The classic (visual) editor for Azure Pipelines provides input fields for configuring the task. In the simple example below, we set variables, which we previously defined, for the `username`, `password` and `serial` inputs. For `Unity editors location` we tell the task to use the default Unity Hub installation path to lookup installed Unity editor versions on the agent running our pipeline. We are also leaving the `Unity project path` field empty, since we know our Unity project is in the repository root. We are also assigning a `Reference name` to the task, so we can use it to refernce the output variables in the variables list in other tasks of the pipeline. E.g. to get the value of the `logsOutputPath` output variable and insert it into any other input field of a task we can then use `$(unityactivation.logsOutputPath)`.
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