0.6.2
·
222 commits
to develop
since this release
Changelog
Full Changelog: https://github.com/EliotVU/UnrealScript-Language-Service/commits/pre-release-0.6.2
- Implemented an option to enable auto-detection of the UnrealScript language generation that's being used by the workspace.
- Implemented a new code-action to inline a constant's evaluated value.
Quality of Life
- General improvements to how indexing of documents is handled.
- Fixed parser support for string types that have a fixed size e.g.
String[255](UE1). - Fixed type
Pointerwill be no longer recognized if the language is set to generation 3 (this has been displaced by the Core.Object.Pointer struct). - Fixed No symbols found