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Async GPU upload support? #36

@gglang

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@gglang

Hello,

Thank you for this cool package. A lot of very nice functionality!

It seems to be using UnityWebRequestTexture.GetTexture under the hood (and equivalents in other paths), when loading from the web. If I am not mistaken, this triggers a synchronous GPU upload. This synchronous upload can cause frames to drop if the image is not small, and/or its a weak mobile device.

Do you have any suggestions for doing asynchronous GPU uploads?

Best,
Gerald

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