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Hello,
Thank you for this cool package. A lot of very nice functionality!
It seems to be using UnityWebRequestTexture.GetTexture under the hood (and equivalents in other paths), when loading from the web. If I am not mistaken, this triggers a synchronous GPU upload. This synchronous upload can cause frames to drop if the image is not small, and/or its a weak mobile device.
Do you have any suggestions for doing asynchronous GPU uploads?
Best,
Gerald
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