Skip to content

x86 Floating Point Catastrophically Broken #449

@tmikov

Description

@tmikov

Hi,
This is totally unexpected, but we have found out that x86 floating point operations do not work correctly in the emulator. I have no idea how this is even possible.

The following very simple program does not print the correct output:

#include <stdio.h>

volatile double D = 0xFFFFFFFF;

int main(void) {
  volatile unsigned U = (unsigned)D;
  printf("%x\n", U);
  return 0;
}

A more detailed test similarly fails:

#include <stdio.h>

// INCORRECT OUTPUT: 
// D: 4294967295.000000, int: 7fffffff
// D: 4294967295.000000, unsigned: 7fffffff
// cvttsd2si: 7fffffff
// fisttp: 7fffffff
volatile double D = 0xFFFFFFFF;
int convertWithSSE2(double n) {
  int result;
  asm("cvttsd2si %1, %0" : "=r"(result) : "x"(n) :);
  return result;
}
int convertWithFPU(double n) {
  int result;
  asm("fldl %1\n\t"
      "fisttpl %0"
      : "=m"(result)
      : "m"(n)
      : "st");
  return result;
}
int main(void) {
  volatile int x = (int)D;
  printf("D: %f, int: %x\n", D, x);
  volatile unsigned ux = (unsigned)D;
  printf("D: %f, unsigned: %x\n", D, ux);
  int u1 = convertWithSSE2(D);
  printf("cvttsd2si: %x\n", u1);
  int u2 = convertWithFPU(D);
  printf("fisttp: %x\n", u2);
  return 0;
}

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions