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Beta Release 10
Robosturm edited this page Feb 2, 2020
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19 revisions
- added option for multiple configurations for victory conditions
- Elimination can either be selected for single player or as team. Removed the restriction of counter attacks
- Capture Victory can either be selected for single player or as team.
- Turn Limit adds the option to select the victory team after the time is up.
- improved ui layout for the map preview during map selection
- improved ai usage of stealthing
- improved what the ai captures. Highly increased priority on hqs
- added multiplayer chat -> with option to send a message to specfic players or teams.
- added images to the dropdownmenus in script events instead of using internal strings
- Map-Scripting
- added condition for terrain destruction
- added event for playing cool animations
- added event for modify units hp, fuel and ammo. So you can create heal damage or refill events
- made current co of a player selectable for script dialogs
- added terrain modification as script event
- Fog of Shroud Play Fog of War with a complete stealthed map at the start. You reveal terrain with your units vision range. But you can't attack or capture stuff that is inside the black shroud. This adds an explore part to Advance Wars
- Units got postAction callback gets called after an action for this unit has been performed. This allows you to create units which autohide in forest or similar stuff.
- Units getBonusOffensive callback. Here you can modify the attack boost for a unit based on position or defender etc. Similar to the CO callback.
- Units getBonusDefensivecallback. Here you can modify the defence boost for a unit based on position or attcker etc. Similar to the CO callback.
- Units postBattleActions callback. Here you can do unit specific things after a unit attacked or got attacked based on damage or the defender/attacker stats.
- fixed unable to load flares
- fixed a bug making the ai skip your turn or moving multiple units at once etc.
- fixed co's or units reducing the movement costs over tiles making it impossible to use teleport tiles.
- fixed a visual glitch with tagpower screens.
- fixed sensei's cop and scop description
- fixed ai beeing able to wait on teleport tiles
- hopefully fixed several bugs when starting a multiplayer game
- fixed amy not getting a discount for heavy hovercrafts
- fixed several weird interactions between changing rules in the editor and playing the actual map
E-Mail-Contact: commanderwars@gmx.de ask for help here. :)