visible eventhough they don't exist
- fixed visual glitches happening with replaceTerrain events
- fixed visual glitch with removing dialog lines in the script editor
- fixed some issues when playing a map with co's not avaiable in the current setup
- fixed some visual glitches happening when scrolling in a panel
- fixed a bug appearing with Adam, Conrad, Graves, Mary, Minamotot, Nana, Roboandy, Sabaki, Sanjuro, Sasha, Smitan and Sophie and their Powers or Superpowers
E-Mail-Contact: commanderwars@gmx.de ask for help here. :)