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Updates with the new Scripting context menu.
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scene-editor/script-node-create.rst

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@@ -11,9 +11,9 @@ A |ScriptNode|_ object shares a lot with the game objects, you can add it to the
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That action creates an instance of the `ScriptNode class <./script-node-class.html>`_ and adds it to the object selected in the scene. If no object is selected, then it adds the script node to the scene.
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In addition to an instance of the `ScriptNode class`_, you can add an instance of a `ScriptNode prefab <./script-node-prefab.html>`_: select the **Add Script** option in the **Script** context menu or press the **Add Script** command (``U``).
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In addition to an instance of the `ScriptNode class`_, you can add an instance of a `ScriptNode prefab <./script-node-prefab.html>`_: select the **Add Script** option in the **Scripting** context menu or press the **Add Script** command (``U``).
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.. image:: ../images/script-node-add-script-command.webp
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.. image:: ../images/script-node-add-script-dialog-20230627.webp
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:alt: Add Script command.
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It opens the **Add Script** dialog. There you can select the script you want to add:
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.. image:: ../images/script-node-outline-20230322.webp
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:alt: Script nodes in the outline view.
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Also, you can browse the scripts of an object by pressing the command ``Shift+U``. The command is also available in the **Script** section of the context menu. That command opens the **Browse Scripts** dialog:
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Also, you can browse the scripts of an object by pressing the command ``Shift+U``. The command is also available in the **Scripting** section of the context menu. That command opens the **Browse Scripts** dialog:
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.. image:: ../images/script-node-browse-scripts-20230322.webp
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:alt: Browsing the script nodes.

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