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This repository was archived by the owner on Aug 8, 2018. It is now read-only.
Copy file name to clipboardExpand all lines: README.md
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@@ -22,6 +22,7 @@ The MLAPI.Relay is a relay designed for the UNET Transport to relay traffic betw
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* Update checking (optional). _This will check for updates and inform you of new updates._
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* Deploy and forget Auto-update (optional). _The auto update feature allows you to deploy the relay and it will auto update whenever needed._
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* Disable home calling. _The MLAPI will only do connections to external sources for update checking purposes. This can be disabled._
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* Non external licence checking. _Even IF, potentially our servers would go down, or we whould end operation. Your licence will continue to work._
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## Matchmaking
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Unlike Unity's relay. The MLAPI.Relay does not require you to use any specific matchmaker. The MLAPI.Relay will pass the destination address when connecting rather than a relay specific roomId. This allows you to run the MLAPI.Relay with any matchmaker or without a matchmaker all together.
@@ -63,6 +64,6 @@ The MaxConnections setting is a part of the CRC check that happens during the in
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By the default the Relay will be setup to handle 4 for the HLAPI config, 100 for the MALPI config and 65534 for Empty.
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This means that if for example you want more than 4 players on the relay and you are using the HLAPI config.
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You HAVE to set the MaxConnections to a larger value on the game instance AND the relay.
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They need to match up.
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They need to match up. (I think this might be a bug, it's been reported)
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## Trial licence
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The trial licence has no limitations except that only 20 concurrent connections are allowed.
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The trial licence has no limitations except that only 20 concurrent connections are allowed. This is to allow for endless evaluation and development.
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