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UE5.3
Updated to UE5.3
1 parent b25ca85 commit 74ee3b2

15 files changed

+24
-27
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Plugins/ElgEditorScripting/Binaries/Win64/UnrealEditor.modules

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@@ -1,5 +1,5 @@
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{
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"BuildId": "25360045",
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"BuildId": "27405482",
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"Modules":
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{
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"ElgEditorScripting": "UnrealEditor-ElgEditorScripting.dll"

Plugins/ElgEditorScripting/ElgEditorScripting.uplugin

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@@ -10,7 +10,7 @@
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"DocsURL": "ElgSoft.com",
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"MarketplaceURL": "",
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"SupportURL": "mailto:EditorScripting@ElgSoft.com",
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"EngineVersion": "5.2.0",
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"EngineVersion": "5.3.0",
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"CanContainContent": false,
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"Installed": true,
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"Modules": [

Plugins/ElgEditorScripting/Source/ElgEditorScripting/ElgEditorScripting.Build.cs

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@@ -63,6 +63,8 @@ public ElgEditorScripting(ReadOnlyTargetRules Target) : base(Target)
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"UMG",
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"ApplicationCore",
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"Kismet",
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"UATHelper",
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"GameProjectGeneration",
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// ... add private dependencies that you statically link with here ...
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}
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);

Plugins/ElgEditorScripting/Source/ElgEditorScripting/Private/Blueprints/ElgEditorBP_Assets.cpp

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@@ -12,7 +12,7 @@
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#include "UObject\MetaData.h"
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#include <FileHelpers.h>
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#include <ContentBrowserModule.h>
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#include "Core\Public\Modules\ModuleManager.h"
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#include "Modules\ModuleManager.h"
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#include <IContentBrowserSingleton.h>
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#include <HAL/PlatformFilemanager.h>
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@@ -421,11 +421,6 @@ bool UElgEditorBP_Assets::HasAssetRefs(const FAssetData AssetData)
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void UElgEditorBP_Assets::GetReferenceDependencies(const FAssetData AssetData, const bool bReferencers, const bool bExcludeNativePackage, const bool bExcludeSelf, TArray<FString>& Referencers)
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{
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// check for both Soft and hard dependency types
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int32 ReferenceFlags = 0;
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ReferenceFlags |= EAssetRegistryDependencyType::Soft;
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ReferenceFlags |= EAssetRegistryDependencyType::Hard;
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// load the asset
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UObject* FoundObject = AssetData.GetAsset();
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Plugins/ElgEditorScripting/Source/ElgEditorScripting/Private/Blueprints/ElgEditorBP_Editor.cpp

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@@ -3,10 +3,9 @@
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#include "ElgEditorBP_Editor.h"
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#include <UnrealEdMisc.h>
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#include "Core\Public\Misc\FeedbackContext.h"
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#include "ElgEditorBP_Enum.h"
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#include "Runtime/Core/Public/HAL/FileManager.h"
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#include "Runtime/Core/Public/Misc/FileHelper.h"
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#include "HAL/FileManager.h"
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#include "Misc/FileHelper.h"
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#include "ElgEditorContext_SlowTask.h"
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Plugins/ElgEditorScripting/Source/ElgEditorScripting/Private/Blueprints/ElgEditorBP_EditorWidget.cpp

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@@ -9,7 +9,7 @@
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#include "Widgets/SToolTip.h"
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#include <IBlutilityModule.h>
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#include <EditorUtilitySubsystem.h>
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#include <Blutility/Classes/EditorUtilityWidget.h>
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#include <EditorUtilityWidget.h>
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#define LOCTEXT_NAMESPACE "ElgAssetTypeActions"

Plugins/ElgEditorScripting/Source/ElgEditorScripting/Private/Blueprints/ElgEditorBP_PluginManager.cpp

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@@ -5,7 +5,6 @@
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#include <Interfaces/IPluginManager.h>
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#include <Misc/Paths.h>
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#include <Interfaces/IProjectManager.h>
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#include <GameProjectGeneration/Public/GameProjectGenerationModule.h>
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#include <HAL/PlatformFilemanager.h>
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#include <GenericPlatform/GenericPlatformFile.h>
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#include <IImageWrapperModule.h>
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#include <Engine/Texture2D.h>
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#include "TextureResource.h"
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#include <UATHelper/Public/IUATHelperModule.h>
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#include <EditorStyleSet.h>
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#include "Launch/Resources/Version.h"
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#include "GameProjectGenerationModule.h"
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#include "IUATHelperModule.h"
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#include "Runtime/Launch/Resources/Version.h"
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#define LOCTEXT_NAMESPACE "ElgEditorPluginManager"
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Plugins/ElgEditorScripting/Source/ElgEditorScripting/Private/EditorContexts/ElgEditorContext_Assets.cpp

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// Elg001.ElgEditorScripting - ElgSoft.com
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#include "ElgEditorContext_AssetBrowser.h"
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#include "Core\Public\Modules\ModuleManager.h"
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#include "Modules\ModuleManager.h"
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#include "AssetRegistry/AssetRegistryModule.h"
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#include <ContentBrowserModule.h>
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