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Copy file name to clipboardExpand all lines: docfx_project/articles/tutorials/hello-world-detailed/index.md
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@@ -485,8 +485,6 @@ You'll have to rebuild and reinstall the module when you make changes in C#.
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* To unload the module execute this lua function: `dotnet.unload("GmodHelloWorld")`
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* In our case we use `lua_run dotnet.unload("GmodHelloWorld")` to unload the module serverside (because we loaded it with `lua_run` on the server before)
Copy file name to clipboardExpand all lines: docfx_project/articles/tutorials/hello-world/index.md
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@@ -232,8 +232,6 @@ You'll have to rebuild and reinstall the module when you make changes in C#.
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* To unload the module execute this lua function: `dotnet.unload("GmodHelloWorld")`
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* In our case we use `lua_run dotnet.unload("GmodHelloWorld")` to unload the module serverside (because we loaded it with `lua_run` on the server before)
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2. Now that the module is unloaded you can overwrite it with the new files.
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3. Reload the module the same way we loaded it before (with `dotnet.load("GmodHelloWorld")`)
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