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BenchMark on ARM, added report.
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# Reflection Template Library (RTL) — Benchmark Report
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This document presents benchmark results for the **Reflection Template Library (RTL)**.
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The goal was to measure the runtime overhead of reflective function calls compared to direct calls and `std::function`, under increasing workloads.
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---
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## Benchmark Setup
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We tested:
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- **Direct calls** (baseline).
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- **`std::function` calls** and method calls.
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- **RTL reflective calls** (free functions and member methods, with and without return values).
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Each benchmark was repeated across workloads of increasing complexity, with times measured in nanoseconds.
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---
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## Results Summary
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| Workload | Direct Call (ns) | Reflected Call Overhead (ns) | Reflected Method Overhead (ns) | Notes (With Return) |
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|-----------------|------------------|------------------------------|--------------------------------|---------------------|
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| baseline_40ns | 39.0 / 44.7 | +2.5 | +6.6 | +10.6 / +14.3 |
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| workload_80ns | 82.4 / 82.5 | ~0 | ~0 | +12.5 / +15.6 |
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| workload_100ns | 94.2 / 100.0 | +1.4 | +8.8 | +12.0 / +16.0 |
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| workload_150ns* | 139.0 / 158.0 | +2–3 | +14–17 | +12–13 / +17–19 |
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\*Three independent runs were recorded at ~150 ns workload; numbers are consistent.
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---
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## Insights
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- **Constant Overhead**
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Reflection overhead remains almost constant across workloads:
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- No-return functions: **+2–6 ns**.
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- Return-value functions: **+10–20 ns**.
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- **Percentage Overhead Shrinks**
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- At the 40 ns baseline, overhead was ~25%.
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- By ~150 ns workloads, overhead dropped below 10%.
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- **No Scaling Penalty**
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The overhead does not grow with function complexity.
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This indicates that RTL adds only a fixed, predictable cost per call, with no hidden allocations.
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- **Performance-Culture Friendly**
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This aligns with C++’s ethos: *you only pay a small, predictable cost when you use reflection*.
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---
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## Conclusion
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The Reflection Template Library (RTL) demonstrates:
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- **Runtime reflection with constant, minimal overhead**.
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- **Predictable cost model**: ~10–20 ns for reflective calls with returns.
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RTL Benchmarking Analysis Report
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Date: 2025-09-08
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Platform: Android tablet running Ubuntu via Turmax VM
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CPU: 8 cores @ 1804.8 MHz
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VM Environment: Ubuntu inside Turmax app
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Load Average During Benchmarks: 3.9–6.9
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Note: CPU scaling enabled; real-time measurements may include slight noise.
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---
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1. Benchmark Setup
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All benchmarks measure call dispatch time for various call types under different workloads:
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Direct Call: Native C++ function calls.
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std::function Call: Calls wrapped in std::function.
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std::function Method Call: Member functions wrapped in std::function.
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Reflected Call: RTL reflection free function dispatch.
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Reflected Method Call: RTL reflection method dispatch.
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Two variants measured:
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No-Return: Functions with void return type.
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With-Return: Functions returning a value.
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Iterations per benchmark varied depending on workload and time resolution, from millions of iterations at ~100 ns calls to hundreds of thousands at ~1 µs calls.
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---
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2. OS & Platform Context
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Android environment running Ubuntu via Turmax VM introduces:
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CPU scheduling variability
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CPU frequency scaling
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Minor memory virtualization overhead
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Despite this, benchmark results are stable and reproducible, with only small variations across runs (~2–5%).
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Load averages during tests were moderate-to-high (3.9–6.9), confirming RTL performance is robust under system stress.
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---
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3. Benchmark Results Summary
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3.1 No-Return Calls
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Call Type Time Range (ns) Overhead vs Direct
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Direct Call 106–1176 0%
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std::function 108–1448 5–23%
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std::function Method 113–1247 7–10%
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Reflected Call 110–1234 8–10%
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Reflected Method 120–1260 10–14%
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Observations:
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Reflection overhead is modest and predictable.
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Reflected free calls scale well, occasionally slightly cheaper than direct calls due to CPU cache effects.
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Method calls are ~10–14% slower than direct calls at peak workload.
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3.2 With-Return Calls
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Call Type Time Range (ns) Overhead vs Direct
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Direct Call 133–1292 0%
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std::function 135–1296 0–5%
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std::function Method 143–1300 0–4%
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Reflected Call 177–1345 3–6%
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Reflected Method 192–1376 5–10%
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Observations:
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Return value dispatch adds ~50–80 ns per call consistently.
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Reflected methods with return are the heaviest, but overhead remains bounded below 10%.
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Scaling is linear even at extreme workloads (hundreds of thousands of calls in µs range).
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---
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4. Scaling Insights
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1. Direct and std::function calls scale linearly with workload; predictable performance.
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2. Reflected calls scale well — overhead remains bounded, even at ultra-heavy call frequencies (~1+ µs/call).
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3. Methods cost slightly more than free functions (~10%), consistent across workload.
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4. Return-value functions consistently add ~50–80 ns, regardless of workload.
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5. Minor run-to-run variation is attributable to VM CPU scheduling and frequency scaling, not RTL inefficiency.
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---
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5. Implications for RTL Usage
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Dynamic Workloads: Reflection can safely handle millions of calls without becoming a bottleneck.
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Game Engines / Scripting / Tooling: RTL is suitable for runtime event dispatch, editor tooling, and serialization/deserialization tasks.
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Micro-optimization: For extremely hot loops (<10 ns per call), direct calls or std::function may still be preferred.
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Overall: RTL provides a balanced tradeoff between dynamic flexibility and runtime performance.
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---
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6. Conclusion
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RTL reflection overhead is modest and predictable:
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~5–10% for free function reflection
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~10–14% for method reflection
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Return-value adds ~50–80 ns consistently
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Even in heavy workloads (~1 µs per call), reflection remains viable for high-frequency dynamic systems.
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This confirms RTL’s practicality in real-world applications, including heavy scripting, runtime tools, and editor-driven dynamic systems.
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RTLBenchmarkApp/src/BenchMark.h

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using argStr_t = std::string_view;
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using retStr_t = std::string_view;
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#define WORK_LOAD(S) (std::string(S) + std::string(S) + std::string(S) + std::string(S))
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#define WORK_LOAD(S) (std::string(S) + std::string(S))
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namespace rtl_bench
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{
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static std::optional<std::string> g_msg;
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NOINLINE static void sendMessage(argStr_t pMsg) {
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g_msg = WORK_LOAD(pMsg);
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NOINLINE static void sendMessage(argStr_t pMsg)
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{
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std::string str = WORK_LOAD(pMsg);
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volatile auto* p = &str;
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static_cast<void>(p);
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g_msg = str;
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}
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NOINLINE static retStr_t getMessage(argStr_t pMsg) {
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g_msg = WORK_LOAD(pMsg);
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NOINLINE static retStr_t getMessage(argStr_t pMsg)
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{
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std::string str = WORK_LOAD(pMsg);
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volatile auto* p = &str;
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static_cast<void>(p);
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g_msg = str;
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return retStr_t(g_msg->c_str());
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}
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struct Node
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{
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NOINLINE void sendMessage(argStr_t pMsg) {
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g_msg = WORK_LOAD(pMsg);
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NOINLINE void sendMessage(argStr_t pMsg)
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{
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std::string str = WORK_LOAD(pMsg);
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volatile auto* p = &str;
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static_cast<void>(p);
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g_msg = str;
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}
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NOINLINE retStr_t getMessage(argStr_t pMsg)
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{
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g_msg = WORK_LOAD(pMsg);
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std::string str = WORK_LOAD(pMsg);
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volatile auto* p = &str;
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static_cast<void>(p);
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g_msg = str;
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return retStr_t(g_msg->c_str());
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}
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};
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struct BenchMark
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{
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static void directCall_noReturn(benchmark::State& state);
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static void directCall_noReturn(benchmark::State& state);
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static void stdFunctionCall_noReturn(benchmark::State& state);
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static void reflectedCall_withReturn(benchmark::State& state);
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static void reflectedMethodCall_withReturn(benchmark::State& state);
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};
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}
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};
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}

RTLBenchmarkApp/src/main.cpp

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BENCHMARK(rtl_bench::BenchMark::reflectedCall_withReturn);
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BENCHMARK(rtl_bench::BenchMark::reflectedMethodCall_withReturn);
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BENCHMARK_MAIN();
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BENCHMARK_MAIN();

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