@@ -142,7 +142,7 @@ namespace bamg {
142142 if (bin) mode |=ios_base::binary;
143143 if (verbosity>9 ) cout << " mode = " << mode << " bin: " << ios_base::binary << " out: s" << ios_base::out << endl;
144144 ofstream f (filename,mode /* ,ios::trunc*/ );
145- f.precision (12 );
145+ f.precision (17 );
146146
147147 if (f) switch (type) {
148148 case BDMesh: {
@@ -427,7 +427,7 @@ namespace bamg {
427427 assert (this && nbt);
428428 Int4 *reft = new Int4[nbt];
429429 Int4 nbInT = ConsRefTriangle (reft);
430- f.precision (12 );
430+ f.precision (17 );
431431 f << nbv << " " << nbInT << endl;
432432 for (i = 0 ; i < nbt; i++)
433433 if (reft[i] >= 0 ) {
@@ -477,7 +477,7 @@ namespace bamg {
477477 assert (this && nbt);
478478 Int4 *reft = new Int4[nbt];
479479 Int4 nbInT = ConsRefTriangle (reft);
480- f.precision (12 );
480+ f.precision (17 );
481481 Int4 nele = nbInT - NbOfQuad;
482482 Int4 ntri = nbInT - 2 * NbOfQuad;
483483 Int4 nqua = NbOfQuad;
@@ -512,7 +512,7 @@ namespace bamg {
512512 assert (this && nbt);
513513 Int4 *reft = new Int4[nbt];
514514 Int4 nbInT = ConsRefTriangle (reft);
515- f.precision (12 );
515+ f.precision (17 );
516516 f << nbv << " " << nbInT << " " << nbe << endl;
517517
518518 for (i = 0 ; i < nbv; i++)
@@ -580,7 +580,7 @@ namespace bamg {
580580 Int4 *reft = new Int4[nbt];
581581 Int4 nbInT = ConsRefTriangle (reft);
582582 f << nbv << " " << nbInT << endl;
583- cout.precision (12 );
583+ cout.precision (17 );
584584 for (i = 0 ; i < nbv; i++)
585585 f << i + 1 << " " << vertices[i].r .x << " " << vertices[i].r .y << " " << vertices[i].ref ( )
586586 << endl;
@@ -671,7 +671,7 @@ namespace bamg {
671671 }
672672 }
673673 {
674- f.precision (12 );
674+ f.precision (17 );
675675 f << " \n Vertices\n " << Th.nbv << endl;
676676 for (Int4 i = 0 ; i < Th.nbv ; i++) {
677677 Vertex &v = Th.vertices [i];
@@ -836,7 +836,7 @@ namespace bamg {
836836 int nbreqv = 0 ;
837837 {
838838
839- f.precision (12 );
839+ f.precision (17 );
840840 f << " \n Vertices\n " << Gh.nbv << endl;
841841 for (Int4 i = 0 ; i < Gh.nbv ; i++) {
842842 GeometricalVertex &v = Gh.vertices [i];
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