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1.1.3
Fixing audio can be hear by everyone
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-3
lines changed

2 files changed

+3
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Cerberus.props

Lines changed: 1 addition & 1 deletion
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@@ -16,7 +16,7 @@
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<PropertyGroup>
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<!-- This is the global version and is used for all projects that don't have a version -->
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<Version Condition="$(Version) == ''">1.1.1</Version>
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<Version Condition="$(Version) == ''">1.1.3</Version>
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<!-- Enables public beta warning via the PUBLIC_BETA constant -->
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<PublicBeta>false</PublicBeta>
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SCP575/Scp575.cs

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@@ -44,7 +44,7 @@ public class Scp575
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/// <summary>
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/// Plugin version
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/// </summary>
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private const string Version = "1.1.2";
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private const string Version = "1.1.3";
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[PluginPriority(LoadPriority.High)]
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[PluginEntryPoint("SCP-575", Version, "Add SCP-575 to SCP:SL", "SrLicht")]
@@ -259,7 +259,7 @@ private void Spawn575(float duration)
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scp575.AudioPlayerBase.LogDebug = Config.AudioDebug;
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var audioFile = Extensions.GetRandomAudioFile();
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scp575.PlayAudio(audioFile, channel: VoiceChatChannel.RoundSummary, volume: Config.Scp575.SoundVolume);
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scp575.PlayAudio(audioFile, channel: VoiceChatChannel.RoundSummary, volume: Config.Scp575.SoundVolume, player: victim);
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Log.Debug($"Playing sound {audioFile}", Config.Debug);
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}
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catch (Exception e)

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