Releases: PixelIndieDev/Vertex-Lighting-Plugin-For-Unreal-Engine-5
Releases · PixelIndieDev/Vertex-Lighting-Plugin-For-Unreal-Engine-5
Release 1.5.1
- Added an option to disable the vertex interpolation in the VertexLights_MaterialFunction (This can make lights show on Unreal Engine 5 landscapes)
Release 1.5
- Significantly improved 'VertexLighting_Light_Animated' performance
- Improved general performance
- Added plugin settings for configuring max vertex lights and the 'VertexLightRenderTarget' Texture2D
- Increased the tick rate of 'VertexLighting_Manager' on the stress test level
- Fixed a bug that caused 'Show Render Distance' in the Vertex Light actor to always be true
- Fixed a bug that caused the day/night cycle to get stuck when 'Seconds Per Minute' was set to a high value
- Fixed a bug that caused low render distance lights to render when first loading in
Release 1.4
- Significantly improved vertex lighting performance by implementing a native C++ function
- Vertex Lights no longer auto-update during object drag
- Added a stress test map
- Add event dispatchers for day/night cycle time
- Upgraded plugin for Unreal Engine 5.6
- Removed dependency on the 'MeshPainting' plugin
Release 1.3.7
- The "Skybox Actor" now has options for world fog
- Added a Editor Utility Widget
Release 1.3.6
- Added documentation to the VertexLights_MaterialFunction
Release 1.3.5
- Fixed the Actor_BlobShadow being visible in the blueprint view
Release 1.3
- All VertexLighting_Manager variables are now exposed on spawn
- The VertexLighting_Manager can now be linked with a skybox actor
- Added a simple skybox actor
Release 1.2
- Added a day-night cycle option to the VertexLighting_Manager
- Improved the player blob shadow
- Improved demo level performance
Release 1.1
- Fixed mesh previews having a black "shadow" covering half the model
Version 1.0
Initial release