From c81635e6d5b8221eb12f8902e1980ff75f61b11e Mon Sep 17 00:00:00 2001 From: Ivan Murzak Date: Thu, 25 Sep 2025 22:30:33 -0700 Subject: [PATCH 1/2] Remove Asset Store option from README Removed Option 3 for adding assets via Asset Store. --- README.md | 4 ---- 1 file changed, 4 deletions(-) diff --git a/README.md b/README.md index 6e4a16c..6353237 100644 --- a/README.md +++ b/README.md @@ -51,10 +51,6 @@ Unity Parallax based on gyroscope components. Supported fake gyroscope for simul openupm add extensions.unity.gyroscope.parallax ``` -### Option 3 - Asset Store - -- **[▶️ Open Asset Store](https://u3d.as/3E42)** - --- # Usage From bde2bda64cd5ab9e2be04257f1a9e491f994053d Mon Sep 17 00:00:00 2001 From: Ivan Murzak Date: Thu, 25 Sep 2025 22:32:22 -0700 Subject: [PATCH 2/2] Remove Asset Store link from README and update package version to 1.5.1 --- README.md | 1 - Unity-Package/Assets/root/README.md | 5 ----- Unity-Package/Assets/root/package.json | 2 +- 3 files changed, 1 insertion(+), 7 deletions(-) diff --git a/README.md b/README.md index 6353237..7cedc3e 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,6 @@ # [Unity Gyroscope Parallax](https://github.com/IvanMurzak/Unity-Gyroscope-Parallax) [![OpenUPM](https://img.shields.io/npm/v/extensions.unity.gyroscope.parallax?label=OpenUPM®istry_uri=https://package.openupm.com&labelColor=333A41 'OpenUPM package')](https://openupm.com/packages/extensions.unity.gyroscope.parallax/) -[![Unity Asset Store](https://img.shields.io/badge/Asset%20Store-View-blue?logo=unity&labelColor=333A41 'Asset Store')](https://u3d.as/3E42) [![Unity Editor](https://img.shields.io/badge/Editor-X?style=flat&logo=unity&labelColor=333A41&color=49BC5C 'Unity Editor supported')](https://unity.com/releases/editor/archive) [![Unity Runtime](https://img.shields.io/badge/Runtime-X?style=flat&logo=unity&labelColor=333A41&color=49BC5C 'Unity Runtime supported')](https://unity.com/releases/editor/archive) [![r](https://github.com/IvanMurzak/Unity-Gyroscope-Parallax/workflows/release/badge.svg 'Tests Passed')](https://github.com/IvanMurzak/Unity-Gyroscope-Parallax/actions/workflows/release.yml) diff --git a/Unity-Package/Assets/root/README.md b/Unity-Package/Assets/root/README.md index 6e4a16c..7cedc3e 100644 --- a/Unity-Package/Assets/root/README.md +++ b/Unity-Package/Assets/root/README.md @@ -1,7 +1,6 @@ # [Unity Gyroscope Parallax](https://github.com/IvanMurzak/Unity-Gyroscope-Parallax) [![OpenUPM](https://img.shields.io/npm/v/extensions.unity.gyroscope.parallax?label=OpenUPM®istry_uri=https://package.openupm.com&labelColor=333A41 'OpenUPM package')](https://openupm.com/packages/extensions.unity.gyroscope.parallax/) -[![Unity Asset Store](https://img.shields.io/badge/Asset%20Store-View-blue?logo=unity&labelColor=333A41 'Asset Store')](https://u3d.as/3E42) [![Unity Editor](https://img.shields.io/badge/Editor-X?style=flat&logo=unity&labelColor=333A41&color=49BC5C 'Unity Editor supported')](https://unity.com/releases/editor/archive) [![Unity Runtime](https://img.shields.io/badge/Runtime-X?style=flat&logo=unity&labelColor=333A41&color=49BC5C 'Unity Runtime supported')](https://unity.com/releases/editor/archive) [![r](https://github.com/IvanMurzak/Unity-Gyroscope-Parallax/workflows/release/badge.svg 'Tests Passed')](https://github.com/IvanMurzak/Unity-Gyroscope-Parallax/actions/workflows/release.yml) @@ -51,10 +50,6 @@ Unity Parallax based on gyroscope components. Supported fake gyroscope for simul openupm add extensions.unity.gyroscope.parallax ``` -### Option 3 - Asset Store - -- **[▶️ Open Asset Store](https://u3d.as/3E42)** - --- # Usage diff --git a/Unity-Package/Assets/root/package.json b/Unity-Package/Assets/root/package.json index 668e8e8..d4eaf75 100644 --- a/Unity-Package/Assets/root/package.json +++ b/Unity-Package/Assets/root/package.json @@ -6,7 +6,7 @@ "email": "ivan.d.murzak@gmail.com", "url": "https://github.com/IvanMurzak" }, - "version": "1.5.0", + "version": "1.5.1", "unity": "2019.2", "description": "A Unity plugin that enables parallax effects based on device gyroscope data. It allows you to create dynamic and immersive experiences by moving UI elements or game objects in response to device orientation changes. Perfect for adding depth and interactivity to your 2D and 3D projects.", "keywords": [